Muspelheim Monsters

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The following monsters can be found in Muspelheim Fields.

This area is recommended for around Lv 75 Non-Trans / Lv 70 Trans classes with average gears. The fauna is mostly fire property, but earth and dark mobs can be found as well.


The field just outside of Muspelheim's base is the safest of the four, with Helltoad being the only hostile mob. Travelling past it you will encounter mobs such as Logi, Eye of Surtur, and minibosses such as Muspelite Tree and Muspelite Aranea. Therefore, extra care is advised.


Field Map

Map of Muspelheim Fields

Spawn Tables

Monsters listed as spawning in these areas but with no monster info noted here, such as Logi and Eye of Surtur, are detailed in their primary spawning location, Surtur's Palace.

See Muspelheim Dungeon Monsters for more info.


Muspelheim Field 01 - Southwest


Helltoad - 30 (5 sec)
Ember Lizard - 30 (5 sec)
Fulbuk - 30 (5 sec)

Muspelheim Field 02 - Southeast


Ember Lizard - 20 (5 sec)
Fulbuk - 15 (5 sec)
Helltoad - 10 (5 sec)
Logi - 10 (5 sec)
Muspelite Aranea - 1 (15~30 mins)
Muspelite Tree - 1 (15~30 mins)

Muspelheim Field 03 - Northwest


Blazering - 50 (5 sec)
Helltoad - 40 (5 sec)
Eye of Surtur - 20 (5 sec)
Ember Lizard - 10 (5 sec)
Logi - 10 (5 sec)
Muspelite Aranea - 1 (15~30 mins)
Muspelite Tree - 2 (15~30 mins)


Muspelheim Field 04 - Northeast


Eye of Surtur - 30 (5 sec)
Blazering - 20 (5 sec)
Logi - 15 (5 sec)
Helltoad - 10 (5 sec)
Ember Lizard - 10 (5 sec)

Monsters

Blazering

Blazering HP 9100 ATK 350~550 MATK 330~546 Level 46
Blazering.gif
Def 11 MDef 32 Race Formless STR 3
Exp 15,470 Job Exp 12,740 Element Fire 1 AGI 9
MVP Exp None ASPD 0.625 hits/sec Size Medium VIT 12
Speed 210 Stunlock Delay 0.3s Attack Range 1 INT 105
Flee 55 Hit 116 Spell Range 10 DEX 70
#3720 Flee (95%) Hit (100%) Sight Range 12 LUK 4
Pet Availability

Can be tamed with a Charred Muspel Rock.

Mode

Not Aggressive, Can Move/Attack, Looter, Change Target, Change Chase

Skills
  • Fire Attack Lv 2, Attacking -always @ Target, 20% chance, 0s cast time, 5s delay
  • Magnum Break Lv 5, Attacking - always @ Self, 5% chance, 0s cast time, 5s delay
  • Bleeding Lv 2, Attacking/Chase - always @ Target, 5% chance, 0s cast time, 5s delay
  • Sightrasher Lv 10, Dead - always @ Self, 100% chance, 0s cast time, 1s delay
  • Fire Bolt Lv 10, Any - rude attacked @ random target, 100% chance, 0.75s cast time, 3s delay, uninterruptable
  • Teleport Lv 1, Any - rude attacked @ self, 100% chance, 0s cast time, 5s delay
Drops
  • Jubilee 100%
  • Coal 60%
  • Spark of Muspelheim 7.5%
  • Level 1 Fire Ball 4.5%
  • Burning Passion Guitar 0.90%
  • Charred Muspel Rock 0.75%
  • Death Fire [1] 0.36%
  • Magmaring Card 0.05%
Location

Muspelheim Fields, Poring Box, Dead Branch

Strategy

None

Note
  • "Explodes" upon defeat with sightrasher


Fulbuk

Fulbuk HP 7,650 ATK 200~400 MATK 48~66 Level 40
Fulbuk.gif
Def 10 MDef 30 Race Insect STR 12
Exp 11,475 Job Exp 9,560 Element Fire 1 AGI 50
MVP Exp None ASPD 0.781 hits/s Size Small VIT 5
Speed 150 Stunlock Delay 0.2s Attack Range 1 INT 30
Flee 90 Hit 100 Spell Range 10 DEX 60
#3721 Flee (95%) Hit (100%) Sight Range 12 LUK 30
Pet Availability

None

Mode

Not Aggressive, Can Move/Attack, Idle, Can Attack, Change Chase, Change Target Melee/Chase

Skills
  • Fire Attack Lv 2, Attack/Chase - Always @ Target, 0s Cast Time, 5s delay, 20% chance
  • Two Hand Quicken Lv 1, Attack/Chase - HP Below 80% @ Self, 0s Cast Time, 31s delay, 50% chance
  • NPC Agi Up Lv 2, Attack/Chase - HP Below 80% / Hit by Double Strafe or Storm Gust @ Self, 0s Cast Time, 11s delay, 100% chance
  • Hiding Lv 1, Any - Rude Attacked @ Self, 0s Cast Time, 5s delay, 100% chance
Drops
  • Empty Bottle 100%
  • Insect Feeler 100%
  • Burning Bug Shell 60%
  • Spark of Muspelheim 7.5%
  • Seratum 3%
  • Ora Ora 0.6%
  • Mighty Staff 0.45%
  • Iron Wrist 0.30%
  • Fulbuk Card 0.05%
Location

Muspelheim, Dead Branches

Strategy

None

Note
  • Movement Speed and ASPD increases when weakened or struck by double strafe / storm gust.


