Difference between revisions of "ToH Item Trial"
(Added missing info, corrected some wrong info.) |
(Added general info about Item trial.) |
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+ | The participant who chooses this trial will have to simultaneously collect up to five unique items with various quantities while being pitted together into a closed map (clone of Alberta city) with special monsters with special drops and NPCs who will trade these drops for certain items. These special drops are usually collected by an NPC at the end of the trial. Due to the nature of this trial, it is impossible to pre-gather the items. 20 minutes is usually imposed for players to gather all the required items. | ||
+ | |||
+ | Out of the five unique items, three of them are usually dropped by monsters roaming around the map while the other two are obtained by trading away monster drops to NPCs. Other specifics of the trial include no killstealing and no dropping or sharing items. Players are also required to set @autoloot to 100% at all times during this trial. Resurrections are automated every 1 minute. | ||
+ | <br> <br> | ||
+ | |||
+ | *Successfully gathering the right amount of an asked item earns you 10 points. Fictional example: the list asks for 10 apples and you gathered 10 (or more). | ||
+ | *Successfully gathering half or more than half of the amount of an asked item earns you 5 points. Fictional example: the list asks for 10 apples and you got between 5 and 9. | ||
+ | *Successfully gathering less than half the amount of an asked item earns you 2 points. Fictional example: the list asks for 10 apples and you got between 1 and 4. | ||
+ | *Failure to gather at least 1 of an asked item earns you 0 points. | ||
+ | <br> <br> | ||
+ | |||
=NPC Data= | =NPC Data= | ||
Line 72: | Line 83: | ||
|Maxmatk=104 | |Maxmatk=104 | ||
|Pet=Not available. | |Pet=Not available. | ||
− | |Tips= | + | |Tips=Probably the easiest monster to deal with in this map, therefore this monster should not be a problem. ToH Baphomet should one of the player's main priority to hunt if Goat Cheese is needed as Goat Milk drops at a high chance. |
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
− | |Skills=Dark Soul Strike. | + | |Skills=*Dark Soul Strike Lv7, Any - After Body Relocation is used @ Target, 0.5sec cast time, 10sec cast delay, 100% chance, uninterruptible. |
+ | *Dark Soul Strike Lv7, Attack - Always @ Target, 0.5sec cast time, 10sec cast delay, 10% chance, uninterruptible. | ||
|Drops=*Goat Skin 100% | |Drops=*Goat Skin 100% | ||
*Goat Milk 90% | *Goat Milk 90% | ||
*Demonic Horn 30% | *Demonic Horn 30% | ||
|Mvpdrops=None. | |Mvpdrops=None. | ||
− | |Notes= | + | |Notes=Oddly enough, ToH Baphomet has an entry of Dark Soul Strike made to be casted after it uses Body Relocation, a skill which it does not even have. Due to this, that entry of Dark Soul Strike will never function. This is theorized to be a remnant of a previous ToH Baphomet version or a remnant of the original Baphomet itself left on this version of ToH Baphomet due to an oversight by the developer.}} |
===ToH Thanatos=== | ===ToH Thanatos=== | ||
Line 114: | Line 126: | ||
|Hit=200 | |Hit=200 | ||
|Flee95=275 | |Flee95=275 | ||
− | |Tips= | + | |Tips=Due to its Ghost 3 property, it is highly crucial to bring a ghost elemental weapon or ghost elemental ammunition if players were to hunt ToH Thanatos. Caution is advised as ToH Thanatos has the ability to stun if fought in melee range. |
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
|Minmatk=65 | |Minmatk=65 | ||
|Maxmatk=104 | |Maxmatk=104 | ||
|Pet=Not available. | |Pet=Not available. | ||
− | |Skills= | + | |Skills=*Stun Attack Lv7, Chase - Always @Target, instant cast time, 5sec cast delay, 20% chance. |
