Difference between revisions of "Octopus Cave"

From HeRO Wiki
Jump to: navigation, search
 
(4 intermediate revisions by one user not shown)
Line 1: Line 1:
 
An octopus has been harassing someone in Malangdo Dungeon! Teach it a lesson!
 
An octopus has been harassing someone in Malangdo Dungeon! Teach it a lesson!
 
 
__TOC__
 
 
 
{{Template:Quest
 
{{Template:Quest
 
|image=OctopusCaveQuest.jpg
 
|image=OctopusCaveQuest.jpg
|levelreq=70+
+
|levelreq=70 or higher
 
|joblevelreq=
 
|joblevelreq=
 
|classreq=
 
|classreq=
 
|skillreq=
 
|skillreq=
|partyreq=Yes (2+)
+
|partyreq=2 or more
 
|itemreq=
 
|itemreq=
 
|nitemreq=
 
|nitemreq=
Line 20: Line 16:
 
|baseexpreward=
 
|baseexpreward=
 
|jobexpreward=
 
|jobexpreward=
|itemreward=
+
|itemreward=1 Shabby Coin Bag
 
|qreward=Giant Octopus Battle
 
|qreward=Giant Octopus Battle
 
|repreward=
 
|repreward=
|qcooldown=2 Hours
+
|qcooldown=1 Hour
 
|eventnote=
 
|eventnote=
 
}}
 
}}
 
+
__TOC__
 
+
 
==Entering the Octopus Cave==
 
==Entering the Octopus Cave==
  
 
+
To enter the Octopus Cave, you must talk to Ketser in Malangdo Dungeon, which is located just outside the octopus cave (mal_dun01 151, 235). Ask him to open the gate in order to reserve the instance.
To enter the Octopus Cave, you must talk to the Starfish in Malangdo Dungeon, which is located just outside the octopus cave (mal_dun01 151, 235). Ask it to open the gate in order to reserve the instance.<br>  
+
<br>  
 
+
<br>
You must have a party of two or more people on the map, and all members must be over Lv 70, otherwise the instance will not be reserved.<br>
+
To reserve the instance, you must have a party of two or more over Lv 70, and at least 2 members must be within 20 cells of Ketser. Otherwise, the instance will not be reserved.
 
+
<br>
If you've met all the requirements, the instance will be reserved, and a small instance information window will pop up, serving as confirmation that you can now enter. You can hide this window by pressing alt+b.<br>
+
<br>
 
+
If you've met all the requirements, the instance will be reserved, and a small instance information window will pop up, serving as confirmation that you can now enter. You can hide this window by pressing alt+b.
Talk to the cave entrance near the starfish and enter the instance.<br>
+
<br>
 
+
<br>
 +
Talk to the cave entrance near the starfish and enter the instance.
 +
<br>
 +
<br>
  
 
==Octopus Cave Raid==
 
==Octopus Cave Raid==
  
 
+
Once you enter the Octopus Cave, you will find yourself in a small hub area with four exits in the corners. You must enter each and defeat the octopus leg at the end of it.  
Once you enter the Octopus Cave, you will find yourself in a small hub area with four exits in the corners. You must enter each and defeat the octopus leg at the end of it. <br>
+
<br>
 
+
<br>
Halfway through each of the four cave sections leading to an Octopus Leg, you will be ambushed by mobs, these locations are the following:<br>
+
Halfway through each of the four cave sections leading to an Octopus Leg, you will be ambushed by mobs, these locations are the following:
 
+
<br>
 
+
<br>
 
*1@cash 45, 53 (southwest)
 
*1@cash 45, 53 (southwest)
 
*1@cash 78, 99 (northwest)
 
*1@cash 78, 99 (northwest)
 
*1@cash 299, 144 (northeast)
 
*1@cash 299, 144 (northeast)
 
*1@cash 336, 36 (southeast)
 
*1@cash 336, 36 (southeast)
 
+
<br>
 
+
<br>
After defeating all four octopus legs, you will be warped back to the hub area, where the entrance to the Giant Octopus' Lair is now accessible just a short walk north. Before entering, it's recommended to buff up.<br>
+
After defeating an octopus leg, you must walk back to the hub area to find the next cave section. However, if all the "Octopus Henchmen" (Small Octopus) in the section were defeated, an exit warp leading to the hub area will be available near the Octopus Leg, which will help save time by not having to walk all the way back to the entrance.
 
