Class Mechanic Changes

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Below are all changes directly to the class skills. Note that heRO also has a lot of custom gears that may interact with skills in different ways, but changes here apply to all players regardless of their gear choices.

To read up on heRO's philosophy, Click Here

To read up on Alchemist Update that's not yet added to the tables below, you can read about it Here

There are a lot of recent changes in Oct that's not yet documented. You can read about it here: Oct 9 2023 Changelog

General Mechanics Change

  • Regeneration speed is doubled for players (so that you will regen your HP/SP faster)
  • Wedding clothing does not reduce movement speed.

Movement Speed

  • Movement speed is capped at the value of 50 for both players and monsters

For reference:

  • Normal player moves at speed 150
  • Increase Agi lowers this value by 25
  • Speed Potion lowers this value by 50
  • Frenzy lowers this value by 25
  • Bio3/Bio4 MVP moves at speed 100 if they are not buffed

Racial Resistances

  • The maximum resistace to race, sub-race, size, boss and/or non-boss is 85%

Damage Reflect

  • Reflecting damage triggers recalculation of stats.
  • Reflect damage will work on boss monsters ONLY if damage to the player (or reflected damage) doesn't kill said player (if damage is less or equal to max HP).

WOE and Battlegrounds

  • Team members in BG count as party members and guild members at the same time.
  • Player sizes are all medium on WoE and BG maps
  • Consumables and skill catalysts are not consumed in WoE (but you still need enough items to cast the skill)

Forged Equipment Changes

  • Damage boosted from star crumbs in forged weapons increases from 5 dmg (not atk) to 30 dmg
  • 3 star crumbs boosted from 40 flat damage (25 higher than normal 3 star crumbs) to 200 dmg, which is 140 higher than 3 star crumbs under the new change
  • Weapons from a ranked forger has 100 bonus damage instead of 10 bonus damage

Status Changes

These are 3rd class status effects which Pre-renewal players may not be familiar with.

Status  Details

Burning

  • Deals fixed (1000 + 3% of MaxHP) damage every 3 seconds. Damage can not be reduced.
  • Reduce 25% MDEF
  • Burning Status now has a minimum duration of 3 seconds instead of 10 seconds.
  • Duration is reduced by AGI, and slightly reduced by LUK
  • Boss monsters are immune to Burning
  • Burning damage is not considered as damage from player (counts as Kill Steal), and as such will reduce the experience given from the monster.
  • If the last hit on a monster is from burning damage, it will not count towards a quest kill count.

Deep Sleep

  • Chat is disabled
  • 2% of maximum HP/SP is recovered each second
  • Damage from the next attack is amplified by 1.5x
  • Duration is reduced by Base Level and INT
  • Deep Sleep now has a minimum duration of 3 seconds instead of 5 seconds.

Frost

  • Reduce movement speed by 30%
  • Reduce attack speed by 30%
  • Reduce Hard Def by 30% (10% on monsters)
  • Duration is reduced by VIT and DEX
  • Frost now has a minimum duration of 3 seconds instead of 6 seconds.

Marsh of Abyss

  • Remove speed boosting skill effects and items
  • Reduce movement speed by 10 to 50%
  • Decrease AGI, DEX and FLEE
  • Marsh of Abyss now has a minimum duration of 3 seconds instead of 5 seconds.

Stasis

  • Similar to silence where it seals usage of certain skills
  • Duration is reduced by VIT and DEX
  • Stasis now has a minimum duration of 3 seconds instead of 5 seconds.

Note: this is not a custom change for heRO but this is a very common game mechanics question- Identical autospell of the same skill and the same level do not stack. Only the highest percent is applied. For example, 2 Injustice Card in the same weapon will do nothing. The 5% chance to autocast Sonic Blow will not add to form 10%. In fact, the 2nd card is completely wasted.

