Difference between revisions of "Runestones"

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m (King Kray drops Mystic Frozen instead of Mystic Runes, so I'll just strike-trough it for now until confirmed that it's intentionally like that or not)
 
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Runestones are required to create costumes, or enchant armors in Faeheim. Runestones are generally in *old* training location or rarely visited dungeons that are just slightly shy of being a good grinding spot as new locations become more attractive. Below are the monsters with the 4 types of runestones released so far: General Rune, Ancient Rune, Mystic Rune, and Rare Rune.
+
Runestones are required to '''[[Costume_Crafters|create costumes]]''', or '''[[Faeheim_Enchanter|enchant armors]]''' in Faeheim and Lutia. Runestones are generally in *old* training location or rarely visited dungeons that are just slightly shy of being a good grinding spot as new locations become more attractive. Below are the monsters with the 4 types of runestones released so far: General Rune, Ancient Rune, Mystic Rune, and Rare Rune.
  
  
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'''General Rune'''
+
==General Rune==
Generally dropped for monsters below 10k HP. General runes roughly drop at 0.3% for 10k HP monsters, then adjusted from there. Runes should be quite easy to get. Almost all of them are old training spots whose loot did not age well. Some very low early-game monster are sprinkled in as well as new players may get lucky and get a costume opportunity.  
+
Generally dropped for monsters below 10k HP. General runes roughly drop at 3% for 10k HP monsters, then adjusted from there. Runes should not be difficult to obtain. Almost all runes are from old training spots whose loot did not age well within the game. Some very low early-game monster are sprinkled in as well as new players may get lucky and get a costume opportunity in the future.  
  
 +
{| class="wikitable sortable" align="center"  style="text-align: left;" |
 +
!width="150px"  style="background-color:#c6a96f;" | Monster
 +
!width="50px"  style="background-color:#c6a96f;" | Drop %
 +
|-
 +
| Alarm
 +
| 3%
 +
|-
 +
| Archer Skeleton
 +
| 1.20%
 +
|-
 +
| Cruiser
 +
| 1.20%
 +
|-
 +
| Clock
 +
| 3%
 +
|-
 +
| Cookie
 +
| 1.20%
 +
|-
 +
| Dragon Tail
 +
| 2.40%
 +
|-
 +
| Errende Ebecee
 +
| 3.60%
 +
|-
 +
| Laurell Weinder
 +
| 3.30%
 +
|-
 +
| Geographer
 +
| 1.20%
 +
|-
 +
| Gibbet
 +
| 1.80%
 +
|-
 +
| Goat
 +
| 1.80%
 +
|-
 +
| Isis
 +
| 1.80%
 +
|-
 +
| Injustice
 +
| 1.80%
 +
|-
 +
| Mi Gao
 +
| 1.20%
 +
|-
 +
| Merman
 +
| 2.40%
 +
|-
 +
| Minorous
 +
| 1.80%
 +
|-
 +
| Nightmare Mummy
 +
| 2.40%
 +
|-
 +
| Orc Lady
 +
| 1.20%
 +
|-
 +
| Pitman
 +
| 1.80%
 +
|-
 +
| Seal
 +
| 2.40%
 +
|-
 +
| Siroma
 +
| 1.80%
 +
|-
 +
| Sting
 +
| 3%
 +
|-
 +
| Tamruan
 +
| 3%
 +
|-
 +
| Chepet
 +
| 6%
 +
|}
  
Alarm 0.36%<br>
+
==Ancient Rune==
Archer Skeleton 0.15%<br>
+
Generally dropped for monsters below 22k HP. Roughly 0.60% for 20k HP, then scale from there. These monsters can be soloed, but will need sustain and some gears in order to do the job. Again a lot of the sources are old training spots, but also guild dungeons as an additional bonus to WoE participating guilds.
Cruiser 0.15%<br>
+
Clock 0.36%<br>
+
Cookie 0.15%<br>
+
Dragon Tail 0.3%<br>
+
Errende Ebecee 0.3%<br>
+
Laurell Weinder 0.3%<br>
+
Geographer 0.15%<br>
+
Gibbet 0.18%<br>
+
Goat 0.3%<br>
+
Isis 0.3%<br>
+
Injustice 0.3%<br>
+
Mi Gao 0.24%<br>
+
Merman 0.36%<br>
+
Minorous 0.18%<br>
+
Nightmare Mummy 0.3%<br>
+
Orc Lady 0.15%<br>
+
Pitman 0.3%<br>
+
Seal 0.3%<br>
+
Siroma 0.18%<br>
+
Sting 0.45%<br>
+
Tamruan 0.3%<br>
+
Chepet 3%<br>
+
  