+
<br>
 
+
<br>
 +
After defeating all four octopus legs, you will be warped back to the hub area, where the entrance to the Giant Octopus' Lair is now accessible just a short walk north. Before entering, it's recommended to buff up.
 +
<br>
 +
<br>
 
==Octopus Fight Info==
 
==Octopus Fight Info==
 
  
 
The Octopus Fight is rather straightforward. The objective is to defeat the boss in order for it to drop various useful items like any normal boss monster. <br>
 
The Octopus Fight is rather straightforward. The objective is to defeat the boss in order for it to drop various useful items like any normal boss monster. <br>
 
+
<br>
 
Additionally, every 10 seconds starting from the defeat of the four octopus legs, there is a 50% chance that either 5 Small Octopus or 1 Small Octopus Leg will spawn. These will continue to spawn only if there are less than 10 of these mobs in the lair.<br>
 
Additionally, every 10 seconds starting from the defeat of the four octopus legs, there is a 50% chance that either 5 Small Octopus or 1 Small Octopus Leg will spawn. These will continue to spawn only if there are less than 10 of these mobs in the lair.<br>
 
+
<br>
Once the Giant Octopus is defeated, a warp will appear on the south end of the lair, leading back to Malangdo Dungeon. Anyone that entered the instance cannot re-enter the cave until 2 hours have passed since it was first entered. Other characters in or outside the account may still reserve the instance or enter it, however.<br>
+
Once the Giant Octopus is defeated, everyone in the instance will obtain 1 Shabby Coin Bag, and a warp will appear on the south end of the lair, leading back to Malangdo Dungeon. Anyone that entered the instance cannot re-enter the cave until 1 hour has passed since it was first entered.  
 
+
<br>
 +
<br>
  
 
==Mob Info==
 
==Mob Info==
Line 76: Line 77:
 
{{:Pot_Dofle}}
 
{{:Pot_Dofle}}
  
===Marse===
+
===Wild Rider===
{{:Marse}}
+
{{:Wild_Rider}}
  
 
===Octopus Leg===
 
===Octopus Leg===

Latest revision as of 20:12, 18 February 2020

An octopus has been harassing someone in Malangdo Dungeon! Teach it a lesson!



Octopus Cave
OctopusCaveQuest.jpg
Requirements

Base Level:

70 or higher

Party:

2 or more

Rewards

Item(s):

1 Shabby Coin Bag

Quest Rewards:

Giant Octopus Battle

Other Details

Quest Cooldown:

1 Hour


Entering the Octopus Cave

To enter the Octopus Cave, you must talk to Ketser in Malangdo Dungeon, which is located just outside the octopus cave (mal_dun01 151, 235). Ask him to open the gate in order to reserve the instance.

To reserve the instance, you must have a party of two or more over Lv 70, and at least 2 members must be within 20 cells of Ketser. Otherwise, the instance will not be reserved.

If you've met all the requirements, the instance will be reserved, and a small instance information window will pop up, serving as confirmation that you can now enter. You can hide this window by pressing alt+b.

Talk to the cave entrance near the starfish and enter the instance.

Octopus Cave Raid

Once you enter the Octopus Cave, you will find yourself in a small hub area with four exits in the corners. You must enter each and defeat the octopus leg at the end of it.

