Trials of Heroes
Trials of Heroes, normally abbreviated as ToH, is a GM-hosted event held once a month and is the only way of obtaining ToH-related gears.
See Light Gears or Dark Gears for more information about ToH-related gears.
Contents
Requirements
In order to participate in the Trials of Heroes, talk to the ToH NPC located near Prontera Tool Shop (/navi prontera 129/213) and fulfill these requirements:
- Players must have sworn to either the Light Allegiance or the Dark Allegiance and have at least 50 Allegiance points (Check here for details about Allegiance system). Neutral players are not permitted entry.
- Pay the entry fee. No refund is given should the player leave before the event ends. Entry fees are as followed:
Level | Rebirth | Fee (Zeny) |
---|---|---|
1-89 | No | 200,000 |
90-99 | No | 300,000 |
1-89 | Yes | 400,000 |
90-99 | Yes | 500,000 |
There is no base level requirement for a player to join the event. It is recommended for players to be at least base level 80 or higher. However, there are exceptional players who have won a score of 70 or higher with a base level of 40-80, but it requires a deep understanding of the preparation and play style needed to excel in Trial of Heroes.
The Rules
Basic Rules
- Pets and pet eggs are not allowed.
- Players can bring as much items as their weight allows but the items must last the whole event. Storage service is not provided to participating players until the event has ended.
- Trading with other players during or between any trials is absolutely forbidden.
- Players' cloth palettes will be automatically changed to Evil Zone for Dark players and Sky View for Light players.
- Players are responsible for their own time and attendance. Problems such as lag, disconnection and issues occurring in real life are the player's own responsibilities. Players will not be waited if they are unavailable during the event when their presence is needed.
- If for some reason the participating player could not stay until the end to collect their prizes, they can talk to the Prize Giver to be given rewards based on the points accumulated during the trials.
- Spectators are not allowed in the event.
- Some classes are at a huge disadvantage in this event as rewards are given based on the player's ability to fight monsters and other players. Because of this, a handicap is given based on certain classes worth:
- 15 points to Priests.
- 10 points to High Priests.
- 5 points to Novices (not Super Novices).
- 5 points to Baby classes.
Banned items
Having any of the items below will usually restrict a player's ability to attend the event (usually the item that is not allowed is not stated by the registration NPC).
- Pet Eggs
- Yggdrasil Leaf
- Yggdrasil Berry
- Yggdrasil Seed
- Angel Fish
- Dory
- Nemo
- Fly Wings
- Butterfly Wings
- Dead Branches
- Bloody Branches
- Anodyne
- Scrolls
- Buff Items
- Stat Items
- Small and Medium Life Potion
- Small and Large Physical Defense Potion
- Small and Large Magic Defense Potion
- Magnifiers
- Halter Lead
- Boxes
The Trials
There are a total of five different trials, and each aspiring hero will participate in at most four of them and try to score as many points as possible. See further below for a list of the points and their rewards. Out of the first three trials, each participant must choose only two. The last two trials are open to everyone and provides bonus points.
Monster Trial
Total: 50 points from 5 phases of unique monsters.
Participants choosing to partake in this trial will have to go through a corridor five times in five phases, each phase containing different monster waves of diminishing quantity. The participant will start at one end of the room and must get to the end of the corridor, with monsters in filled between each end. Each phase will be limited to just two minutes and participants are healed in between phases when going through the portals.
Scenario | Points Awarded |
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Killing all monsters and crossing the corridor without dying before time runs out. | 10 |
Crossing the corridor without dying but failing to kill all monsters before time runs out. | 5 |
Killing all monsters without crossing the corridor before time runs out. | 5 |
Failing to cross the corridor and kill all monsters before time runs out. | 0 |
Few rules during Monster Trial include:
- Players are not allowed to reveal details about the monsters to anyone until their phase has ended.
- Players are allowed to set @autoloot off.
- Players are not allowed to buff other players or receive buffs from them.
Monsters in this trial change every month so expect different strategy requirements and difficulty every month.
Item Trial
Total: 50 points from 5 unique items.
Participants choosing to partake in this trial will have to simultaneously collect up to five unique items with various quantities while being pitted together into a closed map (a clone of Alberta city) with special monsters with special drops and NPCs who will trade certain items in exchange for drops from monsters. These special drops are usually collected by an NPC at the end of the trial. Due to the nature of this trial, it is impossible to pre-gather the required items. 20 minutes is usually imposed for players to gather all the required items.
Out of the five unique items, three of them are usually dropped by monsters roaming around the map while the other two are obtained by trading away monster drops to NPCs. Map-wide resurrection is provided to every dead participated and is automated to happen every single minute.
Scenario | Points Awarded |
---|---|
Successfully gathering the required amount of an asked item. | 10 |
Successfully gathering half or more than half of the amount of an asked item. | 5 |
Successfully gathering less than half the amount of an asked item. | 2 |
Failure to gather at least 1 of an asked item. | 0 |
Few rules during Item Trial include:
- Players are not allowed to drop items.
