Difference between revisions of "Teddyring"
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{{Template:Monster | {{Template:Monster | ||
|Name=Teddyring | |Name=Teddyring | ||
Line 6: | Line 5: | ||
|Level=61 | |Level=61 | ||
|Minatk=521 | |Minatk=521 | ||
− | |Maxatk= | + | |Maxatk=1,232 |
|Sprite=Teddyring.gif | |Sprite=Teddyring.gif | ||
|Element=Neutral 3 | |Element=Neutral 3 | ||
− | |Hp= | + | |Hp=8,109 |
|Def=19 | |Def=19 | ||
|Mdef=32 | |Mdef=32 | ||
|Size=Medium | |Size=Medium | ||
− | |Exp= | + | |Exp=26,910 |
− | |Jexp= | + | |Jexp=34,550 |
|Mvpexp=0 | |Mvpexp=0 | ||
|Str=5 | |Str=5 | ||
Line 25: | Line 24: | ||
|Spellrange=10 | |Spellrange=10 | ||
|Sightrange=12 | |Sightrange=12 | ||
− | |Speed= | + | |Speed=320 |
− | |Aspd= | + | |Aspd=0.39 atk/sec |
− | |Stunlockdelay= | + | |Stunlockdelay= 480 ms |
|Minmatk=66 | |Minmatk=66 | ||
|Maxmatk=105 | |Maxmatk=105 | ||
− | |Flee= | + | |Flee= |
|Hit100=161 | |Hit100=161 | ||
− | |Hit= | + | |Hit= |
|Flee95=257 | |Flee95=257 | ||
|Pet=Available in past [[Great Fairy Auction]]. | |Pet=Available in past [[Great Fairy Auction]]. | ||
− | |Mode= | + | |Mode=Can Move, Aggressive, Cast Sensor (Idle), Can Attack, Cast Sensor (Chase), Change Target (Attack), Change Target (Chase) |
|Skills= | |Skills= | ||
|Drops= | |Drops= | ||
− | *Jubilee 100 | + | *Jubilee 100% |
− | *Honey 90. | + | *Honey 90% |
− | *Teddybear Hat 0. | + | *[[Teddyring Backpack]] 0.12% |
− | *Topaz 1. | + | *Teddybear Hat 0.3% |
+ | *Topaz 1.5% | ||
*Bearfoot Special 0.36% | *Bearfoot Special 0.36% | ||
− | *[[ | + | *[[Teddyring Card]] 0.05% |
− | |Mvpdrops= | + | |Mvpdrops= |
|Tips=Due to its high ATK and high HIT, it is best for low leveled players to avoid Teddyrings. | |Tips=Due to its high ATK and high HIT, it is best for low leveled players to avoid Teddyrings. | ||
However, new Knights may try to challenge Teddyrings by spamming Auto Counter to avoid being hit at all and ranged classes | However, new Knights may try to challenge Teddyrings by spamming Auto Counter to avoid being hit at all and ranged classes | ||
− | such as Archers and Magicians are able to damage Teddyrings from afar and kite them around due to their slow move speed | + | such as Archers and Magicians are able to damage Teddyrings from afar and kite them around due to their slow move speed.}} |
− | + | ||
<noinclude> | <noinclude> | ||
− | [[Category: | + | [[Category:Custom_Monsters]] |
</noinclude> | </noinclude> |
Latest revision as of 16:34, 21 May 2023
Teddyring | HP | 8,109 | ATK | 521~1,232 | MATK | 66~105 | Level | 61 |
---|---|---|---|---|---|---|---|---|
Def | 19 | MDef | 32 | Race | Beast | STR | 5 | |
Exp | 26,910 | Job Exp | 34,550 | Element | Neutral 3 | AGI | 80 | |
MVP Exp | 0 | ASPD | 0.39 atk/sec | Size | Medium | VIT | 82 | |
Speed | 320 | Stunlock Delay | 480 ms | Attack Range | 1 | INT | 41 | |
Flee | Hit | Spell Range | 10 | DEX | 121 | |||
#2533 | Flee (95%) | 257 | Hit (100%) | 161 | Sight Range | 12 | LUK | 26 |
Pet Availability |
Available in past Great Fairy Auction. | |||||||
Mode |
Can Move, Aggressive, Cast Sensor (Idle), Can Attack, Cast Sensor (Chase), Change Target (Attack), Change Target (Chase) | |||||||
Drops |
| |||||||
Strategy |
Due to its high ATK and high HIT, it is best for low leveled players to avoid Teddyrings. However, new Knights may try to challenge Teddyrings by spamming Auto Counter to avoid being hit at all and ranged classes such as Archers and Magicians are able to damage Teddyrings from afar and kite them around due to their slow move speed. |