Difference between revisions of "Giant Octopus"

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(Created page with "{{Template:Monster |Name=Giant Octopus |Race=Fish |Level=72 |Minatk=1025 |Maxatk=1980 |Sprite=Giant_octopus.gif |Element=Water 2 |Hp=850,000 |Def=12 |Mdef=16 |Size=Large |Exp=...")
 
(Info updated)
 
(2 intermediate revisions by one user not shown)
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|Sprite=Giant_octopus.gif
 
|Sprite=Giant_octopus.gif
 
|Element=Water 2
 
|Element=Water 2
|Hp=850,000
+
|Hp=425,000
 
|Def=12
 
|Def=12
 
|Mdef=16
 
|Mdef=16
 
|Size=Large
 
|Size=Large
|Exp=1615000 (1.9 exp/hp)
+
|Exp=815,000 (1.92 exp/hp)
|Jexp=1232500 (1.45 exp/hp)
+
|Jexp=632,500 (1.49 exp/hp)
|Mvpexp=250000
+
|Mvpexp=250,000
 
|Str=21
 
|Str=21
 
|Agi=34
 
|Agi=34
Line 29: Line 29:
 
|Minmatk=374
 
|Minmatk=374
 
|Maxmatk=232
 
|Maxmatk=232
|Flee=106
+
|Flee=
 
|Hit100=126
 
|Hit100=126
|Hit=106
+
|Hit=
|Flee95=181
+
|Flee95=210
 
|Pet=
 
|Pet=
|Mode=Can move, Aggressive, Cast sensor, Boss, Can attack, Detector, Change target, Change chase, Change target melee, Change target chase
+
|Mode=Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase)
|Skills=
+
|Skills=*Frost Diver Lv 5 on target in any state, When Ranged Attacked, 0.75s cast time, 7s delay, 15% cast chance, Uninterruptable
*Water Attribute Attack Level 1 on target under any condition, 10% chance, 0s cast time, 8s cast delay, interruptible
+
*Frost Diver Lv 5 on random target when chasing, Always, 0.75s cast time, 10s delay, 15% cast chance, Uninterruptable
*Water Ball Level 2 on target under any condition, 10% chance, 1s cast time, 15s cast delay, interruptible
+
*Blind Attack (NPC) Lv 3 on target when targetting a player, HP Below 75%, 0s cast time, 5s delay, 10% cast chance, Uninterruptable
*Frost Diver Level 5 on random target under any condition, 15% chance, 0.75s cast time, 15s cast delay, interruptible
+
*Earthquake (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable
*Frost Nova Level 10 on self under any condition, 10% chance, 1s cast time, 12s cast delay, interruptible
+
*Power Up (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 25% cast chance, Uninterruptable
*Heaven's Drive Level 3 on random target under any condition, 10% chance, 0.5s cast time, 15s cast delay, interruptible
+
*Pulse Strike (NPC) Lv 1 on self when attacking, HP Below 50%, 0.5s cast time, 15s delay, 20% cast chance, Interruptable
'''HP Below 75%'''
+
*Water Attribute Attack (NPC) Lv 2 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
*Blind Attack Level 3 on target when HP below 75%, 10% chance, 0s cast time, 10s cast delay, interruptible
+
*Blinding Mist Lv 1 on self when targetting a player, HP Below 50%, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
*Pulse Strike Level 1 on self when HP below 75%, 20% chance, 0.5s cast time, 30s cast delay, uninterruptable
+
*Heaven's Drive Lv 3 on random target in any state, Always, 0.5s cast time, 15s delay, 10% cast chance, Uninterruptable
'''HP Below 50%'''
+
*Heaven's Drive Lv 5 on random target in any state, HP Below 50%, 1s cast time, 10s delay, 10% cast chance, Uninterruptable
*Blinding Mist Level 1 on self when HP below 50%, 10% chance, 0s cast time, 10s cast delay, interruptible
+
*Water Ball Lv 3 on random target in any state, HP Below 50%, 1s cast time, 20s delay, 10% cast chance, Uninterruptable
*Earthquake Level 3 on self when HP below 50%, 100% chance, 1s cast time, 30s cast delay, interruptible
+
*Water Ball Lv 2 on target when targetting a player, Always, 1s cast time, 15s delay, 10% cast chance, Uninterruptable
*Water Attribute Attack Level 2 on target when HP below 50%, 10% chance, 0s cast time, 10s cast delay, interruptible
+
|Drops=*Hairtail 30%
*Heaven's Drive Level 5 on random target when HP below 50%, 10% chance, 1s cast time, 15s cast delay, interruptible
+
*Nice Coin Bag 6%
*Water Ball Level 3 on random target when HP below 50%, 10% chance, 1s cast time, 20s cast delay, interruptible
+
'''Rude Attacked'''
+
*Power Up Level 5 on self when rude attacked, 25% chance, 0.5s cast time, 10s cast delay, interruptible
+
*Earthquake Level 5 on self when rude attacked, 15% chance, 0.5s cast time, 10s cast delay, interruptible
+
*Water Ball Level 5 on random target when rude attacked, 25% chance, 0.5s cast time, 8s cast delay, interruptible
+
|Drops=*Tentacle 100%
+
*Hairtail 30%
+
 