+ | *Hammer Fall Lv5, Chase - Always @Target, 0.5sec cast time, 10sec cast delay, 20% chance, uninterruptible. | ||
+ | *Hammer Fall Lv5, Attack - Always @Target, 0.5sec cast time, 10sec cast delay, 10% chance, uninterruptible. | ||
+ | *Brandish Spear Lv5, Attack - Always @Target, instant cast time, 10 sec cast delay, 10 % chance. | ||
|Drops=*Red Cape 100% | |Drops=*Red Cape 100% | ||
*Piece of Armor 75% | *Piece of Armor 75% | ||
Line 162: | Line 177: | ||
|Maxmatk=414 | |Maxmatk=414 | ||
|Tips=None. | |Tips=None. | ||
− | |Pet= | + | |Pet=Its high INT along with strong magic attacks are things to watch out for. Meteor Storm can be easily avoided if ToH Ifrit is killed while being kited but beware of its capability to induce Stun. |
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
− | |Skills=Meteor Storm, | + | |Skills=*Meteor Storm Lv5, Attack - Always @Target, 1sec cast time, 10sec cast delay, 20% chance, uninterruptible. |
+ | *Fireball Lv10, Chase - Always @Target, 0.5sec cast time, 5sec cast delay, 20% chance, uninterruptible. | ||
|Drops=*Fire Orb 100% | |Drops=*Fire Orb 100% | ||
*Hair on Fire 60% | *Hair on Fire 60% | ||
Line 207: | Line 223: | ||
|Maxmatk=234 | |Maxmatk=234 | ||
|Pet=Not available. | |Pet=Not available. | ||
− | |Tips= | + | |Tips=If possible, this should be killed as fast as possible with a Wind elemental weapon or ammunition to avoid Freeze mayhem should the player not bring Freeze immunity. |
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
− | |Skills= Frost Diver, | + | |Skills=*Storm Gust Lv5, Attack - Always @Target, 1sec cast time, 10sec cast delay, 20% chance, uninterruptible. |
+ | *Frost Diver Lv10, Chase - Always @Target, 0.5sec cast time, 5sec cast delay, 20% chance, uninterruptible. | ||
|Drops=*Cold Breath 100% | |Drops=*Cold Breath 100% | ||
*Blue Elixir 27% | *Blue Elixir 27% | ||
Line 252: | Line 269: | ||
|Maxmatk=500 | |Maxmatk=500 | ||
|Pet=Not available. | |Pet=Not available. | ||
+ | |Tips=It is generally best to maintain a good distance when killing it if the killing method is via long-range physical attacks such as Falcon Assault, Double Strafing and Spiral Spear to avoid being silenced. Alternatively, players can bring Green Potions or silence immunity to get handle silence. If ToH Bacsojin is near other targets, consider killing it first as it has the capability to heal ally monsters for more than 2,000HP with its high INT and maxed Heal level. | ||
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
− | |Skills=Lex Divina, Heal. | + | |Skills=*Lex Divina Lv3, Any - When long range physically attacked @ Target, instant cast time, 4sec cast delay, 25% chance. |
+ | *Heal Lv10, Any - HP below 80% @Self, instant cast time, 4 sec cast delay, 100% chance. | ||
+ | *Heal Lv10, Any - Ally HP below 99% @Ally, instant cast time, 4 sec cast delay, 100% chance. | ||
|Drops=*Silk Shawl 90% | |Drops=*Silk Shawl 90% | ||
*Flower of Lady 33% | *Flower of Lady 33% | ||
Line 297: | Line 317: | ||
|Minmatk=11 | |Minmatk=11 | ||
|Maxmatk=14 | |Maxmatk=14 | ||
− | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | + | |Tips=Magic users might have trouble dealing with this as Anti Magic may have 100% uptime due to lasting 30 seconds and is refreshed every 10 seconds at 10% chance, on top of its already high MDef. It is advised to bring Staff of Piercing or Necromancer-carded weapon to deal with its high MDef, while keeping this away from nearby ToH Bacsojins to avoid them from healing this mob. |
− | |Skills= Anti | + | |Mode=Can Attack, Can Move, Passive, Cast Sensor. |
+ | |Skills=*Anti Magic Lv2, Any - Always @Self, instant cast time, 10sec cast delay, 10% chance. | ||