Helltoad

Helltoad HP 9,105 ATK 333~515 MATK 151~234 Level 46
Helltoad.gif
Def 28 MDef 17 Race Brute STR 23
Exp 15,930 Job Exp 13,655 Element Dark 1 AGI 35
MVP Exp None ASPD 0.60 hits/s Size Small VIT 22
Speed 155 Stunlock Delay 0.25s Attack Range 1 INT 65
Flee 81 Hit 176 Spell Range 10 DEX 130
#3722 Flee (95%) Hit (100%) Sight Range 12 LUK 9
Pet Availability

None

Mode

Can Move, Aggressive, Can Attack, Cast Sensor, Change Target Melee/Chase

Skills
  • Combo Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Dark Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Fire Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Guided Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 15% chance
  • Power Up Lv 5, Any - Rude Attacked @ Self, 0s Cast Time, 5s delay, 100% chance
  • Stun Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • High Jump Lv 5, Attacking/Chase - Hit by Cold Bolt, Storm Gust, Double Strafe, Sharpshooting @ Random Target, 0.5s Cast Time, 5s delay, 80% chance, uninterruptable
  • Body Relocation Lv 1, Any - Rude Attacked @ Random Target, 0s Cast Time, 5s delay, 100% chance
Drops
  • Spawn 100%
  • Reptile Tongue 90%
  • Green Herb 15%
  • Spark of Muspelheim 7.5%
  • Rough Elunium 6%
  • Nerium 3%
  • Morrigane's Belt 0.24%
  • Thara Frog Card 0.05%
Location

Muspelheim, Dead Branches

Strategy

None

Note

Will use high jump (Leap) when hit by main wizard and archer skills, which may cause it to jump past ledges, etc.


Ember Lizard

Ember Lizard HP 12,300 ATK 410~710 MATK 304~500 Level 52
EmberLizard.gif
Def 10 MDef 27 Race Dragon STR 1
Exp 19,800 Job Exp 17,220 Element Earth 1 AGI 23
MVP Exp None ASPD 0.65 hits/s Size Medium VIT 30
Speed 200 Stunlock Delay 0.504s Attack Range 1 INT 100
Flee 75 Hit 134 Spell Range 10 DEX 82
#3724 Flee (95%) Hit (100%) Sight Range 12 LUK 2
Pet Availability

Can be tamed with a Muspel Herb.

Mode

Can Move, Idle, Assist, Cast Sensor, Change Chase, Change Target Melee

Skills
  • Fire Ball Lv 23, Chase - Hit by Double Strafe, Sharpshooting, Cold Bolt, Storm Gust, Cart Termination @ Random Target, 0s Cast Time, 1s delay, 80% chance
  • Fire Ball Lv 13, Chase - Always @ Random Target, 0.5s Cast Time, 5s delay, 20% chance
  • Fire Breath Lv 2, Attacking/Chase - Always @ Random Target, 1.5s Cast Time, 5s delay, 20% chance
  • Earth Attack Lv 2, Attacking/Chase - Always @ Random Target, 0\s Cast Time, 5s delay, 20% chance
  • Teleport, Any - Rude Attacked @ self, 0s Cast Time, 5s delay, 100% chance
  • Wide Bleeding, Any - Rude Attacked @ self, 0s Cast Time, 5s delay, 100% chance
Drops
  • Frill 100%
  • Lizard Tail 75%
  • Scoporia 12%
  • Level 5 Fire Ball 9%
  • Spark of Muspelheim 9%
  • Muspel Herb 0.75%
  • Burning Bow 0.30%
  • Gentleman's Staff 0.30%
  • Old Card Album 0.05%
Location

Muspelheim, Dead Branches

Strategy

None

Note
  • Will attack with fire ball rapidly when hit by cold bolt, stormgust, double strafe, sharpshooting and cart termination.


Muspelite Aranea

Muspelite Aranea HP 128,904 ATK 1020~2210 MATK 12~14 Level 70
MuspeliteAranea.gif
Def 21 MDef 37 Race Insect STR 100
Exp 232,025 Job Exp 193,355 Element Earth 1 AGI 22
MVP Exp None ASPD 0.625 hits/s Size Medium VIT 21
Speed 150 Stunlock Delay 0.400s Attack Range 2 INT 10
Flee 92 Hit 170 Spell Range 10 DEX 100
#3729 Flee (95%) Hit (100%) Sight Range 12 LUK 44
Pet Availability

None

Mode

Can Move/Attack, Aggressive, Boss, Cast Sensor, Detector, Change Target/Chase, Change Target Melee/Chase

