Difference between revisions of "War of Emperium"
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===Castle Chests=== | ===Castle Chests=== | ||
− | Every night at approximately 12:01 AM / 00:01, castles generates treasures chests. These appear in a special room accessible only to the | + | Every night at approximately 12:01 AM / 00:01, castles generates treasures chests. These appear in a special room accessible only to the leader of the guild owning a castle. Every day, a certain number of chests will appear. The amount of chests will increase depending on the castle's economy, which you can increase by talking to the castle Steward (his name varies per castle) and investing in the castle's commercial growth. Every 5 points of investment adds one new treasure box spawned nightly. A maximum of 2 investment per day is possible, and can only be done by the guild leader. The content of the chests are customized in heRO, and are listed in the [[War of Emperium Chests]] page.<br> |
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− | The chests will be | + | The chests will be spawned at random from all the castle chests available for the region. This means that compared to officials, regardless of which Prontera castle is open for example, there is a chance to spawn chests from any of the 5 Prontera Castles, to compensate for the low amounts of castles open.<br> |
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'''Note:''' In the rare occurrence of a server crash or if a reboot occurs before you had time to pick up the treasures, chests will NOT be spawned back.<br> | '''Note:''' In the rare occurrence of a server crash or if a reboot occurs before you had time to pick up the treasures, chests will NOT be spawned back.<br> | ||
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===Castle Guardians=== | ===Castle Guardians=== | ||
− | Guardians can be summoned at the request of the guild leader owning the castle by talking to the castle steward | + | Guardians can be summoned at the request of the guild leader owning the castle by talking to the castle steward . Guardians automatically attack all non-allied characters. The guild skill "Guardian Research" is required to summon Guardians, while the "Strengthen Guardians" skill will increase their stats (attack, etc). <br> |
Guardians are spawned at fixed locations within the castle and can move around on their own, but obviously cannot go through warps to other rooms. There are 3 types of WoE Guardians:<br> | Guardians are spawned at fixed locations within the castle and can move around on their own, but obviously cannot go through warps to other rooms. There are 3 types of WoE Guardians:<br> | ||
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For information regarding heRO's modified God Item acquirement methods, please see '''[[God_Item_Quest|this page]]''' for details. | For information regarding heRO's modified God Item acquirement methods, please see '''[[God_Item_Quest|this page]]''' for details. | ||
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Revision as of 15:26, 11 November 2019
The War of Emperium, also referred to as WoE, is a guild-versus-guild event where said guilds fight in order to conquer a castle. The objective of WoE is to attack a castle and try to reach the emperium at the end and destroy it to occupy the castle for your guild.
On HeRO, WoE takes place two times per week.
Contents
General Information
All players are allowed to enter WoE castles and fight, but only players whose guild has learned the "Official Guild Approval" skill is able to attack and destroy an emperium.
"Retro WoE" was available in HeRO for many years until 2018 when it was discontinued due to low participation. Only non-trans and non-extended classes were able to participate in it, as used to be the case in Ragnarok Online's earlier years before the release of newer classes.
Castle Mechanics
Once a caste's emperium is destroyed, all players inside the castle that don't belong to the guild that conquered the castle will be warped out. The player that dealt the last hit against the emperium will claim the castle for their guild. In addition to its ability to be damaged only by guilds with the "Official Guild Approval" skill, the emperium can only be hit by normal attacks. All other skills will have no effect on the emperium with the exception on the following:
- Gravitation Field
- Pressure/Gloria Domini
- Sanctuary (can heal the emperium)
- Summon Flora (The plants' normal attacks can damage the emperium)
- Summon Homunculus (Homunculi normal attacks can damage the emperium)
Upon conquering a castle and warping non-dominating guilds out, these can return to it right away to attempt to conquer it. Once the War of Emperium ends, the guild that conquered it last can keep the castle until the next WoE when other guilds may try to take it.
Inside WoE castles, guild mates and guild allies can not attack each other. Additionally, guild members cannot be expelled inside, and alliances cannot be broken by members inside a castle.
