Difference between revisions of "Muspelheim"

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Once defeated, Surtur won't respawn until 2 hours later. During the time he has not spawned, his room can still be accessed and he will not spawn. However, when the 2 hours pass, all players on his map are warped to outside of his palace to prevent camping.<br>
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Once defeated, Surtur will respawn 2 hours later. During the time he has not spawned, his room can still be accessed. However, once Surtur spawns, all players that inside his Chambers will be warped outside the palace.<br>
  
 
==Other Features==
 
==Other Features==
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[[Category: Customized Area]]
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[[Category:Events]]
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[[Category:Customized Area]]

Latest revision as of 23:44, 6 September 2019

Muspel Monday, is a fully automated weekly event that occurs on Mondays. At midnight, a portal opens inside a building in Niflheim, leading to Muspelheim. Heroes that enter can explore the region or raid Surtur's Palace. It is recommended for high level players in a party setting, and they ought to be prepared against high level monsters in battle.


Location and Time

Muspel Mondays and its Event Bag counterpart, Mini-Muspel, gives players a chance to explore the realm of Muspelheim.

The portal to Muspelheim opens each Monday at 00:00 / 12:00 AM. It remains open for the complete duration of Monday, and closes on the same time the next day (24 hours later). You can enter and leave as you wish while the portal is open. Once the portal to Muspelheim closes, all players are warped out back to their save point. If your save point is inside Muspelheim, and you return there while it is closed, you will be warped outside to the portal.

Muspelheim's portal can be accessed from a Rune-Midgard base in Niflheim, which is located near town square (niflheim 210 215), just a few steps north of the tool dealer. Go down the stairs in the base, and walk straight north to find the portal. You can click it or walk into it, and If Muspel Monday or Mini-Muspel is ongoing, you will be warped.

Muspelbase.jpg


Outside Mondays, Muspelheim can only be accessed by the usage of an Event Bag with the GM Assistant. In this version, the portal is only open for 30 minutes. Mini-Muspel cannot be started During Muspel Mondays, or one hour before or after it.

In case HeRO undergoes a reboot/maintenance during a Monday when Muspel Monday is ongoing, the event will run again 15 minutes after the server is back up. If after these 15 minutes it happens to then be a Tuesday, the event will not run.


Muspelheim Field

Niflheim and Muspelheim Base

The Niflheim and Muspelheim Bases are connected whenever Muspelheim's portal is open, and serve as a sort of hub for players. In the Niflheim Base, warpers can be found, as well as information NPCs and special traders, while the Muspelheim base offers Kafra, Healer, Repair and Tool Dealer Services, and is the start location for quests.

See Muspelheim Quests for info on the quests & features available in this region.


Field Map

Muspelheim Field is composed of 4 interconnected maps. Click the image to view it in full size.

Map of Muspelheim Fields

Muspelheim Monsters

Almost all monsters in the realm spawn nowhere else, and drop both unique gears and those that aren't easily obtainable elsewhere.

Characters of any level may enter Muspel, but high level and preparation is advised. The fields are recommended for around Lv 75 Non-Trans / Lv 70 Trans classes.


See Muspelheim Field Monsters for more detailed info.


Sparks of Muspelheim

Sparks of Muspelheim are a unique miscellanous item only obtainable in this realm. They are used to access Surtur's Palace, in a few custom quests, or as ingredients to craft the God Item Mjolnir.

MuspelSpark.jpg

This item can be dropped, stored or vended, and can be taken in and out of Muspelheim.


At the upper level of the Muspel Base, Verthandi can take your sparks. She requires a particular amount to weaken the seal surrounding Surtur's Palace. On Mondays, the amount of sparks required are 4 multiplied by the amount of times Surtur was defeated the previous Monday, plus 30. This means that if Surtur was defeated 3 times the previous Monday, 42 sparks will be required to access the dungeon. In the case of Mini-Muspel events, the required amount of sparks is fixed at 30, and defeating Surtur will not affect the amount of sparks needed for the next Monday.


Spark turn-ins are global, not per character, making this a group effort. Once Verthandi has been given the required sparks, the seal will be destroyed. During this time, NPCs at the bridge outside Surtur's Palace, in Muspel Field 04 can warp you to the dungeon inside. 1 hour after its fall, the seal will regenerate, and sparks will need to be gathered again to access the palace.


Surtur's Palace

To progress through Surtur's Palace, various puzzles must be completed. These range from killing specific monsters to flipping switches. Some require more than 1 person to complete, making this, much like the Muspel Spark gathering portion, a group effort.


Dungeon Map

The palace is composed of 4 maps, 3 of which must be traversed in order to reach Surtur.

Map of Surtur's Palace


Palace Monsters

This dungeon is recommended for Lv 85 Non-Trans and Lv 80 Trans. However, the two bosses are recommended for even higher levels, skill and preparation. Monsters in the area react differently depending on the skill used on them, meaning the strategy can be different if a wizard is attacking storm gust, or if a sniper is using sharp shooting.


Fire Armor can help reduce some of the damage taken, but you will still take damage from other properties, such as shadow and ghost.