Halfway through each of the four cave sections leading to an Octopus Leg, you will be ambushed by mobs, these locations are the following:

  • 1@cash 45, 53 (southwest)
  • 1@cash 78, 99 (northwest)
  • 1@cash 299, 144 (northeast)
  • 1@cash 336, 36 (southeast)



After defeating an octopus leg, you must walk back to the hub area to find the next cave section. However, if all the "Octopus Henchmen" (Small Octopus) in the section were defeated, an exit warp leading to the hub area will be available near the Octopus Leg, which will help save time by not having to walk all the way back to the entrance.

After defeating all four octopus legs, you will be warped back to the hub area, where the entrance to the Giant Octopus' Lair is now accessible just a short walk north. Before entering, it's recommended to buff up.

Octopus Fight Info

The Octopus Fight is rather straightforward. The objective is to defeat the boss in order for it to drop various useful items like any normal boss monster.

Additionally, every 10 seconds starting from the defeat of the four octopus legs, there is a 50% chance that either 5 Small Octopus or 1 Small Octopus Leg will spawn. These will continue to spawn only if there are less than 10 of these mobs in the lair.

Once the Giant Octopus is defeated, everyone in the instance will obtain 1 Shabby Coin Bag, and a warp will appear on the south end of the lair, leading back to Malangdo Dungeon. Anyone that entered the instance cannot re-enter the cave until 1 hour has passed since it was first entered.

Mob Info

Small Octopus

Small Octopus HP 8,020 ATK 376~559 MATK 120~177 Level 59
Small octopus.gif
Def 7 MDef 12 Race Fish STR 10
Exp 15,260 (1.9 exp/hp) Job Exp 13950 (1.74 exp/hp) Element Water 2 AGI 31
MVP Exp 0 ASPD 0.58 atk/sec Size Small VIT 29
Speed 300 Stunlock Delay 500 Attack Range 1 INT 56
Flee Hit Spell Range 10 DEX 62
#2192 Flee (95%) 196 Hit (100%) 110 Sight Range 12 LUK 4
Mode

Can Move ,Aggressive, Cast Sensor (Chase/Idle), Can Attack, Change Target (Attack/Chase)

Skills
  • Blind Attack (NPC) Lv 3 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Water Attribute Attack (NPC) Lv 1 on target when attacking, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Water Ball Lv 2 on target in any state, Always, 3s cast time, 5s delay, 20% cast chance, Interruptable
Drops
  • Squid Ink 100%
  • Fresh Octopus 100%
  • Sticky Mucus 45%
  • Crystal Blue 1.5%
  • Tentacle Cheese Gratin 0.60%
  • Ancient Rune 0.15%
  • Dried Squid 100%
  • Shabby Coin Bag 4.5%
  • Small Octopus Card 0.05%
Strategy

By itself it is not much of a threat, but in numbers they can overwhelm low leveled or undergeared characters.


Pot Dofle

Pot Dofle HP 16,000 ATK 400~650 MATK 229~374 Level 64
Pot dofle.gif
Def 60 MDef 45 Race Fish STR 40
Exp 24,000 (1.5 exp/hp) Job Exp 20,000 (1.25 exp/hp) Element Water 1 AGI 20
MVP Exp 0 ASPD 0.51 atk/sec Size Small VIT 75
Speed 175 Stunlock Delay 432 Attack Range 1 INT 85
Flee Hit Spell Range 10 DEX 50
#2203 Flee (95%) 189 Hit (100%) 104 Sight Range 16 LUK 10
Mode

Can Move, Assist, Cast Sensor (Idle), Can Attack, Change Chase, Change Target (Attack/Chase)

