Difference between revisions of "Class Mechanic Changes"
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Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices. | Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices. | ||
− | |||
− | |||
− | |||
− | |||
There are a lot of recent changes in Oct that's not yet documented. You can read about it here: [[Oct_9_2023_Changelog | Oct 9 2023 Changelog]] | There are a lot of recent changes in Oct that's not yet documented. You can read about it here: [[Oct_9_2023_Changelog | Oct 9 2023 Changelog]] | ||
Line 24: | Line 20: | ||
* Frenzy lowers this value by 25 | * Frenzy lowers this value by 25 | ||
* Bio3/Bio4 MVP moves at speed 100 if they are not buffed | * Bio3/Bio4 MVP moves at speed 100 if they are not buffed | ||
+ | |||
+ | ===Defense Limits=== | ||
+ | |||
+ | * Def is capped at 95 for players | ||
+ | * MDef is capped at 100 for players | ||
===Racial Resistances=== | ===Racial Resistances=== | ||
Line 96: | Line 97: | ||
|} | |} | ||
− | + | ==Autospells== | |
+ | |||
+ | This is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted. | ||
+ | |||
+ | ==Item Drop from Gears== | ||
+ | |||
+ | This is not a custom change for heRO but this is a very common game mechanics question- Item drop from gears do not stack. Only the highest chance applies. | ||
==Swordsman Class== | ==Swordsman Class== | ||
Line 251: | Line 258: | ||
* Original Scaling: ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) as damage | * Original Scaling: ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) as damage | ||
* New Scaling: ([DEX/10] + [INT] + 3*Steel Crow SkillLV + 40)*2) + [INT] as damage | * New Scaling: ([DEX/10] + [INT] + 3*Steel Crow SkillLV + 40)*2) + [INT] as damage | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Claymore Trap | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage is multiplied for every target that the trap hits in the same hit | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Land Mine | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage is multiplied for every target that the trap hits in the same hit | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Blast Mine | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage is multiplied for every target that the trap hits in the same hit | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Freezing Trap | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage is multiplied for every target that the trap hits in the same hit | ||
|} | |} | ||
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| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Musical Lesson | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 3 dmg * skill level when using instruments | ||
+ | * New Scaling: 10 dmg * skill level when using instruments (effect of the skill on songs do not change) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Musical Strike | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original: SP cost is 1/3/5/7/9 | ||
+ | * New Scaling: SP cost is 1/2/3/4/5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Dance Lesson | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original Scaling: 3 dmg * skill level when using whips | ||
+ | * New Scaling: 10 dmg * skill level when using whips (effect of the skill on songs do not change) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Sling Arrow | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original: SP cost is 1/3/5/7/9 | ||
+ | * New Scaling: SP cost is 1/2/3/4/5 | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* Can dispel NPC_AGIUP ability | * Can dispel NPC_AGIUP ability | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Humming | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original effect: Provide +2 HIT per skill level to all allies in the area | ||
+ | * New effect: +3 HIT per skill level to all allies in the area | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Wink of Charm | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Original effect: only works on demihumans, angels and demons monsters | ||
+ | * New effect: now works on any non-boss monster | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Iron Hands | |
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Old Scaling: 3*skill level dmg when using knuckles |
+ | * New Scaling: 10*skill level dmg when using knuckles | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spirits Recovery | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: 4 HP and 2 SP per SkillLV + scaling based on max hp/sp for bonus regen | ||
+ | * New Scaling: 20 HP and 3 SP per SkillLV + scaling based on max hp/sp for bonus regen | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Spirit Spheres (from Summon Spirit Sphere) | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: each sphere provides 3 damage | ||
+ | * New Scaling: each sphere provides 5 damage | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Triple Attack | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: Activation rate is 30% at level 1, but activate rate drops by 1% as you level up the skill for more damage | ||
+ | * New Scaling: Activation rate is always 25% at all levels | ||