 +
{| class="wikitable sortable" align="center"  style="text-align: left;" |
 +
!width="150px"  style="background-color:#c6a96f;" | Monster
 +
!width="50px"  style="background-color:#c6a96f;" | Drop %
 +
|-
 +
| Anolian
 +
| 0.30%
 +
|-
 +
| Armeyer Dinze
 +
| 0.30%
 +
|-
 +
| Azure Deleter
 +
| 0.60%
 +
|-
 +
| Banshee
 +
| 0.45%
 +
|-
 +
| Blightmare
 +
| 0.60%
 +
|-
 +
| Bloody Murderer
 +
| 0.45%
 +
|-
 +
| Clock Tower Manager
 +
| 3%
 +
|-
 +
| Egnigem Cenia (regular)
 +
| 0.45%
 +
|-
 +
| Frus
 +
| 0.75%
 +
|-
 +
| Giant Spider
 +
| 0.45%
 +
|-
 +
| Gullinbursti
 +
| 0.45%
 +
|-
 +
| Ice Titan
 +
| 0.60%
 +
|-
 +
| Impure Dreamstone
 +
| 0.60%
 +
|-
 +
| Kavach Icarus
 +
| 0.30%
 +
|-
 +
| Killer Mantis
 +
| 0.45%
 +
|-
 +
| Loli Ruri
 +
| 0.45%
 +
|-
 +
| Medusa
 +
| 0.30%
 +
|-
 +
| Nightmare Ancient Mummy
 +
| 0.45%
 +
|-
 +
| Papilio Cinereus
 +
| 0.60%
 +
|-
 +
| Pinguicula
 +
| 0.45%
 +
|-
 +
| Revenant
 +
| 0.60%
 +
|-
 +
| Skogul
 +
| 0.60%
 +
|-
 +
| Sky Deleter
 +
| 0.30%
 +
|-
 +
| Small Octopus
 +
| 0.15%
 +
|-
 +
| Snowier
 +
| 0.30%
 +
|-
 +
| Stalactic Golem
 +
| 0.30%
 +
|-
 +
| Verdant Deleter
 +
| 0.60%
 +
|-
 +
| Zombie Master
 +
| 0.45%
 +
|}
  
'''Ancient Rune'''
+
==Mystic Rune==
Generally dropped for monsters below 22k HP. Roughly 0.3%  for 20k HP, then scale from there. Can be soloed, but will need sustain and some gears in order to do the job.<br>
+
Monsters with Mystic Rune should be extremely hard to solo without very powerful gears and should be done in pairs for most situations. No HP scale available as it's judged by difficulty instead. Though the drop rate is slightly higher, the fact that you need a party makes these runes quite difficult to get.<br>
  
  
Anolian 0.3%<br>
+
{| class="wikitable sortable" align="center"  style="text-align: left;" |
Armeyer Dinze- 0.15%<br>
+
!width="150px"  style="background-color:#c6a96f;" | Monster
Bloody Murderer- 0.45%<br>
+
!width="50px"  style="background-color:#c6a96f;" | Drop %
Egnigem Cenia (regular) 0.15%<br>
+
|-
Frus 0.75%<br>
+
| Acidus (Blue)
Ice Titan 0.45%<br>
+
| 0.36%
Kavach Icarus 0.15%<br>
+
|-
Loli Ruri 0.45%<br>
+
| Byorgue
Medusa 0.27%<br>
+
| 4.5%
Sky Deleter 0.3%<br>
+
|-
Pinguicula 0.36%<br>
+
| Ferus (Red)
Skogul 0.6%<br>
+
| 0.30%
Small Octopus- 0.15%<br>
+
|-
Snowier 0.3%<br>
+
| Galion
Sophros 0.45%<br>
+
| 0.30%
Stalactic Golem 0.3%<br>
+
|-
Clock Tower Manager 3%<br>
+
| Incarnation of Morroc (all 4)
 +
| 2.10%
 +
|-
 +
| Majoruros
 +
| 0.30%
 +
|-
 +
| Necromancer
 +
| 0.45%
 +
|-
 +
| Owl Baron
 +
| 0.45%
 +
|-
 +
| Skeggiold (both)
 +
| 1.50%
 +
|-
 +
| Skoll Pup
 +
| 0.30%
 +
|-
 +
| Sword Guardian
 +
| 1.50%
 +
|-
 +
| Thanatos Despero
 +
| 12%
 +
|-
 +
| Thanatos Dolor
 +
| 12%
 +
|-
 +
| Thanatos Maero
 +
| 12%
 +
|-
 +
| Thanatos Odium
 +
| 12%
 +
|-
 +
| All Biolab 3 and Biolab 4 regular monsters
 +
| 3%
 +
|}
  
Giant Spider 0.3%<br>
+
==Rare Rune==
Killer Mantis 0.3%<br>
+
Zombie Master 0.3%<br>
+
Gullinbursti 0.3%<br>
+
 
