Galt
Lurker
Posts: 1,101
Threads: 27
Joined: Dec 2008
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Alchemist Stats
Okay, I've had an alch for some time (even programmed every dang mob from RO into my AI just in case), but the problem is mostly on my character's side. What stats should an alchemist focus on? I'll just sort of put down what I think of the stats so far.
STR: Got a little bit to hit some stuff around.
AGI: None, probably going to rely on VIT instead.
VIT: Have a medium amount to increase HP and potion effectiveness
INT: Lots of it.
DEX: Lots of it, but less than INT
LUK: None.
I'm a noob at alchemist. So I have no idea whether I'm doing it right or not.
Randomly materializing within heRO since 2008.
Hi, I copy and paste profound and meaningful quotes without having an iota's worth of what it actually means!
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04-18-2009, 05:39 PM |
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Alexander
Arch Angel
Posts: 700
Threads: 36
Joined: Oct 2005
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RE: Alchemist Stats
Well, it depends on what kind of alchemist. There's never one build for a class. Personally, I'm a fan of the bolt alchemist - especially since I grew up in the pre-homunc days. High int, high dex, medium vit, no str, no luk, no agi. Use a fireblend / ice falchion , etc.
Ironically enough, this same build works for when you reach creator - and if much like most creators use an AD build, will probably look very similar.
Another option would be to rely on auto-attacks, but that would require high agi for the aspd and good strength. Not really as effective though in my opinion. Never really understood why alchemists get axe mastery when they suck at melee.
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04-18-2009, 09:58 PM |
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The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
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RE: Alchemist Stats
Personally, None of the alchemists native skills truely depend on Int for damage. Pharmacy does use it a bit, but??not to the extent of dex and luck.
They have homonculus, ATK based Armor breaking bleed inducing Ranged attack (Acid Terror), Atk based weapon breaking traps (Demonstration), Marine spheres (really fun, but damage done is based on how much HP they have left after you hit them, and when they go boom, they can hit you too),??and the ever popular Plant summons.??On top of that, they have merchant skills, Mammonite and Cart Revolution which both work??off of Physical Attack. On the defensive end, they have Chem protect which can??protect your equipment from getting broken or stripped. (this would be a godsend in a WoE situation, but it has it's uses in certain PVM situations as well)
Sure, it??means you have to go out and farm and make use of your class, and??use the things you would be stockpiling for the thing you??get after you make it to 99, if ever, and go through 45-50 more job levels as a regular merchant. But I still fail to see why people refuse to take advantage of an alchemists skills. Weapon Breaking effect on monsters means they'll have less attack, Armor breaking effect on monsters means they'll have less def.??Bleed is always a fun fun stat to play with be it PVP or PVM.
I favor High str builds with vit to get some healpower out of my potion pitcher. Dex would be moderate, with int to give me my 2nd fuel for Mammo-spam. Extravagant? Yes, Highly Annoying? To everyone, Yes. With this sort of build, I like a homunc that can??dish out damage quickly, or at least keep monsters/players occupied while I attack another target.
Good thing about Ganging up on stuffs with homunc, it looks like it works like normal partying, where each person/thing that hits a monster at least once causes a boost in exp. but you get all of the base exp regardless.
Alchemists today are WAAAAAAAY too conservative until they reach creator.
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04-19-2009, 02:56 AM |
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