Swordsman Class

Skill Changes  Details

Sword Mastery

  • Scaling changed from 4*skill level to 10*skill level damage when using daggers and 1h swords

Two-Handed Sword Mastery

  • Scaling changed from 4*skill level to 15*skill level damage when using 2h swords

Knight Class

Skill Changes  Details

Spear Mastery

  • Original Scaling: (4 + 1 if mounted)*skill lvl damage when using any spears
  • New Scaling: (10 + 2 if mounted)*skill lvl damage when using 1h spears
  • New Scaling: (15 + 3 if mounted)*skill lvl dmg when using 2h spears

Pierce

  • Original Scaling: 100+(10*skill lvl) damage with a (5*skill lvl) bonus to HIT
  • New Scaling: 100+(20*skill lvl) damage with a (10*skill lvl) bonus to HIT

Brandish Spear

  • Adds a new (5*skill lvl) bonus to HIT
  • No longer lowers defense during casting

Spear Stab

  • Adds a new (5*skill lvl) bonus to HIT

Charge Attack

  • No longer has a damage cap based on distance

Crusader Class

Skill Changes  Details

Spear Mastery

  • Original Scaling: (4 + 1 if mounted)*skill lvl damage when using any spears
  • New Scaling: (10 + 2 if mounted)*skill lvl damage when using 1h spears
  • New Scaling: (15 + 3 if mounted)*skill lvl dmg when using 2h spears

Demon Bane

  • Original Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level
  • New Scaling: 15 * skill level dmg on demons and undead

Divine Protection

  • Original Scaling: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)].
  • New Scaling: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+4.

Holy Cross

  • Skill scaling is doubled if using a 2 handed spear

Grand Cross

  • Original Scaling: 100+(40*skill lvl) damage; self-inflicted damage is (20% of current HP)+(100+(40*skill lvl))*(ATK+MATK)/2
  • New Scaling: 100+(50*skill lvl); self-inflicted damage is (20% of current HP)+(100+(50*skill lvl))*(ATK+MATK)/3
  • Always hits the target 3 times
  • Does not lower defense during cast

Spear Quicken

  • Can be used by both 1h spear and 2h spear
  • Passively increases the ASPD of 2h spear by 0.5% per skill lvl

Paladin Class

Skill Changes  Details

Sacrifice (Matyr's Reckoning)

  • Original Scaling: 100% + (10 * (skill level -1)) of sacrificed HP as damage
  • New Scaling: 100% + 10% per skill level of sacrificed HP as damage
  • Sacrifice lasts 10 attacks instead of 5 attacks

Shield Chain

  • Shield weight and shield refine contribution to damage are tripled.
  • Crusader Link also affects Shield Chain to double damage and make Shield Chain unmissable.

Archer Class

Skill Changes  Details

Arrow Crafting

  • Please see Arrow Crafting for the expanded list of possible arrow crafts

Hunter Class

Skill Changes  Details

Beast Bane

  • Original Scaling: 4 dmg * skill level on brute and insect; if hunter soul linked, then add your STR as dmg
  • New Scaling: 12 * skill level dmg on brute and insect; if hunter soul linked, then add double your STR as dmg; damage bonus capped by your base level

Blitz Beat

  • Original Scaling: ([DEX/10] + [INT/2] + 3*Steel Crow SkillLV + 40)*2) as damage
  • New Scaling: ([DEX/10] + [INT] + 3*Steel Crow SkillLV + 40)*2) + [INT] as damage

Sniper Class

Skill Changes  Details

Falken Assault

  • Inherits the damage changes from Blitz Beat

Bard Class

Skill Changes  Details

Assassin Cross of Sunset

  • Gunslinger weapon receives the ASPD boost from the song
  • Only bows are unaffected by the song

Dancer Class

  • Whip weapons have identical size modifiers as Musical Instruments, using size modifiers of 75/100/75 for small/medium/large targets respectively
Skill Changes  Details

Slow Grace

  • Can dispel NPC_AGIUP ability

Acolyte Class

Skill Changes  Details

Increase Agility

  • The skill no longer has a cast requirement of 15 HP

Demon Bane

  • Old Scaling: (3 + 0.04*(base level + 1)) dmg on demons and undead per skill level
  • New Scaling: 15 * skill level dmg on demons and undead

Priest Class

Skill Changes  Details

Mace Mastery

  • Old Scaling: 3*skill level dmg when using maces
  • New Scaling: 10*skill level dmg when using maces

Safeguard/Slow Poison

  • Slow Poison renamed to Safeguard with completely new effect
  • Negates the current HP/SP regen disabling effect of any current bleed/burning/toxic/deadly poison/blood sucking/cold status and allows HP/SP regeneration during those statuses

Gloria

  • Duration increased from 10/15/20/25/30 seconds to 30/60/90/120/150s seconds; After-cast delay decreased from 2s to 1s

Magnus Exorcismus

  • Damage in-between waves only takes 2s for Magnus Exorcismus to rearm and damage the enemy again, down from 3s