+ | *Stone Curse Lv10, Attack - Always @Target, 0.5sec cast time, 5sec cast delay, 20% chance, uninterruptible. | ||
+ | *Stone Curse Lv10, Chase - Always @Target, 0.5sec cast time, 5sec cast delay, 20% chance, uninterruptible. | ||
|Drops=*Purple Gem 90% | |Drops=*Purple Gem 90% | ||
*Hypnotic Glasses 45% | *Hypnotic Glasses 45% | ||
Line 341: | Line 364: | ||
|Maxmatk=150 | |Maxmatk=150 | ||
|Pet=Not available. | |Pet=Not available. | ||
− | |Tips= | + | |Tips=If it's being killed from afar, then it's best to find a way to kill it as fast as possible as its uninterruptible Water Ball level 3 can be a menacing force even with 50 Int on dry land! |
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
− | |Skills= | + | |Skills=*Water Ball Lv2, Attack - Always @Target, 1sec cast time, 10sec cast delay, 10% chance, interruptible. |
+ | *Water Ball Lv3, Chase - Always @Target, 0.1sec cast time, 10sec cast delay, 20% chance, uninterruptible. | ||
+ | *Decrease Agility Lv5, Chase - Always @Target, 0.5sec cast time, 10sec cast delay, 30% chance, uninterruptible. | ||
|Drops=*Coin of Gold 90% | |Drops=*Coin of Gold 90% | ||
*Pirate Treasure Chest 45% | *Pirate Treasure Chest 45% | ||
Line 384: | Line 409: | ||
|Flee95=255 | |Flee95=255 | ||
|Pet=Not available. | |Pet=Not available. | ||
− | |Tips= | + | |Tips=Physical attackers are advised to deal normal auto-attacks to ToH Turtle General a few times before spamming skills to undo its Mirror Image, as any physical attacks will miss when Mirror Image is up. |
|Minmatk=11 | |Minmatk=11 | ||
|Maxmatk=14 | |Maxmatk=14 | ||
|Mode=Can Attack, Can Move, Passive, Cast Sensor. | |Mode=Can Attack, Can Move, Passive, Cast Sensor. | ||
− | |Skills=Mirror Image. | + | |Skills=*Mirror Image Lv3, Any - Always @Self, instant cast time, 10sec cast time, 100% chance. |
|Drops=*Turtle Carapace 100% | |Drops=*Turtle Carapace 100% | ||
*Green Elixir 27% | *Green Elixir 27% | ||
Line 394: | Line 419: | ||
|Mvpdrops=None. | |Mvpdrops=None. | ||
|Notes=None.}} | |Notes=None.}} | ||
+ | |||
+ | =Other Tips= | ||
+ | |||
+ | *This trial should only be taken by players who are able to quickly dispatch monsters of various elemental property with up to about 6,000HP. | ||
+ | *Consider bringing a Joker-carded accessory or using Steal to maximize farming potential. | ||
+ | *It is generally best to be able to determine multiple key targets before starting to have an overall better farming proficiency. | ||
+ | *Bring as much SP recovery items as possible as players are to expect farming obstruction due to lack of SP throughout the 20 minute long trial. | ||
+ | |||
+ | =See Also= | ||
+ | |||
+ | *[[Trial of Heroes]] | ||
+ | *[[Light Gears]] | ||
+ | *[[Dark Gears]] | ||
+ | |||
[[Category:Customized Monsters]] | [[Category:Customized Monsters]] | ||
[[Category:Trial of Heroes]] | [[Category:Trial of Heroes]] |
Latest revision as of 15:56, 27 July 2017
The participant who chooses this trial will have to simultaneously collect up to five unique items with various quantities while being pitted together into a closed map (clone of Alberta city) with special monsters with special drops and NPCs who will trade these drops for certain items. These special drops are usually collected by an NPC at the end of the trial. Due to the nature of this trial, it is impossible to pre-gather the items. 20 minutes is usually imposed for players to gather all the required items.
Out of the five unique items, three of them are usually dropped by monsters roaming around the map while the other two are obtained by trading away monster drops to NPCs. Other specifics of the trial include no killstealing and no dropping or sharing items. Players are also required to set @autoloot to 100% at all times during this trial. Resurrections are automated every 1 minute.
