Difference between revisions of "Faeheim Enchanter"

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A fairy in Marasmius can enchant an armor with a random stat. The price is 100,000 zeny and 1 runestone depending on the rank.
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A fairy in Fortuna in the weapon store south of the kafra area can enchant an armor with a random stat. The price is 100,000 zeny and 1 runestone depending on the rank.
  
 
There's 2 RNGs that are at play here. First is the success & fail rates, which merely determine if the item breaks or goes to the next step.
 
There's 2 RNGs that are at play here. First is the success & fail rates, which merely determine if the item breaks or goes to the next step.
  
Runestone Required and Fail Rate by ranking:
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Runestone Required and Fail Rate by ranking:<br>
 
Rank 1 - General Rune, 40% fail rate<br>
 
Rank 1 - General Rune, 40% fail rate<br>
 
Rank 2- Ancient Rune, 45% fail rate<br>
 
Rank 2- Ancient Rune, 45% fail rate<br>
 
Rank 3 - Mystic Rune, 50% fail rate<br>
 
Rank 3 - Mystic Rune, 50% fail rate<br>
  
Every Reputation Point increases success rate by 0.01. This means that 2k rep increases success rates by 20%. So far, the gear breaks if the enchantment fails.
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Every Reputation Point increases success rate by 0.01. This means that 2k rep increases success rates by 20%. The gear breaks if the enchantment fails. Keep in mind the enchanter's rates are rounded down.
  
 
If the initial step succeeds (gear doesn't break), then the script deals with another RNG: Which enchant to add.
 
If the initial step succeeds (gear doesn't break), then the script deals with another RNG: Which enchant to add.
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*Mink Coat [1]
 
*Mink Coat [1]
 
*Formal Suit
 
*Formal Suit
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* Runic Clothes [1]
  
 
'''Rank 2:'''
 
'''Rank 2:'''
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*Elite Archer Suit
 
*Elite Archer Suit
 
*Elite Shooter Suit
 
*Elite Shooter Suit
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[[Category:Custom Content]]
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[[Category:Faeheim]]

Latest revision as of 21:20, 23 February 2024

A fairy in Fortuna in the weapon store south of the kafra area can enchant an armor with a random stat. The price is 100,000 zeny and 1 runestone depending on the rank.

There's 2 RNGs that are at play here. First is the success & fail rates, which merely determine if the item breaks or goes to the next step.


Runestone Required and Fail Rate by ranking:
Rank 1 - General Rune, 40% fail rate
Rank 2- Ancient Rune, 45% fail rate
Rank 3 - Mystic Rune, 50% fail rate


Every Reputation Point increases success rate by 0.01. This means that 2k rep increases success rates by 20%. The gear breaks if the enchantment fails. Keep in mind the enchanter's rates are rounded down.

If the initial step succeeds (gear doesn't break), then the script deals with another RNG: Which enchant to add.

Possible Enchants & Rates:

  • +1 of Any Stat, 30% (5% to get one particular +1 stat)
  • +2 of Any Stat, 20% (3.3% to get one particular +2 stat)
  • +3 of Any Stat, 10% (1.6% to get one particular +3 stat)
  • +5% HP Recovery, 5%
  • +5% SP Recovery, 5%
  • +3 Flee, 5%
  • +3% Heal Power, 5%
  • +100 HP, 5%
  • +200 HP, 5%
  • +25 SP, 5%
  • +50 SP, 5%


Enchantable Armors

Rank 1:

  • Purifier
  • Fire/Water/Earth/Wind Armor [0]
  • Ninja Suit [1]
  • Blessed Holy Robe
  • Divine Cloth
  • Mantle [1]
  • Coat [1]
  • Chain Mail [1]
  • Full Plate [1]
  • Lord's Clothes
  • Glittering Jacket
  • Silk Robe [1]
  • Saint's Robe [1]
  • Tights [1]
  • Thief Clothes [1]
  • Mink Coat [1]
  • Formal Suit
  • Runic Clothes [1]

Rank 2:

  • Ebony Armor
  • Naga Armor
  • Gabanium Furorem
  • Tidung
  • Captain's Longcoat
  • Stoneplate
  • Snake Spirit's Robe
  • Robe of Cast [1]
  • Mage Coat [1]
  • Goibne's Armor
  • Meteo Plate Armor
  • Orleans' Gown
  • Life Link

Rank 3:

  • Odin's Blessing [1]
  • Kandura
  • Holy Robe [1]
  • Bone Plate [1]
  • Chameleon Armor
  • Fire/Water/Earth/Wind Armor [1]
  • Assaulter Plate
  • Elite Engineer Armor
  • Assassin Robe
  • Warlock's Battle Robe
  • Medic's Robe
  • Elite Archer Suit
  • Elite Shooter Suit