Apr 09 2022 Changelog
Contents
Gunslinger and Whitesmith class customization are set for updates.
Please see the following threads for details:
3 free resets will be provided for free in Prontera to Blacksmith/Whitesmith and Gunslinger.
Please note: we reserve the right to reverse or adjust any skill customizations in hero. If a skill is changed such that it's nerfed in heRO, but still relatively buffed compare to vanilla RO, skill reset/item refund/item decard are not always provided.
Other Class Updates/Balances
Thief Class:
- Steal is completely randomized again: the order of items on a monster no longer factors into which items you will steal
Alchemist Class
- Twilight Alchemy 3 creates 50 alcohol instead of 100 alcohol. Its item requirement is modified to check for 50 alcohol instead of 100 as well. This should address the problem where Twilight Alchemy 3 provide too much alcohol.
- Lif's flee is lowered by 20 when Lif uses Mental Change. This should maintain the offensive power for Lif that many players enjoy, without Lif being too tanky via being a dodge tank due to the massive agi increase in heRO
Super Novice:
- Both versions of the Super Novice chant is now supported
Code: Dear angel, can you hear my voice? / Guardian Angel, can you hear my voice? ^^; I am NAME SuperNovice~ / My name is NAME, and I'm a Super Novice~ Help me out~ Please~ T_T / Please help me T.T
Other Balance Changes
Movement speed is capped at the value of 50 for both players and monsters
This is meant as a PvM balance due to an upcoming monster skill change (see below)
For reference:
- Normal player moves at speed 150
- Agi Up lowers this value by 25
- Speed Potion lowers this value by 50
- Frenzy lowers this value by 25
- Bio3/Bio4 MVP moves at speed 100 when they are not buffed
Other Item Changes
- Rosebud Lif card now grants immunity to both Poison and Deadly Poison status.
Monster Changes
Monster Skill Update
NPC AGIUP is revamped.
- Old effect: flee rate is doubled and movement speed increases by 50 for 6 seconds per level
- New effect: movement speed increases by 100 (with a cap to movement speed 50) for 3 seconds per level.
- New effect: can be dispelled by Slow Grace
- Reason: double flee in PVM effectively makes certain monsters impossible to hit, or they can only be killed by Sniper. This unfairly forces all players to use flee ignoring skills only, which greatly limits the amount of classes that can serve as damage dealers. This change allows a lot of melee classes to have a chance at high end monsters/MVPs again. The burst of speed provided by this skill allows monsters to catch up to players to reduce the reliance on kiting or ranged attacks, encouraging melee combat (the movement speed doesn't matter if you are already tanking it and engaged with it). We hope that this will slightly close the gap in performance between most melee classes with the ranged classes.
NPC Attribute Change is revamped
- Old effect: if a monster uses level 1 version of a skill that changes its element, it will take on a random elemental level (level 1 to level 4)
- New effect: if a monster uses level 1 version of a skill that changes its element, it will take on level 1 of that element instead of being random.
Note: There is no change to level 2 to 4 as they already changed to the corresponding elemental level. This should remove randomize and allow players to plan their proper strategies around it
New Monster Skills
- Wide Poison
- Wide Lex Aeterna
- Wide Deadly Poison
- Wide Web
- Wide Analysis
- Wide Enervation
- Wide Gloomy Day
- Wide Ignorance
- Wide Laziness
- Wide Unlucky
- Wide Weakness
As the name implies, AoE versions of these status effects may now be used by monsters in the future. Currently, no regular monsters use these skills, but do not be surprised when these skills are added retroactively to existing monsters. Likewise, these skills may become available via items in the future.
This is heRO's first time in creating custom skills, so we focused on "easy" skills that are straightforward and is just a status swap of some existing skills. Hopefully we can implement other type of skills in the future to introduce new things into the game.
Existing Monster Changes
The following monsters' skills are changed as a result of NPC_AGIUP change. Their level of NPC_AGIUP cast is lowered from their original level to 1 (3 seconds long of a huge movement speed up):
- Cecil Damon
- Deviruchiring
- Eremes Guile
- Fulbuk
- Thanatos Desperos
All MVPs with NPC_AGIUP is lowered from their original level to 2 (6 seconds long of a huge movement speed up)
The following monsters have their skills modified as a result of Gunslinger skill change:
- Nidhoggur's Shadow: Desperado lv 5 => lv 4
- Trentini: Piercing Shot lv 5 => lv 4
- Hollow Poring: Desperado lv 8 => lv 7, Spread Attack lv 8 => lv 7
- Big Ben: Desperado lv 7 => lv 6, Tracking lv 9 => lv 8, Gatling Fever lv 10 => lv 8
- Jora: Desperado lv 10 => lv 9, Rapid Shower lv 10 => lv 9 (no change to other skills)
- Lutia Outlaw: Desperado lv 5 => lv 4, Ground Drift lv 10 => lv 5, Spread Attack lv 6 => lv 4
Note: By virtue of having no changes, Whispers of Surtur got a buff and is stronger since its Gunslinger skills are buffed.
- Sea Tiger no longer drops Opened Coconut
- Galapago drops Opened Coconut at 30% down from 100%
Qualify of Life Improvements
- All songs have buff icons, except for Poem of Bragi, Loki's Veil, Mr Kim a Rich Man and Into the Abyss (technical limitation; we'll try again next update cycle)
- Gunslinger buffs also have new buff icons
- Elemental resist potions now have buff icons
- Warper unlock is now account wide. Once a warp is unlocked once, it will be available across all characters in the account, including future characters.
Note: this warper change is retroactive, but for this to apply to existing characters, there is a bit of work. You have to talk to the warper and see the town list and then see the dungeon list with the character who has the most unlocks available on your account. Every time you do this, the NPC will recognize your existing unlocks and apply it for every other character. If this is not working, please contact GM-Ayu.
Bugfixes
- Skills that use Spirit Spheres will properly fail if the Monk lost the required number of Spirit Spheres by the end of its cast time
- Fixed a specific interaction where Eddga card nullifies Concentration for Lord Knights
- Plagiarism NPC no longer sells Thief/Rogue skills to fix a bug
- Opened Coconut is sold by the Brasilis NPC again
- Margaretha Solin card is added to OCA and DCA (we didn't realize this card is not in the official OCA list; it is fully intended for this card to be in OCA and DCA)
- Auger Driver is now displayed properly when it is unidentified
- Auger Driver properly has 2 slots now
- Randel card has its card suffix corrected
- Alberta NPC gear shop sells Monocle[0] (it was removed from Prontera shop to make space in an older update)
- Alberta NPC gear shop sells Sunglasses[0] (it was removed from Prontera shop to make space in an older update)
- Tasty White Ration is swapped to Oriental Pastry: so that magic buff food has the same duration as its physical counterpart. There was no reason for magic users to have a shorter buff duration on its consumable. You can now consume Tasty White Rations and it'll automatically convert them into Oriental Pastries.