Difference between revisions of "Stun Lock"

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Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack.
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Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack.
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 +
Please note that monsters may still attempt to cast skills, and uninterruptable ones may still pose a threat to the target.
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The following list are all official values. HeRO's stunlock mechanic is '''not''' custom.
  
 
==Exact==
 
==Exact==
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| '''Monster'''
 
| '''Monster'''
 
| '''ASPD Required'''
 
| '''ASPD Required'''
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|-
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| Bathory
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| 174
 
|-
 
|-
 
| Les
 
| Les
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| Hodremlin
 
| Hodremlin
 
| 171  
 
| 171  
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|-
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| Raydric
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| 169
 
|}
 
|}
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 10:42, 8 May 2019

Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack.

Please note that monsters may still attempt to cast skills, and uninterruptable ones may still pose a threat to the target.

The following list are all official values. HeRO's stunlock mechanic is not custom.

Exact

This is the exact ASPD required to stunlock these monsters.

Monster ASPD Required
Bathory 174
Les 157

Near

ASPD for these monster is near to the stunlock.

Monster ASPD Required
Banshee 165
Hodremlin 171
Raydric 169