+ | * New effect: skill can crit | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Chain Combo | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: SP cost is 11/12/13/14/15 | ||
+ | * New Scaling: SP cost is 10 at all levels | ||
+ | * New effect: skill can crit; skill deals splash damage under the effect of Monk Link | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Combo Finish | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: SP cost is 11/12/13/14/15 | ||
+ | * New Scaling: SP cost is 10 at all levels | ||
+ | * New effect: skill can crit | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Tiger Knuckle Fist | |
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Old Scaling: SP cost is (2+2*SkillLV) |
+ | * New Scaling: SP cost is 2+SkillLV | ||
+ | * New effect: skill can crit; skill deals splash damage under the effect of Monk Link | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Chain Crush Combo | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: SP cost is (2+2*SkillLV) | ||
+ | * New Scaling: SP cost is 2+SkillLV | ||
+ | * New effect: skill can crit; skill deals splash damage under the effect of Monk Link | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
− | + | Fireball | |
| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
− | * | + | * Old Scaling: (70+10*SkillLV)% MATK per hit (max 170%) |
+ | * New Scaling: 100 + 20 * SkillLV% MATK (max 300%) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Thunderstorm | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: 80% of MATK per level | ||
+ | * New Scaling: 100% of MATK per level | ||
|} | |} | ||
==Wizard Class== | ==Wizard Class== | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Sight Trasher | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Scaling: (100+20*SkillLV)% MATK (300% at lv 10) | ||
+ | * New Scaling: (100+30*SkillLV)% MATK (400% at lv 10) | ||
+ | * New effect: radius increased by 1 cell, and after cast delay changed from 2s to 1s | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Frost Nova | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old effect: (100+skill_lv*10)* 2 / 3 - 100 MATK on hit; cast time is 6s, and every 2 level after the first level reduce cast time by 0.5s (4s at lv 10) | ||
+ | * New effect: (100+skill_lv*10) - 100 MATK on hit; cast time drastically lowers per level down to 1.5s at lv 10 | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Fire Pillar | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * New effect: damage is multiplied by the number of targets hit | ||
+ | |} | ||
+ | |||
+ | ==High Wizard Class== | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex) | * The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Napalm Vulcan | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Damage is no longer split by number of targets hit | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Gravitational Field | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * New effect: ASPD debuff from this skill is doubled | ||
|} | |} | ||
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| style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
| style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Advanced Book | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old Effect: 3 * skill lvl dmg when using book weapons | ||
+ | * New Effect: 10 * skill lvl dmg when using book weapons | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Free Cast | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * The penalty for moving while casting is decreased at starting level. At max level, the speed is very slightly increased compare to original speed. | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Auto Spell | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | Change for Auto Spell is extensive.<br> | ||
+ | Automatically cast a magic spell while performing a normal attack. Spells cast through Autospell cost 1/2 of the spell's SP cost. The caster is required to learn the selected spell of Autospell and the max level of the casted spell is limited to to SkillLV of Auto Spell (see below.) The spell can be cast at 2 levels lower (50% chance) and 1 level lower (35% chance) than the maximum castable level. Bolt spells in the description refer to Cold, Fire and Lightning Bolt. Below are the list of possible highest level spells casted for each level of Autospell | ||
+ | * Level 1: lv 3 napalm beat | ||
+ | * Level 2: lv 1 bolt | ||
+ | * Level 3: lv 2 bolt | ||
+ | * Level 4: lv 3 bolt | ||
+ | * Level 5: lv 4 bolt | ||
+ | * Level 6: lv 5 bolt, lv 1 soul strike | ||
+ | * Level 7: lv 6 bolt, lv 2 soul strike | ||
+ | * Level 8: lv 7 bolt, lv 3 soul strike, lv 1 fire ball | ||
+ | * Level 9: lv 8 bolt, lv 4 soul strike, lv 2 fire ball | ||
+ | * Level 10: lv 9 bolt, lv 5 soul strike, lv 3 fire ball, lv 1 frost diver | ||
+ | Sage Link continues to change Auto Spell to 100% chance to cast the maximum level of spells casted. | ||
|- | |- | ||
| style="text-align: center; width: 117px;" | | | style="text-align: center; width: 117px;" | | ||
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==Taekwon Class== | ==Taekwon Class== | ||
+ | |||
+ | Unarmed [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] lowered from 400 to 350 (aka, attacks faster than any other class on unarmed)<br> | ||