Skills
  • Blind Attack (NPC) Lv 3 on target when attacking, HP Below 50%, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable
  • Defender (NPC) Lv 1 on self in any state, After hit by Double Strafe, 0s cast time, 30s delay, 100% cast chance, Uninterruptable
  • Emotion (NPC) Lv 1 on self in any state, After casting Run (NPC), 0.5s cast time, 15s delay, 100% cast chance, Uninterruptable
  • Earth Attribute Attack (NPC) Lv 1 on target in any state, Always, 0s cast time, 8s delay, 15% cast chance, Uninterruptable
  • Poison Attack (NPC) Lv 5 on target when attacking, Always, 0.5s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Run (NPC) Lv 10 on self in any state, HP Below 25%, 0s cast time, 15s delay, 15% cast chance, Uninterruptable
  • Heaven's Drive Lv 1 on target when chasing, Always, 1s cast time, 10s delay, 10% cast chance, Uninterruptable
Drops
  • Fisher's Muffler[1] 0.45%
  • Squid Ink 15%
  • Grit 100%
  • Ice Crystal 3%
  • Coral Reef 100%
  • Pot Dofle Card 0.05%
Strategy

While gears and items that ignore defense or magic defense are helpful to take this octopus down, they are generally not threatening or numerous enough to warrant gearing up specifically for them.


Wild Rider

Wild Rider HP 9,180 ATK 312~520 MATK 146~234 Level 55
Wildrider.gif
Def 15 MDef 25 Race Fish STR 16
Exp 16,065 (1.75 exp/hp) Job Exp 9,635 (1.05 exp/hp) Element Water 2 AGI 35
MVP Exp 0 ASPD 0.62 atk/sec Size Medium VIT 22
Speed 165 Stunlock Delay 360ms Attack Range 1 INT 65
Flee Hit Spell Range 10 DEX 50
#2208 Flee (95%) 180 Hit (100%) 110 Sight Range 12 LUK 11
Mode

Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase)

Skills
  • Brandish Spear Lv 1 on target when attacking, Always, 0.5s cast time, 5s delay, 5% cast chance, Interruptable
  • Guided Attack (NPC) Lv 1 on target when attacking, Always, 0s cast time, 5s delay, 5% cast chance, Uninterruptable
  • Water Attribute Attack (NPC) Lv 1 on target when targetting a player, Always, 0s cast time, 5s delay, 20% cast chance, Uninterruptable
  • Water Ball Lv 2 on target when attacking, Always, 1s cast time, 10s delay, 5% cast chance, Interruptable
  • Water Ball Lv 1 on target when chasing, Always, 0.5s cast time, 5s delay, 5% cast chance, Interruptable
Drops
  • Delicious Jelly 45%
  • Starfish Headband 1.5%
  • Aquamarine 15%
  • Gill 75%
  • Fresh Fish 100%
  • Transparent Head Protector 1.5%
  • Fish Pin 1.5%
  • Poor Coin Bag 0.6%
  • Shabby Coin Bag 3%
  • Wild Rider Card 0.05%
Location

Malangdo Dungeon



Octopus Leg

Octopus Leg HP 40,000 ATK 385~725 MATK 175~300 Level 58
Octopus leg.gif
Def 9 MDef 14 Race Fish STR 14
Exp 75,000 (1.88 exp/hp) Job Exp 750,000 (1.88 exp/hp) Element Water 2 AGI 30
MVP Exp 0 ASPD 0.56 atk/sec Size Small VIT 23
Speed 300 Stunlock Delay 360 Attack Range 1 INT 75
Flee Hit Spell Range 10 DEX 65
#2193 Flee (95%) 198 Hit (100%) 108 Sight Range 12 LUK 1
Mode