Monk Class

Skill Changes  Details

Arrow Crafting

  • Please see Arrow Crafting for the expanded list of possible arrow crafts

Champion Class

Skill Changes  Details

Arrow Crafting

  • Please see Arrow Crafting for the expanded list of possible arrow crafts

Thief Class

Skill Changes  Details

Steal

  • It is now possible to steal items in a monster's item slot 8, 9 and 10 (which is usually the card slot), which is utilized in heRO but not by official monsters.
  • Steal order is randomized: the order of the items listed in the database do not matter
  • Formula changed such that the difference of your dex vs the enemy's dex is doubled; dex is now more important to the success of Steal

Double Attack

  • Double Attack can trigger Critical Hits

Envenom

  • Damage increased by 25%
  • poison chance changed from (10+4*SkillLV)% to SkillLV*SkillLV % (such that max level envenom is base 100% poison)

Assassin Class

Dual wielding's ASPD penalty is lessened from 0.7*(BTBA1+BTBA2) to 0.6*(BTBA1+BTBA2), where BTBA1 is the BTBA (Base Time Between Attacks) of your first weapon and BTBA2 is the BTBA (Base Time Between Attacks) of your 2nd weapon

Skill Changes  Details

Katar Mastery

  • Original Scaling: 3*skill lvl damage when using katars
  • New Scaling: 15*skill lvl damage when using katars

Left Hand Mastery

  • Original Scaling: Damage on the left-hand weapon while dual wielding is (30+10*SkillLV)% of left hand weapon
  • New Scaling: Damage on the left-hand weapon while dual wielding is (75+5*SkillLV)% of left hand weapon
  • Passively increases overall damage of dual wielding by 2.5% per skill lvl, to a max of 12.5%

Right Hand Mastery

  • Original Scaling: Damage on the right-hand weapon while dual wielding is (30+10*SkillLV)% of right hand weapon
  • New Scaling: Damage on the right-hand weapon while dual wielding is (75+5*SkillLV)% of right hand weapon
  • Passively increases overall damage of dual wielding by 2.5% per skill lvl, to a max of 12.5%

Enchant Poison

  • Original Effect: lasts (15+15*skill lvl)s, has a (2.5 + 0.5*skill lvl) chance to poison (max 7.5% chance to poison)
  • New Effect: lasts (90*skill lvl)s, has a (2 + skill lvl) chance to poison (max 12% chance to poison)

Venom Dust

  • No longer requires Red Gemstone
  • Inflicts Deadly Poison instead of Poison

Sonic Blow

  • Has the effect of the old Sonic Acceleration built in to the skill

Critical Mastery (Sonic Acceleration)

  • Reworked for new effect: increase the damage of critical attacks by 10%

Poison React

  • old number of counters: 1/1/2/2/3/3/4/4/5/6
  • new number of counters: 2/4/6/8/10/12/14/16/18/20
  • old duration: 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 sec
  • new duration: 30s per level (5 min at max level)
  • old counter chance: always 50%
  • new counter chance: 45 + 5% per level
  • damage scaling: 30% bonus dmg per level => 40% bonus dmg per level

Venom Splasher

  • Old damage formula: 400 + 50 * skill level + 20 * level of poison react
  • New damage formula: 400 + 70 * skill level + (30 * skill level if using a dagger in any hand). With at least one dagger equipped, max damage is 1400% instead of 1100%
  • In other word: the poison react bonus is always present, with an additional damage bonus for using daggers
  • Affected by Enchant Deadly Poison's attack bonus (currently, it gets no benefit from EDP)
  • Explosion timer: always 3s
  • Re-arm cooldown: always 3s
  • No HP requirement on target: Venom Splasher can be used on any target

Assassin Cross Class

Skill Changes  Details

Soul Breaker

  • Original Scaling: physical damage portion is ATK * Skill lvl. Misc (int) damage portion is (Skill lvl * player's INT) * 5 + 500-1000.
  • New Scaling: physical damage portion is ATK * (Skill lvl + 1). Misc (int) damage portion is (Skill lvl * player's INT) * 10 + 1000-1500.

