Difference between revisions of "Ferre's Playground"
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Revision as of 20:47, 29 December 2023
Ferre's Playground | |
---|---|
Requirements | |
Base Level: |
1 (lv 80+ as a party recommended) |
Job Level: |
1 |
Job Class: |
Any Class |
Party: |
No (Need to be in a party but can be a party of 1) |
Quest Prerequisites: |
None |
Other Requirements: |
None |
Rewards | |
Item(s): |
Costume Diabolic Headphones 2 Pumpkin Candy Holder Additional reward may vary. See quest details. |
Contents
Basic Info
The starting point of this quest is in Tessera (134, 180). If you have 25 Faeheim Reputation Points, then you'll overhear 2 Fae children talking about fairies moving to the old, abandoned Hunter's Guild in Payon.
It's recommended to have Google on standby for part of the quest if you are not "musically inclined."
The quest will eventually lead you to have access to Ferre's Playground instance by the same name as the quest. You do NOT need to complete the entire instance to finish the quest. You need to defeat up to Room 4 out of 13 to rescue the Bard. Talk to him and he offers to lead you back to Payon to complete the quest. At this point, you no longer need to proceed further into the Instance for the quest. Be warned that Room 5 and beyond are substantially harder than the first 4 rooms, since they are not needed for quest completion. Rooms 5 to 13 are meant for high-end instance dungeons for their difficulty.
Whenever you leave the dungeon, if you have defeated Room 4 or above, be sure to go back to the entrance of the Instance and talk to one of the Ferre's there. Ferre will give you additional rewards, based on how far you have entered the instance. This part of the reward is repeatable, once per opening of the instance.
Quest Procedure
1. Walk to the Fairy Children to trigger the dialogue.
The following Steps 2 - 5 are optional, but included for better flow. You can skip to step 6 for faster quest progress.
Optional Steps |
---|
2. (Optional) Go to Payon (186,233) and enter the building, then enter the first room on the right. |
3. (Optional) Talk to the NPC inside, they will tell you to find the Hunter Guildmaster. |
4. (Optional) Go to the Archer's guild at Payon Archer Village (142,162) and enter the room on the right to find the guildmaster. |
5. (Optional) The Guildmaster will ask you for "evidence" |
6. Go to Payon Town and gather the "evidence" from the following NPCs:
- Drunkard at Payon (210,110)
- Woman at Payon (249,156)
- Young man at Payon (134,211)
After talking to all 3 of them you will get a dialogue box saying you have gathered enough evidence
7. Return to the Guildmaster in Archer's Guild to get the Key
8. Go to Pay_Fild10.
If you have it unlocked (some people have a bug that unlocks it immediately) you can use warper service (Dungeons --> Ferre's Playground)
There will be a signpost at (148,252). Click on it to enter the Old Hunter's Guild
9. Once inside, walk straight until you see a desk. You need to trigger dialogue box on 3 spots
- Go to the desk on the left
- Approach the boxes in the Center
- Go to the desk on the right
Once done with all 3, walk back towards the exit and talk to the Ferre there
Pick
- "I'm looking for a missing Bard"
and then
- "Yes"
to play a game of Hide-and-seek with the Ferre.
10. The Ferre Will be Hiding in a random spot in Pay_Fild10. You need to find her 3 times to proceed to the next step.
11. After finding her 3 times, go back to the Old Hunter's Guild Signpost and talk to the Ferre. Tell her "Sure, I guess" to proceed to the next step
12. Go to Pay_Fild10 (273,324) and talk to the Piano.
The Game is as follows:
- The Ferres surrounding the pianos all represent a single musical note/key
- The piano will tell you a musical chord
- You pick which musical note/key is involved in the chord, and tell the respective Ferre to play the note
- After you ask all the required Ferres to play, talk to the piano to finalize your answer
- You have to do this 4 times, and will need to redo from the start if you fail a chord
Nerdy Music Stuff | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Musical Notes include seven basic note names: A, B, C, D, E, F, and G. After G, the sequence repeats.
