Difference between revisions of "TaeKwon"

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==Overview==
 
==Overview==
  
TaeKwons are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in a variety of kicks. In heRO, TaeKwon specializes in being relatively easy to gear since they forego weapons and weapon cards which may be expensive. Upon reaching base level 90 or higher, they gain strength by completing [[Taekwon Mission]] to gain points. The more points you have, the more power you gain. '''This applies even if you are not the server's top 10 ranking TaeKwon player.''' Those with the top 10 points on the server enjoy even further additional bonuses.<be>
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TaeKwons are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in various kicks. In heRO, TaeKwon specializes in being relatively easy to gear since they forego weapons and weapon cards, which may be expensive. They rely on having a strong base HP to outlast the opponent in combat while having access to single target and small AoE melee attacks while protecting the backline in a party with [[Flying Side Kick]] to get monsters' attention. Access to all elemental attacks makes them formidable, especially in dungeons with various elements. Upon reaching base level 90 or higher, they gain strength by completing [[Taekwon Mission]] to gain points. The more points you have, the more power you gain. '''This applies even if you are not the server's top 10 ranking TaeKwon player.''' Those with the top 10 points on the server enjoy even further additional bonuses.<br>
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In heRO, Taekwon's ASPD is boosted to attack faster than any other class when they are unarmed. Compared to the official game, TaeKwons in heRO has a [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds))| Base Time Between Attacks (BTAB)] of '''0.7''' instead of '''0.8'''.
  
 
===Taekwon Mission Point Bonuses===
 
===Taekwon Mission Point Bonuses===
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==Custom Items of Interest==
 
==Custom Items of Interest==
[https://hero-server-db.herokuapp.com/item-search/Krieger_Heavy_Bootcap| Glorious Heavy Bootcap]- Custom weapon from [[Battlegrounds]] usable by Taekwon, but beware that it is 2 handed so the shield slot is occupied<br>
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[https://hero-server-db.herokuapp.com/item-search/Bright_Fury| Bright Fury]- a headgear from [[Hatter]] quest that can increase your reach slightly and further increase your damage<br>
 
[https://hero-server-db.herokuapp.com/item-search/Bright_Fury| Bright Fury]- a headgear from [[Hatter]] quest that can increase your reach slightly and further increase your damage<br>
 
[https://hero-server-db.herokuapp.com/item-search/Festive_Jester_Har| Festive Jester Hat]- powerful anniversary headgear that gives a good boost to strength and base HP
 
[https://hero-server-db.herokuapp.com/item-search/Festive_Jester_Har| Festive Jester Hat]- powerful anniversary headgear that gives a good boost to strength and base HP

Latest revision as of 01:09, 18 August 2024

Overview

TaeKwons are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in various kicks. In heRO, TaeKwon specializes in being relatively easy to gear since they forego weapons and weapon cards, which may be expensive. They rely on having a strong base HP to outlast the opponent in combat while having access to single target and small AoE melee attacks while protecting the backline in a party with Flying Side Kick to get monsters' attention. Access to all elemental attacks makes them formidable, especially in dungeons with various elements. Upon reaching base level 90 or higher, they gain strength by completing Taekwon Mission to gain points. The more points you have, the more power you gain. This applies even if you are not the server's top 10 ranking TaeKwon player. Those with the top 10 points on the server enjoy even further additional bonuses.

In heRO, Taekwon's ASPD is boosted to attack faster than any other class when they are unarmed. Compared to the official game, TaeKwons in heRO has a Base Time Between Attacks (BTAB) of 0.7 instead of 0.8.

Taekwon Mission Point Bonuses

Points Bonuses
10 Unarmed attacks gain 10 additional bonus damage (after the final damage calculation of offensive skills but before the elemental modifier)
15 Unarmed attacks gain 5 additional bonus damage for a total of 15 damage (after the final damage calculation of offensive skills but before the elemental modifier)
25 Able to use all of the TaeKwon skills as if you have maximum skill points on every skill
50 Can perform an infinite combo of all kicks - Whirlwind Kick, Axe Kick, Round Kick, Counter Kick - but they must prepare the stance of at least one of said kicks and spam the hotkeys when it triggers. Also, the kicks must be alternated; performing the same kick twice in a row ends the spam.
75 Your HP and SP are increased by 20%
100 Your HP and SP are increased by 20% (for a total of 40%)

All Stats + 3

125 Your HP and SP are increased by 20% (for a total of 60%)
150 Your HP and SP are increased by 20% (for a total of 80%)

All Stats + 2 (for a total of all stats + 5)

175 Your HP and SP are increased by 20% (for a total of 100%, aka doubled HP/SP compared to a Taekwon with 0 points)
200 Your HP and SP are increased by 20% (for a total of 120%)

All Stats + 2 (for a total of all stats + 7)

250 All Stats + 3 (for a total of all stats + 10)
300 Your HP and SP are increased by 30% (for a total of 150%)
350 Your HP and SP are increased by 25% (for a total of 175%)
400 Your HP and SP are increased by 25% (for a total of 200%, aka tripled HP/SP compared to a Taekwon with 0 points)

A ranking Taekwon player in the Top 10 points on the server immediately unlocks all HP/SP related benefits and gain an additional 100% HP/SP boost for a total of 4x HP/SP compared to a Taekwon with 0 points.