+ | Base activation rate of using a kick within a stance increased from 15% to 25%<br> | ||
+ | <br> | ||
+ | Taekwon Ranking changes: see [[http://www.pandoraonline.net/heRO_wiki/index.php/TaeKwon TaeKwon]] | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" | ||
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| style="text-align: left; width: 926px;" | | | style="text-align: left; width: 926px;" | | ||
* New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement | * New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Whirlwind Kick | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old effect: (160+20*SkillLV)% ATK | ||
+ | * New effect: (160+35*SkillLV)% (total 405%). Bonus scaling if unarmed: 15 * skill level (so 510% for unarmed at max level) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Axe Kick | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old effect: (160+20*SkillLV)% ATK | ||
+ | * New effect: (160+35*SkillLV)% (total 405%). Bonus scaling if unarmed: 15 * skill level (so 510% for unarmed at max level) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Roundhouse Kick | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old effect: (190+30*SkillLV)% ATK | ||
+ | * New effect: (190+50*SkillLV)% (total 540%). Bonus scaling if unarmed: 20 * skill level (so 680% for unarmed at max level) | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Counter Kick | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Old effect: (190+30*SkillLV)% ATK | ||
+ | * New effect: (190+55*SkillLV)% (total 540%). Bonus scaling if unarmed: 20 * skill level (so 680% for unarmed at max level) | ||
|} | |} | ||
==Star Gladiator Class== | ==Star Gladiator Class== | ||
− | |||
* The [[Reset_Master|Reset Master]]'s house has a NPC that allows you to reset your Star Gladiator target for 300k | * The [[Reset_Master|Reset Master]]'s house has a NPC that allows you to reset your Star Gladiator target for 300k | ||
+ | |||
+ | {| class="wikitable" style="width: 1050px;" | ||
+ | |- | ||
+ | | style="width: 117px; text-align: center; background-color: #ECC788;;" | '''Skill Changes | ||
+ | | style="width: 926px; text-align: center; background-color: #ECC788;;" | '''Details''' | ||
+ | |- | ||
+ | | style="text-align: center; width: 117px;" | | ||
+ | Soul Links (all) | ||
+ | | style="text-align: left; width: 926px;" | | ||
+ | * Soul Link status now persist after logging out | ||
==Soul Linker Class== | ==Soul Linker Class== | ||
+ | |||
+ | Dagger [https://irowiki.org/classic/ASPD#BTBA_(Base_Time_Between_Attacks_(seconds)) BTBA (Base Time Between Attacks)] lowered from 575 to 500 (attacks as fast as thief using dagger) | ||
{| class="wikitable" style="width: 1050px;" | {| class="wikitable" style="width: 1050px;" |
Revision as of 23:04, 29 July 2024
Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.
There are a lot of recent changes in Oct that's not yet documented. You can read about it here: Oct 9 2023 Changelog
Contents
- 1 General Mechanics Change
- 2 Autospells
- 3 Item Drop from Gears
- 4 Swordsman Class
- 5 Knight Class
- 6 Crusader Class
- 7 Paladin Class
- 8 Archer Class
- 9 Hunter Class
- 10 Sniper Class
- 11 Bard Class
- 12 Dancer Class
- 13 Acolyte Class
- 14 Priest Class
- 15 Monk Class
- 16 Champion Class
- 17 Thief Class
- 18 Assassin Class
- 19 Assassin Cross Class
- 20 Rogue Class
- 21 Merchant Class
- 22 Blacksmith Class
- 23 Whitesmith Class
- 24 Alchemist Class
- 25 Mage Class
- 26 Wizard Class
- 27 High Wizard Class
- 28 Sage Class
- 29 Taekwon Class
- 30 Star Gladiator Class
- 31 Soul Linker Class
- 32 Ninja Class
- 33 Gunslinger Class
- 34 Super Novice Class
- 35 Monster Exclusive Skills
- 36 heRO Custom Skills
General Mechanics Change
- Regeneration speed is doubled for players (so that you will regen your HP/SP faster)
- Wedding clothing does not reduce movement speed.
Movement Speed
- Movement speed is capped at the value of 50 for both players and monsters
For reference:
- Normal player moves at speed 150
- Increase Agi lowers this value by 25
- Speed Potion lowers this value by 50
- Frenzy lowers this value by 25
- Bio3/Bio4 MVP moves at speed 100 if they are not buffed
Defense Limits
- Def is capped at 95 for players
- MDef is capped at 100 for players
Racial Resistances
- The maximum resistace to race, sub-race, size, boss and/or non-boss is 85%
Damage Reflect
- Reflecting damage triggers recalculation of stats.
- Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP).
WOE and Battlegrounds
- Team members in BG count as party members and guild members at the same time.
- Player sizes are all medium on WoE and BG maps
- Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill)
Forged Equipment Changes
- Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg
- 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change
- Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage
Status Changes
These are 3rd class status effects which Pre-renewal players may not be familiar with.
Status | Details |
Burning |
|
Deep Sleep |
|
Frost |
|
Marsh of Abyss |
|
Stasis |
|
Autospells
This is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted.
Item Drop from Gears
This is not a custom change for heRO but this is a very common game mechanics question- Item drop from gears do not stack. Only the highest chance applies.
