ToH Item Trial
Contents
NPC Data
Locations
Item Lists
Black Armor | Fancy Robe | Magic Necklace | Moon Jewel | Smelly Cheese |
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Monster Data
ToH Baphomet
ToH Baphomet | HP | 5680 | ATK | 322~554 | MATK | 65~104 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 25 | MDef | 15 | Race | Demon | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Dark 3 | AGI | 50 | |
MVP Exp | 0 | ASPD | 0.479atk/s | Size | Large | VIT | 30 | |
Speed | 100 | Stunlock Delay | 0.276s | Attack Range | 1 | INT | 40 | |
Flee | 110 | Hit | 210 | Spell Range | 13 | DEX | 150 | |
#2601 | Flee (95%) | 285 | Hit (100%) | 130 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
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Drops |
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MVP Drops |
None. | |||||||
Strategy |
Probably the easiest monster to deal with in this map, therefore this monster should not be a problem. ToH Baphomet should one of the player's main priority to hunt if Goat Cheese is needed as Goat Milk drops at a high chance. | |||||||
Note |
Oddly enough, ToH Baphomet has an entry of Dark Soul Strike made to be casted after it uses Body Relocation, a skill which it does not even have. Due to this, that entry of Dark Soul Strike will never function. This is theorized to be a remnant of a previous ToH Baphomet version or a remnant of the original Baphomet itself left on this version of ToH Baphomet due to an oversight by the developer. |
ToH Thanatos
ToH Thanatos | HP | 5426 | ATK | 381~548 | MATK | 65~104 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 20 | MDef | 20 | Race | Demon | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Ghost 3 | AGI | 30 | |
MVP Exp | 0 | ASPD | 0.812atk/s | Size | Medium | VIT | 50 | |
Speed | 130 | Stunlock Delay | 0.254s | Attack Range | 1 | INT | 70 | |
Flee | 90 | Hit | 200 | Spell Range | 13 | DEX | 140 | |
#1708 | Flee (95%) | 275 | Hit (100%) | 110 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
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Drops |
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MVP Drops |
None. | |||||||
Strategy |
Due to its Ghost 3 property, it is highly crucial to bring a ghost elemental weapon or ghost elemental ammunition if players were to hunt ToH Thanatos. Caution is advised as ToH Thanatos has the ability to stun if fought in melee range. | |||||||
Note |
None. |
ToH Ifrit
ToH Ifrit | HP | 5700 | ATK | 205~340 | MATK | 234~414 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 27 | MDef | 13 | Race | Formless | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Fire 3 | AGI | 60 | |
MVP Exp | 0 | ASPD | 1.678atk/s | Size | Large | VIT | 25 | |
Speed | 130 | Stunlock Delay | 0.26s | Attack Range | 1 | INT | 90 | |
Flee | 120 | Hit | 200 | Spell Range | 13 | DEX | 140 | |
#2603 | Flee (95%) | 275 | Hit (100%) | 140 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Its high INT along with strong magic attacks are things to watch out for. Meteor Storm can be easily avoided if ToH Ifrit is killed while being kited but beware of its capability to induce Stun. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
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Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
None. | |||||||
Note |
None. |
ToH Garm
ToH Garm | HP | 4970 | ATK | 290~550 | MATK | 146~234 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 25 | MDef | 15 | Race | Beast/Brute | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Water 3 | AGI | 50 | |
MVP Exp | 0 | ASPD | 1.092atk/s | Size | Large | VIT | 40 | |
Speed | 200 | Stunlock Delay | 0.236s | Attack Range | 1 | INT | 65 | |
Flee | 110 | Hit | 150 | Spell Range | 13 | DEX | 90 | |
#2604 | Flee (95%) | 225 | Hit (100%) | 130 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
If possible, this should be killed as fast as possible with a Wind elemental weapon or ammunition to avoid Freeze mayhem should the player not bring Freeze immunity. | |||||||
Note |
None. |
ToH Bacsojin
