Difference between revisions of "Muspelheim Monsters"

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Revision as of 21:21, 4 March 2019

The following monsters can be found in Muspelheim.

Wip.png
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Blazering HP 9100 ATK 350~550 MATK 330~546 Level 46
Blazering.gif
Def 11 MDef 32 Race Formless STR 3
Exp 15,470 Job Exp 12,740 Element Fire 1 AGI 9
MVP Exp None ASPD 0.625 hits/sec Size Medium VIT 12
Speed 210 Stunlock Delay 0.3s Attack Range 1 INT 105
Flee 55 Hit 116 Spell Range 10 DEX 70
#3720 Flee (95%) Hit (100%) Sight Range 12 LUK 4
Pet Availability

Can be tamed with a Charred Muspel Rock.

Mode

Not Aggressive, Can Move/Attack, Looter, Change Target, Change Chase

Skills
  • Fire Attack Lv 2, Attacking -always @ Target, 20% chance, 0s cast time, 5s delay
  • Magnum Break Lv 5, Attacking - always @ Self, 5% chance, 0s cast time, 5s delay
  • Bleeding Lv 2, Attacking/Chase - always @ Target, 5% chance, 0s cast time, 5s delay
  • Sightrasher Lv 10, Dead - always @ Self, 100% chance, 0s cast time, 1s delay
  • Fire Bolt Lv 10, Any - rude attacked @ random target, 100% chance, 0.75s cast time, 3s delay, uninterruptable
  • Teleport Lv 1, Any - rude attacked @ self, 100% chance, 0s cast time, 5s delay
Drops
  • Jubilee 100%
  • Coal 60%
  • Spark of Muspelheim 7.5%
  • Level 1 Fire Ball 4.5%
  • Burning Passion Guitar 0.90%
  • Charred Muspel Rock 0.75%
  • Death Fire [1] 0.36%
  • Magmaring Card 0.05%
MVP Drops

None

Location

Muspelheim Fields, Poring Box, Dead Branch

Strategy

None

Note
  • "Explodes" upon defeat with sightrasher



Fulbuk HP 7,650 ATK 200~400 MATK 48~66 Level 40
Fulbuk.gif
Def 10 MDef 30 Race Insect STR 12
Exp 11,475 Job Exp 9,560 Element Fire 1 AGI 50
MVP Exp None ASPD 0.781 hits/s Size Small VIT 5
Speed 150 Stunlock Delay 0.2s Attack Range 1 INT 30
Flee 90 Hit 100 Spell Range 10 DEX 60
#3721 Flee (95%) Hit (100%) Sight Range 12 LUK 30
Pet Availability

None

Mode

Not Aggressive, Can Move/Attack, Idle, Can Attack, Change Chase, Change Target Melee/Chase

Skills
  • Fire Attack Lv 2, Attack/Chase - Always @ Target, 0s Cast Time, 5s delay, 20% chance
  • Two Hand Quicken Lv 1, Attack/Chase - HP Below 80% @ Self, 0s Cast Time, 31s delay, 50% chance
  • NPC Agi Up Lv 2, Attack/Chase - HP Below 80% / Hit by Double Strafe or Storm Gust @ Self, 0s Cast Time, 11s delay, 100% chance
  • Hiding Lv 1, Any - Rude Attacked @ Self, 0s Cast Time, 5s delay, 100% chance
Drops
  • Empty Bottle 100%
  • Insect Feeler 100%
  • Burning Bug Shell 60%
  • Spark of Muspelheim 7.5%
  • Seratum 3%
  • Ora Ora 0.6%
  • Mighty Staff 0.45%
  • Iron Wrist 0.30%
  • Fulbuk Card 0.05%
MVP Drops

None

Location

Muspelheim, Dead Branches

Strategy

None

Note
  • Movement Speed and ASPD increases when weakened or struck by double strafe / storm gust.



Helltoad HP 9,105 ATK 333~515 MATK 151~234 Level 46
Helltoad.gif
Def 28 MDef 17 Race Brute STR 23
Exp 15,930 Job Exp 13,655 Element Dark 1 AGI 35
MVP Exp None ASPD 0.60 hits/s Size Small VIT 22
Speed 155 Stunlock Delay 0.25s Attack Range 1 INT 65
Flee 81 Hit 176 Spell Range 10 DEX 130
#3722 Flee (95%) Hit (100%) Sight Range 12 LUK 9
Pet Availability

None

Mode

Can Move, Aggressive, Can Attack, Cast Sensor, Change Target Melee/Chase

Skills
  • Combo Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Dark Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Fire Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Guided Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 15% chance
  • Power Up Lv 5, Any - Rude Attacked @ Self, 0s Cast Time, 5s delay, 100% chance
  • Stun Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • High Jump Lv 5, Attacking/Chase - Hit by Cold Bolt, Storm Gust, Double Strafe, Sharpshooting @ Random Target, 0.5s Cast Time, 5s delay, 80% chance, uninterruptable
  • Body Relocation Lv 1, Any - Rude Attacked @ Random Target, 0s Cast Time, 5s delay, 100% chance
Drops
  • Spawn 100%
  • Reptile Tongue 90%
  • Green Herb 15%
  • Spark of Muspelheim 7.5%
  • Rough Elunium 6%
  • Nerium 3%
  • Morrigane's Belt 0.24%
  • Thara Frog Card 0.05%
MVP Drops

None

Location

Muspelheim, Dead Branches

Strategy

None

Note

Will use high jump (Leap) when hit by main wizard and archer skills, which may cause it to jump past ledges, etc.



Ember Lizard HP 12,300 ATK 410~710 MATK 304~500 Level 52
EmberLizard.gif
Def 10 MDef 27 Race Dragon STR 1
Exp 19,800 Job Exp 17,220 Element Earth 1 AGI 23
MVP Exp None ASPD 0.65 hits/s Size Medium VIT 30
Speed 200 Stunlock Delay 0.504s Attack Range 1 INT 100
Flee 75 Hit 134 Spell Range 10 DEX 82
#3724 Flee (95%) Hit (100%) Sight Range 12 LUK 2
Pet Availability

Can be tamed with a Muspel Herb.

Mode

Can Move, Idle, Assist, Cast Sensor, Change Chase, Change Target Melee

Skills
  • Fire Ball Lv 23, Chase - Hit by Double Strafe, Sharpshooting, Cold Bolt, Storm Gust, Cart Termination @ Random Target, 0s Cast Time, 1s delay, 80% chance
  • Fire Ball Lv 13, Chase - Always @ Random Target, 0.5s Cast Time, 5s delay, 20% chance
  • Fire Breath Lv 2, Attacking/Chase - Always @ Random Target, 1.5s Cast Time, 5s delay, 20% chance
  • Earth Attack Lv 2, Attacking/Chase - Always @ Random Target, 0\s Cast Time, 5s delay, 20% chance
  • Teleport, Any - Rude Attacked @ self, 0s Cast Time, 5s delay, 100% chance
  • Wide Bleeding, Any - Rude Attacked @ self, 0s Cast Time, 5s delay, 100% chance
Drops
  • Frill 100%
  • Lizard Tail 75%
  • Scoporia 12%
  • Level 5 Fire Ball 9%
  • Spark of Muspelheim 9%
  • Muspel Herb 0.75%
  • Burning Bow 0.30%
  • Gentleman's Staff 0.30%
  • Old Card Album 0.05%
MVP Drops

None

Location

Muspelheim, Dead Branches

Strategy

None

Note
  • Will attack with fire ball rapidly when hit by cold bolt, stormgust, double strafe, sharpshooting and cart termination.