Aggressive, Cast Sensor (Idle), Boss, Can Attack, Detector

Skills
  • Meteor Assault Lv 5 on self when attacking, Always, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable
  • Blind Attack (NPC) Lv 3 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Energy Drain (NPC) Lv 1 on target when attacking, Always, 0.5s cast time, 8s delay, 10% cast chance, Uninterruptable
  • Blinding Mist Lv 1 on self in any state, HP Below 30%, 0s cast time, 15s delay, 20% cast chance, Interruptable
  • Tornado Kick Lv 7 on self in any state, Always, 0.75s cast time, 8s delay, 15% cast chance, Uninterruptable
  • Frost Nova Lv 10 on self in any state, Always, 1s cast time, 8s delay, 10% cast chance, Uninterruptable
  • Heaven's Drive Lv 3 on target in any state, Always, 1s cast time, 8s delay, 15% cast chance, Uninterruptable
  • Water Ball Lv 2 on random target in any state, Always, 1s cast time, 5s delay, 10% cast chance, Uninterruptable
Drops
  • Squid Ink 100%
  • Fresh Octopus Legs 100%
  • Sticky Mucus 60%
  • Mystic Frozen 6%
  • Normal Coin Bag 0.60%
  • Poor Coin Bag 3%
Strategy

Blinding mist (Wall of Fog) protects targets in it from ranged attacks by reducing their damage significantly. Single target skills aimed at anything in the fog will also have a high chance to fail. It is recommended to use non-ranged physical or magic area skills if having trouble fighting this tentacle while it's protected by fog.


Giant Octopus

Giant Octopus HP 425,000 ATK 1025~1980 MATK 374~232 Level 72
Giant octopus.gif
Def 12 MDef 16 Race Fish STR 21
Exp 815,000 (1.92 exp/hp) Job Exp 632,500 (1.49 exp/hp) Element Water 2 AGI 34
MVP Exp 250,000 ASPD 0.49 atk/sec Size Large VIT 18
Speed 300 Stunlock Delay 360 Attack Range 1 INT 85
Flee Hit Spell Range 12 DEX 63
#2194 Flee (95%) 210 Hit (100%) 126 Sight Range 16 LUK 8
Mode

Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase)

Skills
  • Frost Diver Lv 5 on target in any state, When Ranged Attacked, 0.75s cast time, 7s delay, 15% cast chance, Uninterruptable
  • Frost Diver Lv 5 on random target when chasing, Always, 0.75s cast time, 10s delay, 15% cast chance, Uninterruptable
  • Blind Attack (NPC) Lv 3 on target when targetting a player, HP Below 75%, 0s cast time, 5s delay, 10% cast chance, Uninterruptable
  • Earthquake (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable
  • Power Up (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 25% cast chance, Uninterruptable
  • Pulse Strike (NPC) Lv 1 on self when attacking, HP Below 50%, 0.5s cast time, 15s delay, 20% cast chance, Interruptable
  • Water Attribute Attack (NPC) Lv 2 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Blinding Mist Lv 1 on self when targetting a player, HP Below 50%, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Heaven's Drive Lv 3 on random target in any state, Always, 0.5s cast time, 15s delay, 10% cast chance, Uninterruptable
  • Heaven's Drive Lv 5 on random target in any state, HP Below 50%, 1s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Water Ball Lv 3 on random target in any state, HP Below 50%, 1s cast time, 20s delay, 10% cast chance, Uninterruptable
  • Water Ball Lv 2 on target when targetting a player, Always, 1s cast time, 15s delay, 10% cast chance, Uninterruptable
Drops
  • Hairtail 30%
  • Nice Coin Bag 6%
  • Marlin 30%
  • Saurel 30%
  • Tuna 30%
  • Malang Crab 30%
  • Fresh Octopus Legs 100%
  • Normal Coin Bag 60%
  • Brindle Eel 30%
  • Giant Octopus Card 0.03%
Strategy
  • Even though a tank can gain the Giant Octopus' attention, it can still sometimes randomly target other party members with skills, so don't let your guard down.
  • Water property armor, such as Arctic Wings or Swordfish-Carded gear can significantly reduce damage from the Octopus and its tentacle's water skills.
  • Blinding Mist (Wall of Fog) will protect the Giant Octopus from ranged attacks and single-target skills, but it can be lured away from the fog.
  • Take care not to let too many small octopus or octopus tentacles spawn, as these could overpower the party.