Castle Benefits
Owning a guild castle has several advantages. See below for more info on the various benefits of owning a castle.
Castle Chests
Every night at approximately 12:01 AM / 00:01, castles generates treasures chests. These appear in a special room accessible only to the leader of the guild owning a castle. Every day, a certain number of chests will appear. The amount of chests will increase depending on the castle's economy, which you can increase by talking to the castle Steward (his name varies per castle) and investing in the castle's commercial growth. Every 5 points of investment adds one new treasure box spawned nightly. A maximum of 2 investment per day is possible, and can only be done by the guild leader. The content of the chests are customized in heRO, and are listed in the War of Emperium Chests page.
The chests will be spawned at random from all the castle chests available for the region. This means that compared to officials, regardless of which Prontera castle is open for example, there is a chance to spawn chests from any of the 5 Prontera Castles, to compensate for the low amounts of castles open.
Note: In the rare occurrence of a server crash or if a reboot occurs before you had time to pick up the treasures, chests will NOT be spawned back.
Castle Guardians
Guardians can be summoned at the request of the guild leader owning the castle by talking to the castle steward . Guardians automatically attack all non-allied characters. The guild skill "Guardian Research" is required to summon Guardians, while the "Strengthen Guardians" skill will increase their stats (attack, etc).
Guardians are spawned at fixed locations within the castle and can move around on their own, but obviously cannot go through warps to other rooms. There are 3 types of WoE Guardians:
- Soldier Guardian has the lowest attack and HP out of all the castle guardians. However, it makes up for it with Bash Lv 10 and Stun Attack Lv 5, the latter of which has a 50% chance of causing stun if it hits. It also does not change targets, meaning once it targets a player, it won't stop attacking them until they leave the area or one of the two die.
- Archer Guardians have high attack and magic defense, as well as a 12 cell range which can be useful to interrupt spells. It also uses archer skills such as double strafe.
- Knight Guardian has high attack, high physical defense, average magic defense, and slightly higher attack range than Soldier Guardian. It has uses no skills however.
Kafra Access
The leader of a guild that owns a castle can hire their own Kafra Employee by talking to the castle steward. A castle kafra can provide free storage, guild storage and cart rental services, plus the option to warp to the town nearest to the castle. These services will only be provided to members of the dominating guild.
The skill "Contact With Kafra" is required in order to hire a Kafra Employee, and the guild leader can fire them at any time. If a rival guild conquers a castle, the Kafra Employee will be automatically fired.
Castle Economy
WIP
Guild Dungeons
Members of guilds that own a castle all have access to ten different dungeons. These can be accessed via the guild flags located outside the conquered castles.
All castles share the same guild dungeons, and PVP is enabled in them, meaning you can meet players of opposing guilds inside, and engage in battle or party with them. Like other dungeons, you will lose experience if you are KO'd inside.
A list of all available Guild Dungeons can be found here.
WoE Castles
HeRO has less castles open compared to official servers, due to lower population in comparison to them. To know which castles are open
Prontera ~ Odin's Sanctuary: Castles are closed.
Geffen ~ Loki's Stronghold: Castle 2 is open on Sundays.
Payon ~ Freya's Beauty: Castle 5 is open on Wednesdays.
Aldebaran ~ Thor's Might: Castles are closed.
Note: Castles are rotated about 2-3 times per year at GM's call. All castles retain their owner and eco at each rotation. The date of the rotation is usually announced in advance.
WoE Rewards - Guild Dungeons
The castle owner of any castle and their guildmates get access to all guild dungeons- flip the switch and you will be offered a menu with all the choice of first edition, second edition and Hall of the Abyss guild dungeons for all cities and regions (Aldebaran, Arunafeltz, Geffen, Payon, Prontera and Yuno.) All guild dungeons are customized for heRO.
For more information, please refer to Guild Dungeons
WoE Rewards - WoE Points
When you sign up at the WoE Agent (She looks like the PvP NPC) before or during WoE in front of the castle, you will gather 1 WoE point for each minute that you are in one of the current WoE Castles. With these points, you can collect rewards by speaking to the WoE agent.