- Players must set @autoloot to 100% at all times.
- Players are not allowed to give items to other players.
- Players are not allowed to trade.
- Players are not allowed to buff other players or receive buffs from them.
- Killstealing is forbidden.
Note: See here for more details regarding the trial.
PVP Trial
Total: 50 points from 5 unique opponents.
Participants choosing to partake in this trial will have to battle five unique opponents of different classes (if possible) among other participants in a one on one battle in a square arena where players participating in the Trial of Heroes can spectate. Each fight will be limited to exactly two minutes. All players will be fully healed before each fight and only a short amount of time is allocated before each fight to allow players to prepare and buff themselves.
Scenario | Points Awarded |
---|---|
Winning a battle. | 10 |
Battle ends with a tie. | 5 |
Losing a battle. | 0 |
Breaking a PVP rule. (Results in opponent's win) | 0 |
Few limitation to skill usage include:
- The Taekwon skill Jump is not allowed to be used to leave or enter the arena.
- The Stalker skill Chase Walk can only be used for up to 10 consecutive seconds.
- The Novice skill Play Dead can only be used for up to 30 consecutive seconds.
- The High Priest skill Basilica can only be used for up to 30 consecutive seconds (level 3).
- The Alchemist skill Resurrect Homunculus cannot be used during battle.
- The Rogue skill Plagiarize is allowed but players are responsible for their copied skill and will not be allowed to go get it back if they lose it during a fight.
Note: Sometimes, there may not be enough participants for each participant to have five fights with different opponents, in which case a GM will ask for volunteers. Volunteers are offered prizes if the battle ends in a tie or a win in the favor of the participant.
Trivia Trial
Total: Usually 25 points from 5 different questions.
All aspiring heroes get to participate in this trial which will test their knowledge of heRO server which aims to help players earn additional points without any required gameplay. With the help of an NPC, a series of questions will be asked, each worth 5 points. Players must input their answer in lower case within allocated time to earn points and answers to questions are given when the time limit of each question ends.
Usually there are five questions, but the hosting GM may be generous enough to provide more than the usual five questions.
Light VS Dark Trial
Total: 10 points for winning side in a best of three mass PVP series.
Another trial open to all participants of Trial of Heroes, this last trial is the climax of the event where the two allegiances will battle each other in a best of three series of mass PVP. This means whichever side wins twice wins the series.
The goal is simple - kill all players of the opposing allegiance. All players on the winning side earn a bonus of 10 points. Players are not allowed to switch sides during the fight. However, the catch is that if for example, 3 light players and 12 dark players enter the ToH it will be a battle of 3 VS 12, however unfair it may seem. Therefore, it is up to each side to encourage their players to participate.
Prizes
In order to have access to the allegiance hero gears, a player must score at least 70 ToH points! Here is a list of more detailed prizes:
Points | 0-39 | 40-59 | 60-69 | 70-79 | 80-89 | 90-99 | 100 and above |
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Rewards |
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ToH Winning Allegiance Bonus
Players belonging to the allegiance side which won the Light VS Dark Trial (regardless of ToH participation) get the following bonuses:
- A 25% discount of the cost of warping services provided by the Warper Boy NPC.
- A 25% discount of the cost of healing services provided by the Healer NPC.
- A 20% discount of the cost of resetting your characters
- A discount to the cost of trading Muspelheim Credits for various items.
ToH Voucher
This special voucher, earned by heroes through proving their worth by scoring 70 or more points, allows players to redeem special Trial of Heroes gear. The voucher is untradable to other players and is not refundable once it is redeemed so players are advised to use it wisely!
Talk to the NPC located in the south area of Trial of Heroes island and redeem a Trial of Heroes gear. There are few available choices:
- Gaining a new helm. Requires a ToH Voucher.
- Gaining a new pair of First Generation Wings. Requires a ToH Voucher.
- Evolving a current pair of wings in inventory. Requires a ToH Voucher.
- Destroying compounded card in current pair of wings for free.
ToH Helms
Gaining a new helm gives the player a helm depending on the player's allegiance.
See Light Gears or Dark Gears to learn about their effects.
Light | Dark |
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ToH Wings
ToH wings can evolve. This means that a player's wings will grow as they continue to use ToH Vouchers to upgrade their wings. The refinement levels and compounded card will stay the same when the wings are evolved. The exception is evolving a pair of 2nd Generation Wings to a pair of 3rd Generation Wings as 3rd Generation Wings onward are unrefinable. For the 5th Generation, the player may choose between three different choices of wings.
See Light Gears or Dark Gears to learn about their effects.
Generation | First | Second | Third | Fourth | Fifth | Sixth |
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Light Allegiance |
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Dark Allegiance |