Difference between revisions of "Stun Lock"
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− | Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack. | + | Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack. |
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+ | Please note that monsters may still attempt to cast skills, and uninterruptable ones may still pose a threat to the target. | ||
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+ | The following list are all official values. HeRO's stunlock mechanic is '''not''' custom. | ||
==Exact== | ==Exact== | ||
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| Hodremlin | | Hodremlin | ||
| 171 | | 171 | ||
+ | |- | ||
+ | | Raydric | ||
+ | | 169 | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 10:42, 8 May 2019
Stun Lock is a game mechanism that triggers when your attack speed has the very same delay as the hit recovery of the monster, rendering it unable to move in between each attack.
Please note that monsters may still attempt to cast skills, and uninterruptable ones may still pose a threat to the target.
The following list are all official values. HeRO's stunlock mechanic is not custom.
Exact
This is the exact ASPD required to stunlock these monsters.
Monster | ASPD Required |
Bathory | 174 |
Les | 157 |
Near
ASPD for these monster is near to the stunlock.
Monster | ASPD Required |
Banshee | 165 |
Hodremlin | 171 |
Raydric | 169 |