See Muspelheim Dungeon Monsters for more detailed info.


Entrance & Garden

The lower half of the Palace's floor, where players arrive, is accessible, while the upper area is sealed off and inaccessible. To unlock it, you must defeat a 100 HP crystal mob located in a dragon statue in the indoor garden area to the east. The monster takes 1 damage, so for faster results, it's best to have berserk guitar user around, or a high wizard that can use JT or LoV.


Once defeated, the hallway leading to the upper half of the map will remain open to everyone for 1 hour. The cavern of roots will become available as well. The entrance to the cavern is located in the garden area, beneath large roots.

The Flame Pedestals

On the upper half of the first floor, there are 2 rooms, one on the far right and one on the far left. There is pedestal in the center of each room, which can be activated by clicking them. These are randomized.

If the "wrong" pedestal is interacted with, an explosion will damage all players in a 15 cell range around the pedestal for 15% of their current HP and SP. Around 8 to 16 of either either Svigalae, Eye of Surtur, Logi or Eimyrja will also ambush the area. These must all be defeated in order to continue interacting with the pedestal. They will remain alive for 1 hour, which means they can move far from the area and become hard to distinguish from normal monsters.

As a prevention against wasting too much time on this puzzle, after 20 ambush mobs are defeated (About 2~4 incorrect selections), both switches will act as being the "correct" one.

Interacting with the "correct" pedestal will cause the boss Fafnir to spawn. He will remain alive on the map for 1 hour, and must be beaten to proceed. Failing to defeat him within the time limit will cause him to leave, and the pedestal puzzle will reset, meaning he will have to be fought again later on.

Once defeated, the seal blocking the way to the next map will fall, and will respawn 1 hour later.

The Sun Orbs

The second map, is a large room containing a single pool of lava in the center, which can kill you if you walk in. Two glowing orbs can be found on the far left and right of the map. They have 1,000 HP and take only 1 damage from every hit, making them near indestructible. However, they will react and die when hit by the following specific spells:


  • Fire Ball
  • Fire Bolt
  • Sightrasher
  • Esma
  • Fire Petals
  • Dragon Fire Formation


Both sun orbs must be beaten at about the same time, approximately within 5 seconds of the other's defeat, in order to weaken the seal blocking the way. If not destroyed, they will simply respawn 5 seconds later. Monsters in Muspelheim drop Fire spell scrolls, which can be used against these monsters in case players do not have these skills.


Once the seal is destroyed, the way to the next room will be accessible for 1 hour.


This portion is impossible to complete alone. Two players are required to work together to proceed.

The Astronomy Room

Surtur's astronomy room contains 3 glowing red star pedestals that can be clicked on. To disable the seal leading to Surtur's Chambers, all 3 must be activated at about the same time, within 3 seconds of the first one's activation. This puzzle is impossible to complete alone. Three players are required to work together here.

Once the pedestals have been activated properly, Surtur will send his forces to ambush you.

Anywhere from 30~48 monsters, either Svigalae, Eye of Surtur, Logi or Eimyrja, will spawn on the hallway to the room with the Lava Pool. 20 of these must be defeated in order for the seal blocking the way to Surtur's to fall.

There is a 1 hour limit from the time the 3 red star pedestals are activated to both defeat the mobs and keep the portal to surtur's room open. This means that if you took 20 minutes to defeat the ambush monsters, surtur's room is only open for 40 minutes. If Surtur is dead at the moment of activating all 3 switches, the seal will fall, but no monsters will be spawned.

Surtur's Chamber

Surtur's chamber map is composed of a long hallway and a large symmetrical open area. Lava pits all around the map will spell death for any that fall in. The moment a player enters the room, Surtur will spawn and broadcast some messages.


The Lord of Muspelheim will remain alive on the map for 1 hour. If not defeated within an hour, he will warp all players in his chambers to outside of his palace, deeming them unworthy. Some puzzles may need to be redone as consequence.


Once defeated, Surtur will respawn 2 hours later. During the time he has not spawned, his room can still be accessed. However, once Surtur spawns, all players that inside his Chambers will be warped outside the palace.

Other Features

Muspelheim Credits

Whenever you enter Surtur's Chambers and he is alive, you will instantly obtain a kill count quest for Surtur (works similar to Faeheim Bounty hunts). If you defeat Surtur or are on screen and partied with the killer at the moment Surtur dies, you will obtain that kill. In the basement of the Niflheim Base (nif_in03 159 231), you can officially complete the quest and obtain Muspel Credits for it, which you can trade for items or gears.

See here for more info.


Spawn Observer

At the Muspelheim Base's upper area (musp_in01 40 26) there is an NPC that can inform whether Surtur is alive (can be spawned), defeated, or has not respawned. If he has been defeated and has not respawned, the observer will indicate when he will respawn in hours, minutes and seconds.


Trivia

  • Muspelheim was released in late 2008 as the consequences of the end of the Shadow Side Story arc.
  • This event was later updated in May 6, 2013.
  • A complete revamp of Muspel was released on March 2, 2019.