+
 
+
'''Mystic Rune'''
+
Monsters with Mystic Rune should be extremely hard to solo without very powerful gears and should be done in pairs for most situations. No HP scale available as it's judged by difficulty instead. Though the drop rate is slightly higher, the fact that you need a party makes these runes quite rare to get.<br>
+
 
+
 
+
Acidus (Blue) 0.36%<br>
+
Antler Scaraba 0.3%<br>
+
Ferus (Red) 0.3%<br>
+
Galion 0.3%<br>
+
<s>King Kray 0.36%</s><br>
+
Majoruros 0.3%<br>
+
Nightmare Ancient Mummy 0.3%<br>
+
Rake Scaraba 0.3%<br>
+
Skeggiold (both) 1.5%<br>
+
Skoll Pup 0.3%<br>
+
Sropho 0.36%<br>
+
Sword Guardian 1.5%<br>
+
Owl Baron 0.45%<br>
+
 
+
Azure Deleter 0.45%<br>
+
Blightmare 0.45%<br>
+
Revenant 0.45%<br>
+
Papilio Cinereus 0.45%<br>
+
Viridian Deleter 0.45%<br>
+
 
+
Desperos of Thanatos 12%<br>
+
Dolor of Thanatos 12%<br>
+
Maero of Thanatos 12%<br>
+
Odium of Thanatos 12%<br>
+
 
+
Byorgue 3%<br>
+
 
+
Incarnation of Morroc (all 4)- 2.1%<br>
+
 
+
Seyren Windor 1.8%<br>
+
Eremes Guile 2.4%<br>
+
Howard Alt-Eisen 1.8%<br>
+
Margaretha Sorin 1.8%<br>
+
Cecil Damon 2.4%<br>
+
Kathryne Keyron 2.4%<br>
+
 
+
 
+
 
+
'''Rare Rune'''
+
 
Rare rune does not necessarily come from the hardest monster, but they are almost always older minibosses. The base drop rate is 3%, with some having higher drop rate based on how annoying it is.<br>
 
Rare rune does not necessarily come from the hardest monster, but they are almost always older minibosses. The base drop rate is 3%, with some having higher drop rate based on how annoying it is.<br>
  
 +
{| class="wikitable sortable" align="center"  style="text-align: left;" |
 +
!width="150px"  style="background-color:#c6a96f;" | Monster
 +
!width="50px"  style="background-color:#c6a96f;" | Drop %
 +
|-
 +
| Archangeling
 +
| 4.50%
 +
|-
 +
| Bloody Knight
 +
| 3%
 +
|-
 +
| Cat O' Nine Tails
 +
| 3.60%
 +
|-
 +
| Chimera
 +
| 3%
 +
|-
 +
| Dark Illusion
 +
| 4.50%
 +
|-
 +
| Deviruchiring
 +
| 4.50%
 +
|-
 +
| Elvira
 +
| 4.50%
 +
|-
 +
| Eralia
 +
| 4.50%
 +
|-
 +
| Executioner
 +
| 3%
 +
|-
 +
| Gemini-S58
 +
| 1.50%
 +
|-
 +
| Grayphon
 +
| 3%
 +
|-
 +
| Gryphon
 +
| 3%
 +
|-
 +
| Goblin Leader
 +
| 3%
 +
|-
 +
| Kobold Leader
 +
| 3%
 +
|-
 +
| Lora
 +
| 4.50%
 +
|-
 +
| Mobster
 +
| 3%
 +
|-
 +
| Mutant Dragonoid
 +
| 3%
 +
|-
 +
| Mysteltainn
 +
| 3%
 +
|-
 +
| Panzer Goblin
 +
| 3%
 +
|-
 +
| Rainbowring
 +
| 4.50%
 +
|-
 +
| Rudo
 +
| 4.50%
 +
|-
 +
| Samurai Soheon
 +
| 4.50%
 +
|-
 +
| Tirfing
 +
| 3%
 +
|-
 +
| Ungoliant
 +
| 3%
 +
|-
 +
| Zealotus
 +
| 3%
 +
|}
  
Archangeling 4.5%<br>
 
Rainbowring 4.5%<br>
 
Deviruchiring 4.5%<br>
 
Mutant Dragonoid 3%<br>
 
Zealotus (regular) 3%<br>
 
Executioner 3%<br>
 
Mysteltainn 3%<br>
 
Tirfling 3%<br>
 
Gryphon 3%<br>
 
Ungoliant 3%<br>
 
Cat O' Nine Tails 3.6%<br>
 
Dark Illusion 4.5%<br>
 
Mobster 3%<br>
 
Kobold Leader 3%<br>
 
Goblin Leader 3%<br>
 
Bloody Knight 3%<br>
 
Gemini-S58 1.5%<br>
 
Panzer Goblin 3%<br>
 
Eralia 4.5%<br>
 
Dreamstone Golem 30% (Unconfirmed)<br>
 
Dreamstone Crystal 60% (Unconfirmed)<br>
 
  
Lora 4.5%<br>
+
[[Category:Custom Etc Items]]
Elvira 4.5%<br>
+
[[Category:Custom Items]]
Rudo 4.5%<br>
+
[[Category:Custom Content]]
Samurai Soheon 4.5%<br>
+
[[Category:Costumes]]

