Difference between revisions of "Running"

From HeRO Wiki
Jump to: navigation, search
(Created page with "{{Skill Info | class = TaeKwon | type = Active | levels = 10 Fixed | prereqs = None | spcost = 10~100 | time = 0~6 seconds | delay = 0.5 seconds | duration = 150 seconds | tar...")
 
 
Line 1: Line 1:
 
{{Skill Info
 
{{Skill Info
| class = TaeKwon
+
| type = Passive + Active
| type = Active
+
| levels = 10
| levels = 10 Fixed
+
 
| prereqs = None
 
| prereqs = None
| spcost = 10~100
+
| spcost = 110 - 10*SkillLV
| time = 0~6 seconds
+
| hpcost = 0
 +
| time = Lv: 6 / 5 / 4 / 3 / 2 / 1 / 0 / 0 / 0 / 0 sec
 
| delay = 0.5 seconds
 
| delay = 0.5 seconds
 
| duration = 150 seconds
 
| duration = 150 seconds
 
| target = Self
 
| target = Self
| weapon = Bare Handed
+
| range = N/A
 +
| area = N/A
 +
| knock = 4 cells
 +
| element = None
 +
| status = N/A
 +
| catalyst = N/A
 +
| weapon = Bare Handed, 2H Mace
 +
| item = N/A
 +
| ammo = N/A
 
}}
 
}}
 +
 
==Description==
 
==Description==
When casted, makes the user run at a very high speed in one direction. If there is something obstructing the path of Sprint (obstacles, monsters, characters) in the direction the user was facing when it started, Sprint will be canceled. The user cannot change the direction of movement while sprinting. The Sprint skill also passively increases bare hand damage which ignores [[DEF]] and has other effects with certain [[TaeKwon Kid]] skills.
+
When casted, the user runs at a very high speed in one direction. If something obstructs the path of Running (obstacles, monsters, characters) in the direction the user was facing when it started, Sprint will be cancelled. The user cannot change the direction of movement while running.<br>
 +
 
 +
The Running skill also passively increases damage like any other Mastery skill. This damage is added at the end of damage calculation after all modifiers and is unaffected by target DEF or VIT. The damage added is equal to 10*SkillLV<br>
 +
 
 +
Running can also be cancelled if the caster casts Running again while running. The timing of cancelling Running is attack speed dependent.<br>
  
Sprint can also be canceled if the caster casts Sprint again while Sprinting. The timing on canceling Sprint is attack speed dependent. If the user casts Sprint level 7 or greater, is barehanded, and cancels Sprint soon after initiating the skill, the caster will be launched into the '''Spurt''' status. The Spurt status lasts for 150 seconds and increases the caster's STR by 10. If the user equips a weapon while in the Spurt status, the Spurt status will be lost.
+
There is a short delay when Running ends due to an obstruction or is manually stopped. The user would be knocked back slightly from the endpoint by 4 cells if it was ended due to hitting an obstruction. Players and monsters that are moving will not obstruct Sprint.
  
When Sprint ends, either due to an obstruction or being manually stopped, there is a short delay. The user will be knocked back slightly from the end point if it was ended due to hitting an obstruction.
+
==Spurt Status==
 +
If the user casts Running level 7 or greater, is barehanded or using TK-specific weapons, and cancels Running soon after initiating the skill, the caster will be launched into the '''Spurt''' status. If the user equips any dagger or books while in the Spurt status, the Spurt status will be lost. The Spurt status lasts 150 seconds and provides a variety of effects:
  
{| class="wikitable"
+
* Increases the caster's STR by 10
! Skill Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
+
* Boosts [[Flying Side Kick]] damage by 100% damage.  
|-
+
* Allows [[Breakfall]] to also dodge melee attacks
! +Atk (barehanded)
+
| 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100
+
|-
+
! +Dmg (to Kick skills, %)
+
| 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100
+
|-
+
! Non-Miss Damage (Kick skills)
+
| 9 || 18 || 30 || 39 || 48 || 60 || 69 || 78 || 90 || 99
+
|-
+
! Cast Time (Sec.)
+
| 6 || 5 || 4 || 3 || 2 || 1 || 0 || 0 || 0 || 0
+
|-
+
! SP Cost
+
| 100 || 90 || 80 || 70 || 60 || 50 || 40 || 30 || 20 || 10
+
|}
+
  
==Notes==
+
==Changes in heRO==
*If the user casts [[Flying Kick]] while using Sprint, the damage dealt will increase.
+
*Skill's passive damage boost applies to daggers and books on top of unarmed attacks
*If the user casts [[Flying Kick]] while using Sprint and is in the Spurt status, the damage dealt will increase further.
+
*Skill is enabled in [[Battlegrounds]], but the Run ends immediately to activate Spurt status as soon as possible
*If the user is in the Spurt Status, then [[Tumbling]] will also allow the user to dodge melee attacks
+
*Players and monsters that are moving will not obstruct Sprint.
+
*This skill is disabled in [[Battlegrounds]].
+
  
 
{{Navbox Taekwon}}
 
{{Navbox Taekwon}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 02:22, 22 August 2023

Running
Type: Passive + Active Skill
Levels: 10
SP Cost: 110 - 10*SkillLV
HP Cost: 0
Cast Time: Lv: 6 / 5 / 4 / 3 / 2 / 1 / 0 / 0 / 0 / 0 sec
Cast Delay: 0.5 seconds
Duration: 150 seconds
Target: Self
Range: N/A
Knock Back: 4 cells cells
Area of Effect: N/A
Property: None
Status: N/A
Catalyst: N/A
Ammunition: N/A
Weapon: Bare Handed, 2H Mace
Pre-requisite Skills: None

Description

When casted, the user runs at a very high speed in one direction. If something obstructs the path of Running (obstacles, monsters, characters) in the direction the user was facing when it started, Sprint will be cancelled. The user cannot change the direction of movement while running.

The Running skill also passively increases damage like any other Mastery skill. This damage is added at the end of damage calculation after all modifiers and is unaffected by target DEF or VIT. The damage added is equal to 10*SkillLV

Running can also be cancelled if the caster casts Running again while running. The timing of cancelling Running is attack speed dependent.

There is a short delay when Running ends due to an obstruction or is manually stopped. The user would be knocked back slightly from the endpoint by 4 cells if it was ended due to hitting an obstruction. Players and monsters that are moving will not obstruct Sprint.

Spurt Status

If the user casts Running level 7 or greater, is barehanded or using TK-specific weapons, and cancels Running soon after initiating the skill, the caster will be launched into the Spurt status. If the user equips any dagger or books while in the Spurt status, the Spurt status will be lost. The Spurt status lasts 150 seconds and provides a variety of effects:

  • Increases the caster's STR by 10
  • Boosts Flying Side Kick damage by 100% damage.
  • Allows Breakfall to also dodge melee attacks

Changes in heRO

  • Skill's passive damage boost applies to daggers and books on top of unarmed attacks
  • Skill is enabled in Battlegrounds, but the Run ends immediately to activate Spurt status as soon as possible