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The OnLive System
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CannabisCorpse Offline
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Posts: 34
Joined: Apr 2009
Post: #41
RE: The OnLive System

Will probably fail due to the huge amount of bandwith demand of streaming, with games like crysis at max res with full AA and AF (same goes with other recent/demanding games)

Until internet providers keep download limits, the OnLive system won't really sell
04-02-2009 03:40 PM
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Sepharius Offline
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Posts: 1,180
Joined: Dec 2008
Post: #42
RE: The OnLive System

Galt Wrote:The games themselves are run off hyper-advanced servers which have a completely new algorithm invented to compress the data so much that it barely causes any lag. (Note: These were the same people that invented the first Quicktime).

The OnLive people have talked with the various ISPs, and the ISPs have set aside large amounts of bandwidth specifically for OnLive when it releases, or so I've heard.

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04-02-2009 06:26 PM
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