*Marlin 30%
 
*Marlin 30%
 
*Saurel 30%
 
*Saurel 30%
 
*Tuna 30%
 
*Tuna 30%
 
*Malang Crab 30%
 
*Malang Crab 30%
 +
*Fresh Octopus Legs 100%
 +
*Normal Coin Bag 60%
 
*Brindle Eel 30%
 
*Brindle Eel 30%
*Normal Coin Bag 15%
+
*[[Giant Octopus Card]] 0.03%
*Poor Coin Bag 15%
+
*Giant Octopus Card 0.03%
+
 
|Mvpdrops=
 
|Mvpdrops=
|Tips=
+
|Tips=*Even though a tank can gain the Giant Octopus' attention, it can still sometimes randomly target other party members with skills, so don't let your guard down.
 +
*Water property armor, such as [[Arctic Wings]] or Swordfish-Carded gear can significantly reduce damage from the Octopus and its tentacle's water skills.
 +
*Blinding Mist (Wall of Fog) will protect the Giant Octopus from ranged attacks and single-target skills, but it can be lured away from the fog.
 +
*Take care not to let too many small octopus or octopus tentacles spawn, as these could overpower the party.
 
|Notes=}}
 
|Notes=}}

Latest revision as of 21:33, 8 August 2022

Giant Octopus HP 425,000 ATK 1025~1980 MATK 374~232 Level 72
Giant octopus.gif
Def 12 MDef 16 Race Fish STR 21
Exp 815,000 (1.92 exp/hp) Job Exp 632,500 (1.49 exp/hp) Element Water 2 AGI 34
MVP Exp 250,000 ASPD 0.49 atk/sec Size Large VIT 18
Speed 300 Stunlock Delay 360 Attack Range 1 INT 85
Flee Hit Spell Range 12 DEX 63
#2194 Flee (95%) 210 Hit (100%) 126 Sight Range 16 LUK 8
Mode

Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase)

Skills
  • Frost Diver Lv 5 on target in any state, When Ranged Attacked, 0.75s cast time, 7s delay, 15% cast chance, Uninterruptable
  • Frost Diver Lv 5 on random target when chasing, Always, 0.75s cast time, 10s delay, 15% cast chance, Uninterruptable
  • Blind Attack (NPC) Lv 3 on target when targetting a player, HP Below 75%, 0s cast time, 5s delay, 10% cast chance, Uninterruptable
  • Earthquake (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 15% cast chance, Uninterruptable
  • Power Up (NPC) Lv 5 on self in any state, Rude Attacked, 0.5s cast time, 10s delay, 25% cast chance, Uninterruptable
  • Pulse Strike (NPC) Lv 1 on self when attacking, HP Below 50%, 0.5s cast time, 15s delay, 20% cast chance, Interruptable
  • Water Attribute Attack (NPC) Lv 2 on target when targetting a player, Always, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Blinding Mist Lv 1 on self when targetting a player, HP Below 50%, 0s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Heaven's Drive Lv 3 on random target in any state, Always, 0.5s cast time, 15s delay, 10% cast chance, Uninterruptable
  • Heaven's Drive Lv 5 on random target in any state, HP Below 50%, 1s cast time, 10s delay, 10% cast chance, Uninterruptable
  • Water Ball Lv 3 on random target in any state, HP Below 50%, 1s cast time, 20s delay, 10% cast chance, Uninterruptable
  • Water Ball Lv 2 on target when targetting a player, Always, 1s cast time, 15s delay, 10% cast chance, Uninterruptable
Drops
  • Hairtail 30%
  • Nice Coin Bag 6%
  • Marlin 30%
  • Saurel 30%
  • Tuna 30%
  • Malang Crab 30%
  • Fresh Octopus Legs 100%
  • Normal Coin Bag 60%
  • Brindle Eel 30%
  • Giant Octopus Card 0.03%
Strategy
  • Even though a tank can gain the Giant Octopus' attention, it can still sometimes randomly target other party members with skills, so don't let your guard down.
  • Water property armor, such as Arctic Wings or Swordfish-Carded gear can significantly reduce damage from the Octopus and its tentacle's water skills.
  • Blinding Mist (Wall of Fog) will protect the Giant Octopus from ranged attacks and single-target skills, but it can be lured away from the fog.
  • Take care not to let too many small octopus or octopus tentacles spawn, as these could overpower the party.