Supported Builds

Custom Items of Interest

Bright Fury- a headgear from Hatter quest that can increase your reach slightly and further increase your damage
Festive Jester Hat- powerful anniversary headgear that gives a good boost to strength and base HP Golden Bodok- a high-end Taekwon and Star Gladiator exclusive gear that boosts your damage and further increases your HP to synergize with your bonuses from Taekwon Mission points
Slydda Card- a key card to boost your damage in the footwear slot
Garden Watcher Card- serves similar purposes as Aliot card for main classes if you want more STR for more damage against any opponent Helltoad Card- mostly used for the 15 ATK in a garment slot, if that is more desirable than Garden Watcher's +2 STR Lovering Card- can be used to provided 2 STR and lower SP costs, though usually this card is sought after for other classes instead Amistr Cub- not to be used by almost any Taekwon builds, but if INT if of interest for some reason, then this card is applicable


Enchanted Boots- generic set of defensive equipment exclusive for extended classes
Enchanted Cloak- generic set of defensive equipment exclusive for extended classes

Below are noteworthy custom gears applicable to ALL classes in heRO that should be helpful for almost all classes in their default builds. Note that God Items and MVP Cards are excluded from the list.

Generic Standalone Gears

Aumdura's Grace is a great generic accessory with a slot and all stats, suitable for almost any build Boitata Armor is lightweight with a little bit of relevant stats for every build, great for making generic armor that's needed by every class such as slotting in Marc cards
Green Apple Ring is easy to obtain from a mid-tier mob yet is generically useful, especially before you have any cards
Lantern of Hope has great benefits but is only useful if you are affected by status, or you have a way to inflict it upon yourself
Power of Thor is another good generic headgear with +1 all stats, while having a slot, but it's not as good as Ancient Gold Ornament's secondary stat boost
Tidung has niche use cases for assembling 100% status resist gears without having 100 vit
Ancient Gold Ornament is a good headgear that provides well-rounded stats, at the cost of requiring a high base level and difficult to obtain from the Biolabs
Anarch's Reign and Order have no stats but they are decent substitute when headgear cards matter more than any headgear themselves. They can be used when slotted mid headgear are unavailable

Wings

Zodiac Stone (Zodiac Wings) is helpful for its Double Wing Effect allowing you to take advantage of powerful headgear or armor cards. This can be upgraded to Light/Dark Allegiance Gear wings which are stronger than the Zodiac Stone (Zodiac Wings) but harder to find and more restrictive as it requires allegiance.
Flower Wings has niche use as it's easily the highest default raw DEF and MDEF even at safe refine due to the Double Wing Effect
Aerial Wings, Arctic Wings, Gaia Wings and Phoenix Wings are cheap access to elemental armor without hunting for its cards, while being a decent defense rating for every class when elemental armor is needed

Draconic Power Set

Set of Gears from Abyss 4 Instance Dungeon
Dragon's Rage- generic garment belonging to the Draconic Power equipment set
Dragon Scale Boots- generic footwear belonging to the Draconic Power equipment set
Silver Dragon Orb- generic accessory belonging to the Draconic Power equipment set, though primarily for healing or for the holy armor enchantment
Purple Dragon Armor- generic armor belonging to the Draconic Power equipment set, though primarily for melee combat
Bone Dragon Mail- generic armor belonging to the Draconic Power equipment set, primarily for tanks on the front line
Black Dragon Robe- generic armor belonging to the Draconic Power equipment set, primarily for magic casters
Purple Ferus Card- unique card that fits in every slot to empower the Draconic Power set
Silver Acidus Card- unique card that fits in every slot to empower the Draconic Power set
Black Acidus Card- unique card that fits in every slot to empower the Draconic Power set

Elemental Set

Based on Elemental Ring, power is granted based on the element of your weapon. Its bonuses can be applicable even for non-combatants as long as the element of the weapon match. This is a soft-combo and you do not need all pieces except for the Elemental Ring, so pick what you need for your build and element of your weapon.

Elemental Ring has no bonus on its own but powers up the entire combo
Elemental Robe has decent MDEF and give certain elemental resistance and status resistance Elemental Cape can be used to do specific bonus physical damage to the 4 basic elements

Useful Support Gears

Magic Lantern is useful if you need emergency Sight without using Horong card
Smoke Emitter is a great all-purpose gear for activating Perfect Hide.