Difference between revisions of "Ferre's Playground"
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+ | ==Basic Info== | ||
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.<br> | The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.<br> | ||
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It's recommended to have Google on standby for part of the quest if you are not "musically inclined."<br> | It's recommended to have Google on standby for part of the quest if you are not "musically inclined."<br> | ||
− | The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty.<br> | + | The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty. <br> |
− | Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance. | + | Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.<br> |
+ | |||
+ | ==Quest Procedure== | ||
+ | |||
+ | ==Instance Info== | ||
+ | |||
+ | ===Room 1=== | ||
+ | |||
+ | Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters. | ||
+ | |||
+ | ===Room 2=== | ||
+ | ===Room 3=== | ||
+ | ===Room 4=== | ||
+ | |||
+ | If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance. | ||
+ | |||
+ | ===Room 5=== | ||
+ | |||
+ | Note: From this point onward, the difficulty of the instance is designed for a team of trans characters. | ||
+ | ===Room 6=== | ||
+ | ===Room 7=== | ||
+ | ===Room 8=== | ||
+ | ===Room 9=== | ||
+ | ===Room 10=== | ||
+ | ===Room 11=== | ||
+ | ===Room 12=== | ||
+ | ===Room 13=== | ||
==Rewards== | ==Rewards== | ||
+ | |||
+ | Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance. | ||
For defeating Room 4, you may get 1 of the following: | For defeating Room 4, you may get 1 of the following: |
Revision as of 01:49, 23 December 2023
Ferre's Playground | |
---|---|
Requirements | |
Base Level: |
1 (lv 80+ as a party recommended) |
Job Level: |
1 |
Job Class: |
Any Class |
Party: |
No (Need to be in a party but can be a party of 1) |
Quest Prerequisites: |
None |
Other Requirements: |
None |
Rewards | |
Item(s): |
Costume Diabolic Headphones 2 Pumpkin Candy Holder Additional reward may vary. See quest details. Common: You can get 1 of the following: 2 Old Green Box 1 Gold 5 Allegiance Token 1 Bloody Branch 5 Old Purple Box Uncommon: You can get 1 of the following: Past Halloween Gear Box Zombie Card Pumpkin Mojo Halloween Pet Box Rare: 1 Costume Diabolic Rock Guitar 1 Gold Bullion 1 Old Card Album |
Contents
Basic Info
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.
It's recommended to have Google on standby for part of the quest if you are not "musically inclined."
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty.
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.
Quest Procedure
Instance Info
Room 1
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters.
Room 2
Room 3
Room 4
If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.
Room 5
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters.
Room 6
Room 7
Room 8
Room 9
Room 10
Room 11
Room 12
Room 13
Rewards
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.
For defeating Room 4, you may get 1 of the following:
- 25% to get 1 Pumpkin Candy Holder
- 25% to get 1 Small Elunium Box
- 25% to get 1 Small Oridecon Box
- 25% to get 5 Faeheim Reputation Points
For defeating Room 8, you may get 1 of the following:
- 30% to get 5 Faeheim Reputation Points
- 30% to get 1 Pumpkin Mojo
- 5% to get 1 Rhythmic Dancer's Ribbon
- 5% to get 1 Zeny's Duet
- 5% to get 1 Piercing Crescendo
- 5% to get 1 Mage's Elegy
- 5% to get 1 Flare Cadence
- 5% to get 1 Demon's Libretto
- 5% to get 1 Huuma Shining Aria
- 5% to get 1 Spirit's Harmonics
For defeating Room 12, you may get 1 of the following:
- 25% to get 5 Faeheim Reputation Points
- 30% to get 1 Past Halloween Gear Box
- 5% to get 1 Rhythmic Dancer's Ribbon
- 5% to get 1 Zeny's Duet
- 5% to get 1 Piercing Crescendo
- 5% to get 1 Mage's Elegy
- 5% to get 1 Flare Cadence
- 5% to get 1 Demon's Libretto
- 5% to get 1 Huuma Shining Aria
- 5% to get 1 Spirit's Harmonics
- 5% to get 1 Costume Diabolic Guitar
For defeating Room 13, you may get 1 of the following:
- 50% to get 5 Faeheim Reputation Points
- 20% to get 1 Past Halloween Gear Box
- 10% to get 1 Resting Swan (previously Art Contest exclusive)
- 10% to get 1 Minstrel Song Hat (previously Art Contest exclusive)
- 10% to get 1 Costume Diabolic Guitar
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:
- Defeating Room 4: 90%-9%-1%
- Defeating Room 8: 75%-23%-2%
- Defeating Room 12: 50%-47%-3%
- Defeating Room 13: 30%-63%-7%
The items in each pool are:
Common:
- 2 Old Green Box
- 1 Gold
- 5 Allegiance Token
- 1 Bloody Branch
- 5 Old Purple Box
Uncommon:
- 1 Past Halloween Gear Box
- 1 Zombie Card
- 1 Pumpkin Mojo
- 1 Halloween Pet Box
Rare:
- 1 Costume Diabolic Rock Guitar
- 1 Gold Bullion
- 1 OCA