- Successfully gathering the right amount of an asked item earns you 10 points. Fictional example: the list asks for 10 apples and you gathered 10 (or more).
- Successfully gathering half or more than half of the amount of an asked item earns you 5 points. Fictional example: the list asks for 10 apples and you got between 5 and 9.
- Successfully gathering less than half the amount of an asked item earns you 2 points. Fictional example: the list asks for 10 apples and you got between 1 and 4.
- Failure to gather at least 1 of an asked item earns you 0 points.
Contents
NPC Data
Locations
Item Lists
Black Armor | Fancy Robe | Magic Necklace | Moon Jewel | Smelly Cheese |
---|---|---|---|---|
|
|
|
|
|
Monster Data
ToH Baphomet
ToH Baphomet | HP | 5680 | ATK | 322~554 | MATK | 65~104 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 25 | MDef | 15 | Race | Demon | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Dark 3 | AGI | 50 | |
MVP Exp | 0 | ASPD | 0.479atk/s | Size | Large | VIT | 30 | |
Speed | 100 | Stunlock Delay | 0.276s | Attack Range | 1 | INT | 40 | |
Flee | 110 | Hit | 210 | Spell Range | 13 | DEX | 150 | |
#2601 | Flee (95%) | 285 | Hit (100%) | 130 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
Probably the easiest monster to deal with in this map, therefore this monster should not be a problem. ToH Baphomet should one of the player's main priority to hunt if Goat Cheese is needed as Goat Milk drops at a high chance. | |||||||
Note |
Oddly enough, ToH Baphomet has an entry of Dark Soul Strike made to be casted after it uses Body Relocation, a skill which it does not even have. Due to this, that entry of Dark Soul Strike will never function. This is theorized to be a remnant of a previous ToH Baphomet version or a remnant of the original Baphomet itself left on this version of ToH Baphomet due to an oversight by the developer. |
ToH Thanatos
ToH Thanatos | HP | 5426 | ATK | 381~548 | MATK | 65~104 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 20 | MDef | 20 | Race | Demon | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Ghost 3 | AGI | 30 | |
MVP Exp | 0 | ASPD | 0.812atk/s | Size | Medium | VIT | 50 | |
Speed | 130 | Stunlock Delay | 0.254s | Attack Range | 1 | INT | 70 | |
Flee | 90 | Hit | 200 | Spell Range | 13 | DEX | 140 | |
#1708 | Flee (95%) | 275 | Hit (100%) | 110 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
Due to its Ghost 3 property, it is highly crucial to bring a ghost elemental weapon or ghost elemental ammunition if players were to hunt ToH Thanatos. Caution is advised as ToH Thanatos has the ability to stun if fought in melee range. | |||||||
Note |
None. |
ToH Ifrit
ToH Ifrit | HP | 5700 | ATK | 205~340 | MATK | 234~414 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 27 | MDef | 13 | Race | Formless | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Fire 3 | AGI | 60 | |
MVP Exp | 0 | ASPD | 1.678atk/s | Size | Large | VIT | 25 | |
Speed | 130 | Stunlock Delay | 0.26s | Attack Range | 1 | INT | 90 | |
Flee | 120 | Hit | 200 | Spell Range | 13 | DEX | 140 | |
#2603 | Flee (95%) | 275 | Hit (100%) | 140 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Its high INT along with strong magic attacks are things to watch out for. Meteor Storm can be easily avoided if ToH Ifrit is killed while being kited but beware of its capability to induce Stun. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
None. | |||||||
Note |
None. |
ToH Garm
ToH Garm | HP | 4970 | ATK | 290~550 | MATK | 146~234 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 25 | MDef | 15 | Race | Beast/Brute | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Water 3 | AGI | 50 | |
MVP Exp | 0 | ASPD | 1.092atk/s | Size | Large | VIT | 40 | |
Speed | 200 | Stunlock Delay | 0.236s | Attack Range | 1 | INT | 65 | |
Flee | 110 | Hit | 150 | Spell Range | 13 | DEX | 90 | |
#2604 | Flee (95%) | 225 | Hit (100%) | 130 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
If possible, this should be killed as fast as possible with a Wind elemental weapon or ammunition to avoid Freeze mayhem should the player not bring Freeze immunity. | |||||||
