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− | '''Muspel Monday''' is a fully automated weekly event that occurs at different times on server time Monday. On the proper time of the day, a gate towards the realm of Muspelheim will open for a limited period of time, and the heroes who entered will have to fight the creatures of Muspelheim and pass various timed challenges. It is recommended for high level players in a party setting, and they ought to be fully prepared against high level monsters in battle. See [[Muspelheim Monsters]] for details.
| + | #REDIRECT [[Muspelheim]] |
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− | A shortened, player-run version of this event also exists, known as Mini-Muspel. Please see the [[Automated Events]] page for details.
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− | ==Location and Time==
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− | The gate to Muspelheim is in Niflheim, in the realm of the dead, near the southwest bridge (niflheim 144,83).
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− | The gate to Muspelheim opens twice per Monday, depending on which week of the month it is.
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− | *1st Monday of the month: 10 AM and 10 PM Server Time
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− | *2nd Monday of the month: 2 AM and 2 PM Server Time
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− | *3rd Monday of the month: 6 AM and 6 PM Server Time
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− | *4th Monday of the month: 10 AM and 10 PM Server Time
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− | *5th Monday of the month: 2 AM and 2 PM Server Time
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− | The gate is only opened for 5 minutes at the designated time. Once the gate closes again, there is no way to re-enter Muspelheim. If you respawn during the event, you cannot re-enter, so it is recommended that you attend using the [http://forum.hero-server.net/showthread.php?tid=2097 No Death Client]. However, there is an automated resurrection every 5 minutes. Once the gate is closed, players have 60 minutes to fight their way through 3 stages.
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− | ==Muspel Monday: The Event==
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− | '''Muspel Monday''' gives players a rare chance to explore the realm of Muspelheim and combat monsters that are impossible to find anywhere else. These monsters drop unique items that cannot be found elsewhere. Players who successfully enter Muspelheim will face various challenges.
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− | Note that players carrying the item '''Spark of Muspelheim''' cannot enter the portal. Any Spark of Muspelheim items collected during a previous trip to Muspelheim must be sold to an NPC before proceeding through the portal.
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− | ===Stage 1: Outer Sanctum===
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− | Players must navigate around the various warps within the Outer Sanctum of Muspelehim to collect 5 '''Sparks of Muspelheim'''. These Sparks drop from the various custom monsters found within the area. Once a player has gathered 5 of these items, they are permitted to enter the Rainbow Bridge via the center warp in the field. If the 60 minute timer runs out, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
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− | Monsters found at this stage are:
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− | *Archlogi
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− | *Ember Lizard
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− | *Eye of Surtur
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− | *Logi
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− | *Muspelite Tree
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− | ===Stage 2: Rainbow Bridge===
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− | Players have to defeat all 10 '''Selkies''' who guard the Rainbow Bridge that connects the Outer Sanctum with the Inner Sanctum. However, this is a very challenging task due to Selkie's frequent usage of powerful magic attacks and various slowing tactics, along with a very fast respawn time. All Selkies must be cleared from the bridge '''at the same time''' in order for players to proceed to the next stage. If any have respawned, the players will not be warped and must continue to fight the Selkies. All players on the map will be allowed to move on to the Inner Sanctum once the Selkies are cleared. If the 60 minute timer runs out, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
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− | Monsters found at this stage are:
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− | *Selkie
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− | ===Stage 3: Inner Sanctum===
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− | The Inner Sanctum holds the Masters of Muspelheim. First players have to face the greedy dwarf '''Fafnir''''s challenge and defeat him in his guise of 4 dark dragons. The 4 transformations complement and assist one another while possessing powerful fire attacks and disabling incoming enemies. Can the heroes also work together to fight off the 4 dragons' cooperation and teamwork?
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− | Beyond '''Fafnir''''s challenges is the final battle against the Master of the Fire Giants, '''Surtur.''' Featuring a powerful arsenal of fire attacks, the Master of Muspelheim features many special abilities that allow him to suddenly appear in front of opponent in ambush attacks and summons many creatures of Muspelheim to assist him in battle. Fight on for the utmost glory! Once Surtur is defeated, a warp portal will appear to transport players out of Muspelheim. Any player who passes through this portal will receive bonus exp.
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− | If the 60 minute timer runs out, the gateway to Muspelheim will collapse and players will be forced out of Muspelheim.
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− | Monsters found at this stage are:
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− | *Fafnir
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− | *Surtur (MVP)
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− | ==Muspel in the Chronicle of the Heroes==
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− | <to be added>
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− | ==Unique Items of Muspelheim==
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− | Rare monsters found only in Muspelheim carry unique rare items that cannot be found anywhere else. These items are all official Gravity items that are normally unobtainable via quests or from any existing monsters, but they are now obtainable in heRO through the Muspel Monday event.
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− | *Small Life Potion
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− | *Large Defense Potion
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− | *Big Magic Defense Potion
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− | *Evolved Small Ribbon
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− | *Ring of Earth
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− | *Ring of Water
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− | *Holy Dagger
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− | *Refined Elunium
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− | *Refined Oridecon
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− | *Token of Siegfried
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− | *Electric Guitar
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− | *Refined Fireblend
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− | *Battle Manual
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− | *[[Rough_Enriched_Ores|Rough Enriched Ore]]
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