Latest revision as of 19:36, 28 May 2022

Runestones are required to create costumes, or enchant armors in Faeheim and Lutia. Runestones are generally in *old* training location or rarely visited dungeons that are just slightly shy of being a good grinding spot as new locations become more attractive. Below are the monsters with the 4 types of runestones released so far: General Rune, Ancient Rune, Mystic Rune, and Rare Rune.


If any monsters do not drop the runes or are dropping it at the wrong rate, please report it via the ticket system.


General Rune

Generally dropped for monsters below 10k HP. General runes roughly drop at 3% for 10k HP monsters, then adjusted from there. Runes should not be difficult to obtain. Almost all runes are from old training spots whose loot did not age well within the game. Some very low early-game monster are sprinkled in as well as new players may get lucky and get a costume opportunity in the future.

Monster Drop %
Alarm 3%
Archer Skeleton 1.20%
Cruiser 1.20%
Clock 3%
Cookie 1.20%
Dragon Tail 2.40%
Errende Ebecee 3.60%
Laurell Weinder 3.30%
Geographer 1.20%
Gibbet 1.80%
Goat 1.80%
Isis 1.80%
Injustice 1.80%
Mi Gao 1.20%
Merman 2.40%
Minorous 1.80%
Nightmare Mummy 2.40%
Orc Lady 1.20%
Pitman 1.80%
Seal 2.40%
Siroma 1.80%
Sting 3%
Tamruan 3%
Chepet 6%

Ancient Rune

Generally dropped for monsters below 22k HP. Roughly 0.60% for 20k HP, then scale from there. These monsters can be soloed, but will need sustain and some gears in order to do the job. Again a lot of the sources are old training spots, but also guild dungeons as an additional bonus to WoE participating guilds.

Monster Drop %
Anolian 0.30%
Armeyer Dinze 0.30%
Azure Deleter 0.60%
Banshee 0.45%
Blightmare 0.60%
Bloody Murderer 0.45%
Clock Tower Manager 3%
Egnigem Cenia (regular) 0.45%
Frus 0.75%
Giant Spider 0.45%
Gullinbursti 0.45%
Ice Titan 0.60%
Impure Dreamstone 0.60%
Kavach Icarus 0.30%
Killer Mantis 0.45%
Loli Ruri 0.45%
Medusa 0.30%
Nightmare Ancient Mummy 0.45%
Papilio Cinereus 0.60%
Pinguicula 0.45%
Revenant 0.60%
Skogul 0.60%
Sky Deleter 0.30%
Small Octopus 0.15%
Snowier 0.30%
Stalactic Golem 0.30%
Verdant Deleter 0.60%
Zombie Master 0.45%

Mystic Rune

Monsters with Mystic Rune should be extremely hard to solo without very powerful gears and should be done in pairs for most situations. No HP scale available as it's judged by difficulty instead. Though the drop rate is slightly higher, the fact that you need a party makes these runes quite difficult to get.


Monster Drop %
Acidus (Blue) 0.36%
Byorgue 4.5%
Ferus (Red) 0.30%
Galion 0.30%
Incarnation of Morroc (all 4) 2.10%
Majoruros 0.30%
Necromancer 0.45%
Owl Baron 0.45%
Skeggiold (both) 1.50%
Skoll Pup 0.30%
Sword Guardian 1.50%
Thanatos Despero 12%
Thanatos Dolor 12%
Thanatos Maero 12%
Thanatos Odium 12%
All Biolab 3 and Biolab 4 regular monsters 3%

Rare Rune

Rare rune does not necessarily come from the hardest monster, but they are almost always older minibosses. The base drop rate is 3%, with some having higher drop rate based on how annoying it is.

Monster Drop %
Archangeling 4.50%
Bloody Knight 3%
Cat O' Nine Tails 3.60%
Chimera 3%
Dark Illusion 4.50%
Deviruchiring 4.50%
Elvira 4.50%
Eralia 4.50%
Executioner 3%
Gemini-S58 1.50%
Grayphon 3%
Gryphon 3%
Goblin Leader 3%
Kobold Leader 3%
Lora 4.50%
Mobster 3%
Mutant Dragonoid 3%
Mysteltainn 3%
Panzer Goblin 3%
Rainbowring 4.50%
Rudo 4.50%
Samurai Soheon 4.50%
Tirfing 3%
Ungoliant 3%
Zealotus 3%