Note |
None. |
ToH Bacsojin
ToH Bacsojin | HP | 4532 | ATK | 286~612 | MATK | 296~500 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 15 | MDef | 25 | Race | Demi-Human | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Wind 3 | AGI | 20 | |
MVP Exp | 0 | ASPD | 0.651atk/s | Size | Small | VIT | 40 | |
Speed | 150 | Stunlock Delay | 0.28s | Attack Range | 1 | INT | 100 | |
Flee | 80 | Hit | 110 | Spell Range | 13 | DEX | 40 | |
#2605 | Flee (95%) | 185 | Hit (100%) | 100 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
It is generally best to maintain a good distance when killing it if the killing method is via long-range physical attacks such as Falcon Assault, Double Strafing and Spiral Spear to avoid being silenced. Alternatively, players can bring Green Potions or silence immunity to get handle silence. If ToH Bacsojin is near other targets, consider killing it first as it has the capability to heal ally monsters for more than 2,000HP with its high INT and maxed Heal level. | |||||||
Note |
None. |
ToH Tao Gunka
ToH Toa Gunka | HP | 4930 | ATK | 345~577 | MATK | 11~14 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 0 | MDef | 40 | Race | Demon | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Neutral 3 | AGI | 20 | |
MVP Exp | 0 | ASPD | 1.238atk/s | Size | Small | VIT | 78 | |
Speed | 150 | Stunlock Delay | 0.144s | Attack Range | 1 | INT | 10 | |
Flee | 80 | Hit | 160 | Spell Range | 13 | DEX | 100 | |
#2606 | Flee (95%) | 235 | Hit (100%) | 100 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
Magic users might have trouble dealing with this as Anti Magic may have 100% uptime due to lasting 30 seconds and is refreshed every 10 seconds at 10% chance, on top of its already high MDef. It is advised to bring Staff of Piercing or Necromancer-carded weapon to deal with its high MDef, while keeping this away from nearby ToH Bacsojins to avoid them from healing this mob. | |||||||
Note |
None. |
ToH Drake
ToH Drake | HP | 5766 | ATK | 280~510 | MATK | 99~150 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 18 | MDef | 22 | Race | Undead | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Undead 3 | AGI | 20 | |
MVP Exp | 0 | ASPD | 1.064atk/s | Size | Medium | VIT | 40 | |
Speed | 400 | Stunlock Delay | 0.26s | Attack Range | 1 | INT | 50 | |
Flee | 110 | Hit | 180 | Spell Range | 13 | DEX | 120 | |
#2607 | Flee (95%) | 255 | Hit (100%) | 130 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
If it's being killed from afar, then it's best to find a way to kill it as fast as possible as its uninterruptible Water Ball level 3 can be a menacing force even with 50 Int on dry land! | |||||||
Note |
None. |
ToH Turtle General
ToH Turtle General | HP | 5007 | ATK | 343~547 | MATK | 11~14 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 40 | MDef | 0 | Race | Brute | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Earth 3 | AGI | 10 | |
MVP Exp | 0 | ASPD | 0.526atk/s | Size | Medium | VIT | 60 | |
Speed | 150 | Stunlock Delay | 0.5s | Attack Range | 1 | INT | 10 | |
Flee | 70 | Hit | 180 | Spell Range | 13 | DEX | 120 | |
#2608 | Flee (95%) | 255 | Hit (100%) | 90 | Sight Range | 15 | LUK | 100 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
Physical attackers are advised to deal normal auto-attacks to ToH Turtle General a few times before spamming skills to undo its Mirror Image, as any physical attacks will miss when Mirror Image is up. | |||||||
Note |
None. |
Other Tips
- This trial should only be taken by players who are able to quickly dispatch monsters of various elemental property with up to about 6,000HP.
- Consider bringing a Joker-carded accessory or using Steal to maximize farming potential.
- It is generally best to be able to determine multiple key targets before starting to have an overall better farming proficiency.
- Bring as much SP recovery items as possible as players are to expect farming obstruction due to lack of SP throughout the 20 minute long trial.