Chords are often derived from scales. The notes of a chord are usually taken from a specific scale. For instance, the C major scale provides the notes for the C major chord (C, E, G), and the A minor chord (A, C, E) comes from the A minor scale. In summary, scales are a sequence of notes, and chords are groups of notes played together to create harmony. Aside from Scales and Chords, we also have Sharp (♯) and Flat (♭)
Using a sharp or a flat twice raises or lowers the pitch by a step respectively (Symbol x for double sharp and 𝄫 for double flat) An example for this is the C-sharp Augmented Chord,
In This Example,
Therefore, the in-game answer for C# Augmented Chord is C♯, F, A ~End of Nerd Music Stuff~ |
Example of the Chords
C Chord | Notes / Keys in-game |
---|---|
C major | C, E, G |
C major 7th | C, E, G, B |
C sharp major | C#, F, G# |
C minor | C, Eb, G |
C sharp minor | C#, E, G# |
C sharp minor 7th | C#, E, G#, B |
C-sharp Augmented | C#, F, A |
C diminished 7th | C, Eb, Gb, A |
D Chord | Notes / Keys in-game |
---|---|
D minor | D, F, A |
E Chord | Notes / Keys in-game |
---|---|
E Augmented | E, G#, C |
E diminished | E, G, Bb |
E-flat augmented | Eb, G, B |
E-flat major | Eb, G, Bb |
E-flat dominant 7th | Eb, G, Bb, Db |
E-flat diminished 7th | Eb, Gb, A, C |
E Major 7th | E, G#, B, D# |
F Chord | Notes / Keys in-game |
---|---|
F-sharp major | F#, A#, C# |
F-sharp dominant 7th | F#, A#, C#, E |
F-sharp diminished 7th | F#, A, C, Eb |
F major 7th | F, A, C, E |
F minor | F, Ab, C |
F minor 7th | F, Ab, C, Eb |
G Chord | Notes / Keys in-game |
---|---|
G Augmented | G, B, D# |
G Diminished 7th | G, Bb, Db, E |
G Dominant 7th | G, B, D, F |
G minor | G, Bb, D |
G minor 7th | G, Bb, D, F |
A Chord | Notes / Keys in-game |
---|---|
A minor | A, C, E |
A Flat Major 7th | Ab, C, Eb, G |
A Flat minor | Ab, B, Eb |
A Diminished 7th | A, C, Eb, Gb |
A Dominant 7th | C#, E, G, A |
A Flat Augmented | Ab, C, E |
A Flat Diminished | Ab, B, D |
A Flat Major | Ab, C, Eb |
A-sharp diminished 7th | A#, C#, E, G |
A Augmented | A, C#, F |
A Diminished | A, C, Eb |
B Chord | Notes / Keys in-game |
---|---|
B Augmented | B, D#, G |
B Dimished 7th | B, D, F, Ab |
B major | B, D#, F# |
B minor | B, D, F# |
B minor 7th | B, D, F#, A |
B Flat Dominant 7th | Bb, D, F, Ab |
B Flat minor | Bb, Db, F |
B Flat diminished | Bb, Db, E |
After successfully completing 4 sets of chords, the Piano tells you to find the Ferre again.
13. She is at Pay_Fild10 (193,39). Use the Ferre's Playground Warp to quickly get to her. Rotating the screen allows you to see her easily.
Select "Yes" to open the instance. Make sure you are ready since you will be immediately warped inside!
At this point you have unlocked the instance and can run it as many times as you'd like.
14. In Room 4 of the instance, talk to the bard to send him back to town. He is located in the upper left corner of the room.
You have the option to keep going or go back with him, either choice will make him spawn in town.
15. Talk to the bard at Payon (202,120) to get:
- Costume Diabolic Headphones
16. Warp to Ferre's Playground (Pay_Fild10), and talk to the Ferre at (181,40) to get:
- 2 Pumpkin Candy Holders
There may be additional rewards but it will vary each time. See the reward section down below.
Instance Info
Note: the first 4 rooms can be completed by well-equipped non-trans lv 80 characters, or a duo of only moderately geared trans characters.
Room 1
Look at all these plants! I wonder if there is a special one among them all... perhaps a Playful one?
Room 2
What's this? a message from the Ferre?
"Well done finding me before! Let's see if you can find me again! Tag! You're it!"
