Difference between revisions of "Stun Lock"
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Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack. | Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack. | ||
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+ | The following list are all official values. HeRO's stunlock mechanic is '''not''' custom. | ||
==Exact== | ==Exact== |
Revision as of 02:33, 28 March 2012
Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack.
The following list are all official values. HeRO's stunlock mechanic is not custom.
Exact
This is the exact ASPD required to stunlock these monsters.
Monster | ASPD Required |
Bathory | 174 |
Les | 157 |
Near
ASPD for these monster is near to the stunlock.
Monster | ASPD Required |
Banshee | 165 |
Hodremlin | 171 |