Template:Skill Info
From HeRO Wiki
{{PAGENAME}} | |
---|---|
Type: | {{{type}}} Skill |
Levels: | {{{levels}}} |
SP Cost: | {{{spcost}}} |
HP Cost: | {{{hpcost}}} |
Cast Time: | {{{time}}} |
Cast Delay: | {{{delay}}} |
Duration: | {{{duration}}} |
Target: | {{{target}}} |
Range: | {{{range}}} cells |
Range: | {{{range_x}}} cells |
Knock Back: | {{{knock}}} cells |
Area of Effect: | {{{area}}} |
Property: | [[{{{element}}}]] |
Status: | {{{status}}} |
Catalyst: | {{{catalyst}}} |
Item: | {{{item}}} |
Ammunition: | {{{ammo}}} |
Weapon: | {{{weapon}}} |
Prerequisites | |
{{{prereqs}}} |
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.
Usage
{{Skill Info |class= |class2= |class3= |type= |levels= |prereqs= |quest= |spcost= |hpcost= |time= |delay= |duration= |target= |range= |range_x= |area= |knock= |element= |status= |catalyst= |item= |ammo= |weapon= |weapon2= |weapon3= }}
Remember to erase the empty fields.
Mandatory Fields
Field | Description |
---|---|
class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). |
type | Main type of the skill. Values should be "Active", "Passive", "Offensive", "Supportive" or a mix of when appropriate |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" |
prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 |
quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. |
Field | Description |
class2 | Use in case of cross class skills. |
class3 | Use in case of cross class skills. |
spcost | SP Cost required to initiate the skill. |
hpcost | HP Cost required to initiate the skill. |
time | Cast Time ("5 seconds", etc), only if any. |
delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. |
duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). |
target | Target (Self, party, enemy, etc). |
range | Range (Melee, Magic, 3, 4, etc). |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. |
area | Area of Effect (3x3, 7x7, etc). |
knock | Knock Back push amount (2, 7, etc). |
element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). |
status | Status Effect the skill inflicts on the target. |
catalyst | Item the skill consumes upon casting. |
item | Specific item that must be present in the inventory, or equipped, prior to use the skill. |
ammo | Ammunition the skill uses upon execution. |
weapon | Weapon that must be equipped in order for the skill to execute. |
weapon2 | For skills with multiple allowable weapons. |
weapon3 | For skills with multiple allowable weapons. |