ToH Bacsojin | HP | 4532 | ATK | 286~612 | MATK | 296~500 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 15 | MDef | 25 | Race | Demi-Human | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Wind 3 | AGI | 20 | |
MVP Exp | 0 | ASPD | 0.651atk/s | Size | Small | VIT | 40 | |
Speed | 150 | Stunlock Delay | 0.28s | Attack Range | 1 | INT | 100 | |
Flee | 80 | Hit | 110 | Spell Range | 13 | DEX | 40 | |
#2605 | Flee (95%) | 185 | Hit (100%) | 100 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
It is generally best to maintain a good distance when killing it if the killing method is via long-range physical attacks such as Falcon Assault, Double Strafing and Spiral Spear to avoid being silenced. Alternatively, players can bring Green Potions or silence immunity to get handle silence. If ToH Bacsojin is near other targets, consider killing it first as it has the capability to heal ally monsters for more than 2,000HP with its high INT and maxed Heal level. | |||||||
Note |
None. |
ToH Tao Gunka
ToH Toa Gunka | HP | 4930 | ATK | 345~577 | MATK | 11~14 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 0 | MDef | 40 | Race | Demon | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Neutral 3 | AGI | 20 | |
MVP Exp | 0 | ASPD | 1.238atk/s | Size | Small | VIT | 78 | |
Speed | 150 | Stunlock Delay | 0.144s | Attack Range | 1 | INT | 10 | |
Flee | 80 | Hit | 160 | Spell Range | 13 | DEX | 100 | |
#2606 | Flee (95%) | 235 | Hit (100%) | 100 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
Magic users might have trouble dealing with this as Anti Magic may have 100% uptime due to lasting 30 seconds and is refreshed every 10 seconds at 10% chance, on top of its already high MDef. It is advised to bring Staff of Piercing or Necromancer-carded weapon to deal with its high MDef, while keeping this away from nearby ToH Bacsojins to avoid them from healing this mob. | |||||||
Note |
None. |
ToH Drake
ToH Drake | HP | 5766 | ATK | 280~510 | MATK | 99~150 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 18 | MDef | 22 | Race | Undead | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Undead 3 | AGI | 20 | |
MVP Exp | 0 | ASPD | 1.064atk/s | Size | Medium | VIT | 40 | |
Speed | 400 | Stunlock Delay | 0.26s | Attack Range | 1 | INT | 50 | |
Flee | 110 | Hit | 180 | Spell Range | 13 | DEX | 120 | |
#2607 | Flee (95%) | 255 | Hit (100%) | 130 | Sight Range | 15 | LUK | 1 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
If it's being killed from afar, then it's best to find a way to kill it as fast as possible as its uninterruptible Water Ball level 3 can be a menacing force even with 50 Int on dry land! | |||||||
Note |
None. |
ToH Turtle General
ToH Turtle General | HP | 5007 | ATK | 343~547 | MATK | 11~14 | Level | 60 |
---|---|---|---|---|---|---|---|---|
Def | 40 | MDef | 0 | Race | Brute | STR | 1 | |
Exp | 500 | Job Exp | 500 | Element | Earth 3 | AGI | 10 | |
MVP Exp | 0 | ASPD | 0.526atk/s | Size | Medium | VIT | 60 | |
Speed | 150 | Stunlock Delay | 0.5s | Attack Range | 1 | INT | 10 | |
Flee | 70 | Hit | 180 | Spell Range | 13 | DEX | 120 | |
#2608 | Flee (95%) | 255 | Hit (100%) | 90 | Sight Range | 15 | LUK | 100 |
Pet Availability |
Not available. | |||||||
Mode |
Can Attack, Can Move, Passive, Cast Sensor. | |||||||
Skills |
| |||||||
Drops |
| |||||||
MVP Drops |
None. | |||||||
Strategy |
Physical attackers are advised to deal normal auto-attacks to ToH Turtle General a few times before spamming skills to undo its Mirror Image, as any physical attacks will miss when Mirror Image is up. | |||||||
Note |
None. |
Other Tips
- This trial should only be taken by players who are able to quickly dispatch monsters of various elemental property with up to about 6,000HP.
- Consider bringing a Joker-carded accessory or using Steal to maximize farming potential.
- It is generally best to be able to determine multiple key targets before starting to have an overall better farming proficiency.
- Bring as much SP recovery items as possible as players are to expect farming obstruction due to lack of SP throughout the 20 minute long trial.