Octopus Cave
An octopus has been harassing someone in Malangdo Dungeon! Enter its lair and teach it a lesson!
Octopus Cave | |
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Requirements | |
Base Level: |
70+ |
Party: |
Yes (2+) |
Rewards | |
Quest Rewards: |
Giant Octopus Battle |
Other Details | |
Quest Cooldown: |
2 Hours |
Contents
Entering the Octopus Cave
To enter the Octopus Cave, you must talk to the Starfish in Malangdo Dungeon, which is located just outside the octopus cave (mal_dun01 151, 235). Ask it to open the gate in order to reserve the instance.
You must have a party of two or more people on the map, and all members must be over Lv 70, otherwise the instance will not be reserved.
If you've met all the requirements, the instance will be reserved, and a small instance information window will pop up, serving as confirmation that you can now enter. You can hide this window by pressing alt+b.
Talk to the cave entrance near the starfish and enter the instance.
Octopus Cave Raid
Once you enter the Octopus Cave, you will find yourself in a small hub area with four exits in the corners. You must enter each and defeat the octopus leg at the end of it.
After defeating all four octopus legs, you will be warped back to the hub area, where the entrance to the Giant Octopus' Lair is now accessible just a short walk north. Before entering, it's recommended to buff up.
Octopus Fight Info
The Octopus Fight is rather straightforward. The objective is to defeat the boss in order for it to drop various useful items like any normal boss monster.
Additionally, every 10 seconds starting from the defeat of the four octopus legs, there is a 50% chance that either 5 Small Octopus or 1 Small Octopus Leg will spawn. These will continue to spawn only if there are less than 10 of these mobs in the lair.
Once the Giant Octopus is defeated, a warp will appear on the south end of the lair, leading back to Malangdo Dungeon. The person that reserved the instance cannot reserve it again or re-enter the cave until 2 hours have passed since it was initially reserved. Other characters in or outside the account may still reserve the instance or enter the cave, however.
Mob Info
Small Octopus
Small Octopus | HP | 8,020 | ATK | 376~559 | MATK | 120~177 | Level | 59 |
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Def | 7 | MDef | 12 | Race | Fish | STR | 10 | |
Exp | 15,260 (1.9 exp/hp) | Job Exp | 13950 (1.74 exp/hp) | Element | Water 2 | AGI | 31 | |
MVP Exp | 0 | ASPD | 0.58 atk/sec | Size | Small | VIT | 29 | |
Speed | 300 | Stunlock Delay | 500 | Attack Range | 1 | INT | 56 | |
Flee | Hit | Spell Range | 10 | DEX | 62 | |||
#2192 | Flee (95%) | 196 | Hit (100%) | 110 | Sight Range | 12 | LUK | 4 |
Mode |
Can Move ,Aggressive, Cast Sensor (Chase/Idle), Can Attack, Change Target (Attack/Chase) | |||||||
Skills |
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Drops |
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Strategy |
By itself it is not much of a threat, but in numbers they can overwhelm low leveled or undergeared characters. |
Pot Dofle
Pot Dofle | HP | 16,000 | ATK | 400~650 | MATK | 229~374 | Level | 64 |
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Def | 60 | MDef | 45 | Race | Fish | STR | 40 | |
Exp | 24,000 (1.5 exp/hp) | Job Exp | 20,000 (1.25 exp/hp) | Element | Water 1 | AGI | 20 | |
MVP Exp | 0 | ASPD | 0.51 atk/sec | Size | Small | VIT | 75 | |
Speed | 175 | Stunlock Delay | 432 | Attack Range | 1 | INT | 85 | |
Flee | Hit | Spell Range | 10 | DEX | 50 | |||
#2203 | Flee (95%) | 189 | Hit (100%) | 104 | Sight Range | 16 | LUK | 10 |
Mode |
Can Move, Assist, Cast Sensor (Idle), Can Attack, Change Chase, Change Target (Attack/Chase) | |||||||
Skills |
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Drops |
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Strategy |
While gears and items that ignore defense or magic defense are helpful to take this octopus down, they are generally not threatening or numerous enough to warrant gearing up specifically for them. |
Marse
Marse | HP | 5034 | ATK | 211~252 | MATK | 6~6 | Level | 31 |
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Def | 0 | MDef | 5 | Race | Fish | STR | 1 | |
Exp | 2930 (0.58 exp/hp) | Job Exp | 1850 (0.37 exp/hp) | Element | Water 2 | AGI | 31 | |
MVP Exp | 0 | ASPD | 0.37 atk/sec | Size | Small | VIT | 25 | |
Speed | 300 | Stunlock Delay | 528 | Attack Range | 1 | INT | 5 | |
Flee | 62 | Hit | 62 | Spell Range | 10 | DEX | 52 | |
#1144 | Flee (95%) | 137 | Hit (100%) | 82 | Sight Range | 12 | LUK | 30 |
Mode |
Can move, Cast sensor, Can attack | |||||||
Skills |
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Drops |
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Strategy |
It is recommended to bring green pots or blind resistance if fighting as a low level or undergeared player, as it has a high chance to cause the blind status, which will lower your flee and hit. |
Octopus Leg
Octopus Leg | HP | 40,000 | ATK | 385~725 | MATK | 175~300 | Level | 58 |
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Def | 9 | MDef | 14 | Race | Fish | STR | 14 | |
Exp | 75,000 (1.88 exp/hp) | Job Exp | 750,000 (1.88 exp/hp) | Element | Water 2 | AGI | 30 | |
MVP Exp | 0 | ASPD | 0.56 atk/sec | Size | Small | VIT | 23 | |
Speed | 300 | Stunlock Delay | 360 | Attack Range | 1 | INT | 75 | |
Flee | Hit | Spell Range | 10 | DEX | 65 | |||
#2193 | Flee (95%) | 198 | Hit (100%) | 108 | Sight Range | 12 | LUK | 1 |
Mode |
Aggressive, Cast Sensor (Idle), Boss, Can Attack, Detector | |||||||
Skills |
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Drops |
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Strategy |
Blinding mist (Wall of Fog) protects targets in it from ranged attacks by reducing their damage significantly. Single target skills aimed at anything in the fog will also have a high chance to fail. It is recommended to use non-ranged physical or magic area skills if having trouble fighting this tentacle while it's protected by fog. |
Giant Octopus
Giant Octopus | HP | 425,000 | ATK | 1025~1980 | MATK | 374~232 | Level | 72 |
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Def | 12 | MDef | 16 | Race | Fish | STR | 21 | |
Exp | 815,000 (1.92 exp/hp) | Job Exp | 632,500 (1.49 exp/hp) | Element | Water 2 | AGI | 34 | |
MVP Exp | 250,000 | ASPD | 0.49 atk/sec | Size | Large | VIT | 18 | |
Speed | 300 | Stunlock Delay | 360 | Attack Range | 1 | INT | 85 | |
Flee | Hit | Spell Range | 12 | DEX | 63 | |||
#2194 | Flee (95%) | 210 | Hit (100%) | 126 | Sight Range | 16 | LUK | 8 |
Mode |
Can Move, Aggressive, Cast Sensor (Chase/Idle), Boss, Can Attack, Detector, Change Chase, Change Target (Attack/Chase) | |||||||
Skills |
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Drops |
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Strategy |
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