I wonder if I can just AoE them all, what's the worst that could happen?
Room 3
Another message from the Ferre...
"You found me again! That was lots of fun! Let's go again, this time I'll be it!"
I think I can see the goal on the other side of the room, but man They run fast!
Room 4
Looks like the Ferre wants to play more... she even brought a Piano with her!
...Wait is that the bard who went missing?
Looks like he can find his own way back, or I can go with him. I am curious about what games the Ferre has though...
(If you talk to the Bard, he'll warp you back to Payon and give you the quest reward, Costume Diabolic Headphones. You can use the warper to go back to the instance if you wish, or go find him on your own in Payon after you've finished exploring the instance.)
Room 5
Note: From this point onward, the difficulty of the instance is designed for a team of trans characters.
Room 6
Room 7
Room 8
Room 9
Room 10
The Ferre left another message...
"I had my friend who worked in a haunted house set us up with this one! They even upgraded the functions of the system!"
Looks like Boo had a ton of fun with this one...
Room 11
Dancing is not my forte, but this looks fun!
Room 12
What was that? The Ferre wanted to take a few Giant Steps?
What the- That's Huge! How loud can they be?!
Room 13
Ooh! I know this one! We played this back in payon!
Rewards
Talk to one of the Ferre at the entrance to pick up your reward after you've exited the instance.
For defeating Room 4, you may get 1 of the following:
- 25% to get 1 Pumpkin Candy Holder
- 25% to get 1 Small Elunium Box
- 25% to get 1 Small Oridecon Box
- 25% to get 5 Faeheim Reputation Points
For defeating Room 8, you may get 1 of the following:
- 30% to get 5 Faeheim Reputation Points
- 30% to get 1 Pumpkin Mojo
- 5% to get 1 Rhythmic Dancer's Ribbon
- 5% to get 1 Zeny's Duet
- 5% to get 1 Piercing Crescendo
- 5% to get 1 Mage's Elegy
- 5% to get 1 Flare Cadence
- 5% to get 1 Demon's Libretto
- 5% to get 1 Huuma Shining Aria
- 5% to get 1 Spirit's Harmonics
For defeating Room 12, you may get 1 of the following:
- 25% to get 5 Faeheim Reputation Points
- 30% to get 1 Past Halloween Gear Box
- 5% to get 1 Rhythmic Dancer's Ribbon
- 5% to get 1 Zeny's Duet
- 5% to get 1 Piercing Crescendo
- 5% to get 1 Mage's Elegy
- 5% to get 1 Flare Cadence
- 5% to get 1 Demon's Libretto
- 5% to get 1 Huuma Shining Aria
- 5% to get 1 Spirit's Harmonics
- 5% to get 1 Costume Diabolic Guitar
For defeating Room 13, you may get 1 of the following:
- 50% to get 5 Faeheim Reputation Points
- 20% to get 1 Past Halloween Gear Box
- 10% to get 1 Resting Swan (previously Art Contest exclusive)
- 10% to get 1 Minstrel Song Hat (previously Art Contest exclusive)
- 10% to get 1 Costume Diabolic Guitar
All rewards are cumulative and every party member earns their individual reward! Defeat the instance with a large party and everyone will be rewarded handsomely!
During heRO's belated Halloween celebration, you also get additional items. You may get 1 item out of either the common, uncommon or rare item pool. The chance to get an item from each pool varies depending on how far you have gone in the instance (minimum defeating Room 4.) The chance of common, uncommon and rare distribution are as follows:
- Defeating Room 4: 90%-9%-1%
- Defeating Room 8: 75%-23%-2%
- Defeating Room 12: 50%-47%-3%
- Defeating Room 13: 30%-63%-7%
The items in each pool are:
Common:
- 2 Old Green Box
- 1 Gold
- 5 Allegiance Token
- 1 Bloody Branch
- 5 Old Purple Box
Uncommon:
- 1 Past Halloween Gear Box
- 1 Zombie Card
- 1 Pumpkin Mojo
- 1 Halloween Pet Box
Rare:
- 1 Costume Diabolic Rock Guitar
- 1 Gold Bullion
- 1 OCA