Swordsman Class
Skill Changes | Details |
Sword Mastery |
|
Two-Handed Sword Mastery |
|
Knight Class
Skill Changes | Details |
Spear Mastery |
|
Pierce |
|
Brandish Spear |
|
Spear Stab |
|
Charge Attack |
|
Crusader Class
Skill Changes | Details |
Spear Mastery |
|
Demon Bane |
|
Divine Protection |
|
Holy Cross |
|
Grand Cross |
|
Spear Quicken |
|
Paladin Class
Skill Changes | Details |
Sacrifice (Matyr's Reckoning) |
|
Shield Chain |
|
Archer Class
Skill Changes | Details |
Arrow Crafting |
|
Hunter Class
Skill Changes | Details |
Beast Bane |
|
Blitz Beat |
|
Claymore Trap |
|
Land Mine |
|
Blast Mine |
|
Freezing Trap |
|
Sniper Class
Skill Changes | Details |
Falken Assault |
|
Bard Class
Skill Changes | Details |
Musical Lesson |
|
Musical Strike |
|
Assassin Cross of Sunset |
|
Dancer Class
- Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
Skill Changes | Details |
Dance Lesson |
|
Sling Arrow |
|
Slow Grace |
|
Humming |
|
Wink of Charm |
|
Acolyte Class
Skill Changes | Details |
Increase Agility |
|
Demon Bane |
|
Priest Class
Skill Changes | Details |
Mace Mastery |
|
Safeguard/Slow Poison |
|
Gloria |
|
Magnus Exorcismus |
|
Monk Class
Skill Changes | Details |
Iron Hands |
|
Spirits Recovery |
|
Spirit Spheres (from Summon Spirit Sphere) |
|
Triple Attack |
|
Chain Combo |
|
Combo Finish |
|
Champion Class
Skill Changes | Details |
Tiger Knuckle Fist |
|
Chain Crush Combo |
|
Thief Class
Skill Changes | Details |
Steal |
|
Double Attack |
|
Envenom |
|
Assassin Class
Dual wielding's ASPD penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the BTBA (Base Time Between Attacks) of your first weapon and BTBA2 is the BTBA (Base Time Between Attacks) of your 2nd weapon
Skill Changes | Details |
Katar Mastery |
|
Left Hand Mastery |
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Right Hand Mastery |
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Enchant Poison |
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Venom Dust |
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Sonic Blow |
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Critical Mastery (Sonic Acceleration) |
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Poison React |
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Venom Splasher |
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Assassin Cross Class
Skill Changes | Details |
Soul Breaker |
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Create Deadly Poison |
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Meteor Assault |
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Rogue Class
Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here
Skill Changes | Details |
Steal Coin |
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Back Stab |
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Raid |
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Graffiti |
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Merchant Class
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]
- Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
Skill Changes | Details |
Cart Revolution |
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Identify |
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Mammonite |
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Pushcart |
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Blacksmith Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]
Skill Changes | Details |
Maximize Power |
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Weapon Perfection |
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Repair Weapon |
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Overthrust |
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Unfair Trick |
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Greed |
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Ore Discovery |
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Whitesmith Class
Skill Changes | Details |
Cart Termination |
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Maximum Overthrust |
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Alchemist Class
Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own
Skill Changes | Details |
Potion Pitcher |
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Axe Mastery |
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Demonstration |
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Acid Terror |
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Summon Marine Sphere |
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Bio Cannibalize |
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Unfair Trick |
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Twilight Alchemy 2 |
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Twilight Alchemy 3 |
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General Homunculi Changes
- Homunculus can now critically hit
- Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
- All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
- Homunculus has a hard cap of 95 hard def and 95 hard mdef
Lif Homunculus
- is now classified as Plant race instead of Demi-Human race
Skill Changes | Details |
Emergency Escape |
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Mental Change |
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Amistr Homunculus
Skill Changes | Details |
Bulwark |
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Adamantium Skin |
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Bloodlust |
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Filir Homunculus
Skill Changes | Details |
Fleet Move |
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Overclock |
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Mage Class
Skill Changes | Details |
Fireball |
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Thunderstorm |
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Wizard Class
Skill Changes | Details |
Sight Trasher |
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Frost Nova |
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Fire Pillar |
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High Wizard Class
Skill Changes | Details |
Amplify Magic Power |
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Napalm Vulcan |
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Gravitational Field |
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Sage Class
Skill Changes | Details |
Advanced Book |
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Free Cast |
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Auto Spell |
Change for Auto Spell is extensive.
Sage Link continues to change Auto Spell to 100% chance to cast the maximum level of spells casted. |
Abracadabra |
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Taekwon Class
Unarmed BTBA (Base Time Between Attacks) lowered from 400 to 350 (aka, attacks faster than any other class on unarmed)
Base activation rate of using a kick within a stance increased from 15% to 25%
Taekwon Ranking changes: see [TaeKwon]
Skill Changes | Details |
Run |
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Whirlwind Kick |
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Axe Kick |
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Roundhouse Kick |
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Counter Kick |
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Star Gladiator Class
- The Reset Master's house has a NPC that allows you to reset your Star Gladiator target for 300k
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Soul Links (all) |
Soul Linker ClassDagger BTBA (Base Time Between Attacks) lowered from 575 to 500 (attacks as fast as thief using dagger)
Ninja Class
For details regarding the Ninja class changes, please see the detailed forum thread: [3]
Gunslinger Class
Super Novice Class
Monster Exclusive Skills
heRO Custom SkillsCurrently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards. |