Skills
  • Spiral Pierce Lv 5, Attack - Always @ Random Target, 2s Cast Time, 5s delay, 10% chance
  • Stone Curse Lv 10, Attack - Always @ Target, 1s Cast Time, 10s delay, 10% chance
  • Critical Wounds Lv 3, Attacking/Chase - Always @ Random Target, 1s Cast Time, 5s delay, 10% chance
  • Critical Wounds Lv 3, Attacking/Chase - Always @ Random Target, 1s Cast Time, 5s delay, 10% chance
  • Fire Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 20% chance
  • Earth Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 20% chance
  • Parrying Lv 5, Attacking/Chase - Cast Targeted @ Self, 0s Cast Time, 5s delay, 100% chance
  • Endure Lv 10, Any - Long Range Attacked or hit by Cold/Fire Bolt, or Storm Gust/Meteor Storm @ Self, 0s Cast Time, 25s delay, 100% chance
  • Wide Stone Lv 5, Attacking/Chase - Always @ Self, 4s Cast Time, 20s delay, 10% chance, interruptable
  • Trample Lv 3, Attack/Chase - Has ankle snare status @ Self, 0s Cast Time, 3s delay, 100% chance
  • Wide Stone Lv 5, Attacking/Chase - Has Spiderweb Status On @ Self, 1s Cast Time, 10s delay, 50% chance
  • Teleport Lv 1, Any - Rude Attacked @ Self, 0s Cast Time, 3s delay, 100% chance
  • Wide Stone Lv 5, Any - Rude Attacked @ Self, 1s Cast Time, 10s delay, 100% chance
Drops
  • Spark of Muspelheim 100%
  • Spark of Muspelheim 100%
  • Spark of Muspelheim 100%
  • Big Magic Defense Potion 100%
  • Topaz 90%
  • Cyclone [2] 15%
  • Ring of Earth 6%
  • Ahlspiess 6%
  • Muspelite Aranea Card 0.05%
Location

Muspelheim Field, Surtur's Palace, Dead Branches

Strategy

None

Note
  • Its Wide Stone covers the entire screen, but its interruptable 4 second cast time makes it easy to counter.
  • Counters ankle snare with trample, which destroys the trap instantly.
  • Will cast parrying when it is targeted by a single-target skill with a cast time, such as fire bolt, bowling bash, asura strike, etc.


Muspelite Tree

Muspelite Tree HP 142,600 ATK 1203~2019 MATK 609~1050 Level 72
MuspeliteTree.gif
Def 10 MDef 49 Race Plant STR 22
Exp 285,200 Job Exp 213,900 Element Fire 4 AGI 2
MVP Exp None ASPD 0.651 hits/s Size Large VIT 42
Speed 175 Stunlock Delay 0.29s Attack Range 1 INT 150
Flee 74 Hit 172 Spell Range 10 DEX 100
#3730 Flee (95%) Hit (100%) Sight Range 12 LUK 12
Pet Availability

None

Mode

Can Move, Aggressive, Can Attack, Cast Sensor, Detector, Boss, Change Chase, Change Target Chase

Skills
  • Palm Strike Lv 1, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 10% chance
  • Earth Drive Lv 5, Attacking - Always @ Self 1s Cast Time, 15s delay, 10% chance
  • Earth Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 20% chance
  • Wide Silence Lv 2, Attacking/Chase - Between 100~75% HP @ Self, 1s Cast Time, 20s delay, 10% chance
  • Wide Silence Lv 5, Attacking/Chase - Below 75% HP @ Self, 1s Cast Time, 20s delay, 10% chance
  • Heaven's Drive Lv 5, Attacking/Chase - Between 100~75% HP @ Random Target, 1s Cast Time, 5s delay, 20% chance
  • Heaven's Drive Lv 10, Attacking/Chase - Below 75% HP @ Random Target, 1s Cast Time, 5s delay, 20% chance
  • Wide Stun Lv 5, Any - Rude Attacked @ Self, 1s Cast Time, 10s delay, 100% chance
  • Wide Stun Lv 5, Any - Has Spiderweb Status @ Self, 1s Cast Time, 10s delay, 50% chance
  • Trample Lv 3, Attack/Chase - Has ankle snare status @ Self, 0s Cast Time, 3s delay, 100% chance
  • Teleport Lv 1, Any - Rude Attacked @ Self, 0s Cast Time, 3s delay, 100% chance
Drops
  • Spark of Muspelheim 100%
  • Spark of Muspelheim 100%
  • Spark of Muspelheim 100%
  • Elder Branch 75%
  • Bloody Branch 18%
  • Magma Fist [3] 9%
  • Ring of Fire 6%
  • Muspelite Tree 0.05%
Location

Muspelheim Fields, Surtur's Palace, Dead Branches

Strategy

None

Note
  • As its HP goes down, it will use higher levels of Wide Silence and Heaven's Drive.
  • Uses Trample to instantly destroy ankle snares it hits
  • Wide Stuns when rude attacked, or trapped in spiderwebs
  • Earth Drive is an earth property skill and may decrease targets' physical defense and ASPD by 25% for 15 seconds.