Note: You will not collect any points if you are in a castle but have not signed up at the WoE Agent.
For details about what WoE Points can be used for, see the WoE Points page.
WoE Rewards - God Items
For information regarding heRO's modified God Item acquirement methods, please see this page for details.
WoE Times
http://www.timeanddate.com/worldclock/converter.html
America:
Eastern (EST) time, server local time. GMT -5 (Montreal, Toronto, New York, Boston, Detroit, Miami, Philadelphia, Washington DC)
Wednesday from 9 PM to 10 PM
Saturday from 11 AM to 1 PM
Central (CST) time, GMT -6 (Chicago, Dallas, Houston, Kansas City, Memphis, Mexico City, New Orleans, Manitoba, Saskatchewan)
Wednesday from 8 PM to 9 PM
Saturday from 10 AM to 12 (noon)
Mountain (MST) time, GMT -7 (Albuquerque, Denver, Salt Lake City, Phoenix, Alberta)
Wednesday from 7 PM to 8 PM
Saturday from 9 AM to 11 AM
Pacific (PST) time, GMT -8 (Las Vegas, Los Angeles, Portland, San Diego, San Francisco, Seattle, British Columbia)
Wednesday from 6 PM to 7 PM
Saturday from 8 AM to 10 AM
GMT -3 (Rio de Janeiro, Sao Paulo, Brasilia) -> with no daylight saving
Wednesday from 10 PM to 11 PM
Saturday from 12 (noon) to 2 PM
Europe: +1 hour to all times during daylight saving
Western Europe (WEST) time, GMT +1 (Ireland, Portugal, UK, Spain, Poland, Sweden, Norway, Denmark)
Thursday from 2 AM to 3 AM
Saturday from 4 PM to 6 PM
Central Europe (CEST) time, GMT +2 (Austria, Belgium, France, Germany, Greece, Hungary, Italy, Finland)
Thursday from 3 AM to 4 AM
Saturday from 5 PM to 7 PM
Eastern Europe (EEST) time, GMT +3 (Bulgaria, Romania, Turkey, Ukraine)
Thursday from 4 AM to 5 AM
Saturday from 6 PM to 8 PM
Asia/Australia: -> with no daylight saving
GMT +7 (Bangkok, Saigon)
Thursday from 8 AM to 9 AM
Saturday from 10 PM to 12 (Midnight)
GMT +8 (Hong Kong, Singapore, Shanghai, Perth)
Thursday from 9 AM to 10 AM
Saturday from 11 PM to Sunday 1 AM
GMT +9 (Tokyo, Seoul)
Thursday from 10 AM to 11 AM
Saturday from 12 (Midnight) to Sunday 2 AM
GMT +10 (Melbourne)
Thursday from 11 AM to 12 (noon)
Sunday from 1 AM to 3 AM
WoE Other Info
- WoE Flags outside castles now allow warps to Guild Dungeons if you own the castle. The official guild dungeon switches have been removed to prevent fatal misclicks.
- The Payon Castle 1 flag-in warp now takes you to payg_cas01 98 27 (Near the warp to the third room), instead of the original payg_cas01 212 108 which is somehow in the first room not far from the very entrance of the castle. This is a custom change made after discovering it while testing. In my opinion, the original one is probably the worst flag-in point of all castles.
- WoE flags inside castles have been removed completely, to allow for better mobility and pathing within the castle, and not a dozen visual obstructions and misclicks.
- The amount of WoE flags outside castles has been limited to one per castle entrance, to allow for better mobility and less visual obstructions. Their positioning has also been changed so that the owning guild's emblem is always visible on the default camera angle.
- Moved the Aldebaran Town WoE flags farther south of the save area.
- Attempting to enter a closed castle or talking to the flag outside it or its town one will now provide information on the open castles as well as the WoE times.
- The "WoE Info" NPC which used to be located southeast of town near the refine building has been removed, as the the Warpers and WoE Agents now lists which castles are open as well as the WoE times.