Create Deadly Poison

  • Skill is always successful, regardless of your stats

Meteor Assault

  • Has no cast time and no after-cast delay, similar to grimtooth
  • Can be used during Hiding (but not Cloaking)
  • Is now affected by Enchant Deadly Poison's attack bonus
  • Is now affected by damage % cards (from both weapons if dual wielding)
  • SP Cost: changed to always be 14 per skill level (down from max of 28)
  • Range increased from 5x5 to 7x7
  • Has bonus damage of (10% + 10% per skill level) if using a dagger in either hand (max of 550% instead of 440%)

Rogue Class

Not a direct change to Plagiarism, but heRO also has a NPC that can let Rogues copy skills for Plagiarism without the help of any players at the cost of a small fee. You can read about it here

Skill Changes  Details

Steal Coin

  • Dex and Luk's influence on success rate are doubled

Back Stab

  • Original Scaling: 300 + 40 * skill level, halved for bows (max 700)
  • New Scaling: 300 + 70 * skill level, halved for bows (max 1000)
  • Has a (5 + 2*SkillLV)% to stun

Raid

  • Original chance to inflict status: 10+3*SkillLV
  • New chance to inflict status: 10+5*SkillLV
  • Range increased from 3x3 to 5x5

Graffiti

  • Graffiti cannot be used on or near Land Protector to dispel Land Protector

Merchant Class

For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [1]

  • Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
Skill Changes  Details

Cart Revolution

  • The damage of Cart Revolution no longer depends on the weight of your cart: the damage always assume as if your cart is full

Identify

  • SP Cost: 10 => 1

Mammonite

  • SP Cost: 5 => 2
  • Mammonite can deal Critical damage

Pushcart

  • Speed penalty is less severe at earlier levels

Blacksmith Class

Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own

For details regarding the Merchant/Blacksmith class changes, please see the detailed forum thread: [2]

Skill Changes  Details

Maximize Power

  • Maximize Power is not removed upon death

Weapon Perfection

  • Change the duration from 10s/20s/30s/40s/50s to 30s/60s/90s/120s/150s

Repair Weapon

  • All repairs uses Steel, regardless of the Weapon Level of the broken weapon

Overthrust

  • Weapons have no break chances from Overthrust
  • Change the duration from 20s/40s/60s/80s/100s to 30s/60s/90s/120s/150s

Unfair Trick

  • New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level
  • New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill
  • Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level

Greed

  • SP Cost: 10 => 1

Ore Discovery

  • Iron Ore replaced by Iron; Iron's original chance is split to steel, rough elunium, rough oridecon, and the 4 lower tier elemental stones

Whitesmith Class

Skill Changes  Details

Cart Termination

  • SP Cost: 15 => 5
  • The damage of Cart Termination no longer depends on the weight of your cart: the damage always assume as if your cart is full

Maximum Overthrust

  • SP Cost: 15 => 5

Alchemist Class

Crafter's Guild to reduce the need of a party in order to brew, forge or cook on your own

Skill Changes  Details

Potion Pitcher

  • If you don't have regular red/orange/yellow/white/blue potions but you have their corresponding Light version of the Potion, Potion Pitcher will still work by pitching Light version of the Potion instead. The game will prioritize pitching "fat" potions before Light Potions. Light Potions do not affect the healing values of the skill at all.

Axe Mastery

  • Old Effect: 3 * skill lvl dmg when using any axes
  • New Effect: 10 * skill lvl dmg when using 1h axes and 15 * skill lvl dmg when using 2h axes

Demonstration

  • Now uses "Small Flammable Flask" as catalyst, which can be bought from NPC stores for 200z.
  • Skill ratio improved: 100 + 20 per skill level => 100 + 40 per skill level

Acid Terror

  • Now uses "Small Acidic Flask" as catalyst, which can be bought from NPC stores for 100z.
  • Skill ratio improved: 100 + 40 per skill level => 100 + 60 per skill level
  • Armor break ratio: 3:7:10:12:13 => 4:7:10:13:16%

Summon Marine Sphere

  • For every 15 points of max HP you possess, add 1 HP to your Marine Sphere for every level of Summon Marine Sphere mastered. (At max level of marine sphere, the sphere inherit a third of your max HP.)
  • When hit by the skill Cart Revolution, Marine Sphere will also attempt to detonate immediately
  • When hit by the skill hit by Fire Bolt, Marine Spheres will detonate instantly, with no cast time.
  • When hit by the skill Magnum Break or Demonstration, they will cast snap/body relocation to any cell within a 9x9 area, and detonate 2 seconds after.

Bio Cannibalize

  • For every 5 points of STR you possess, add (skill level of Summon Flora) STR to your plants.
  • For every 5 points of AGI you possess, add (skill level of Summon Flora) AGI to your plants.
  • For every 5 points of INT you possess, add (skill level of Summon Flora) INT to your plants.
  • For every 5 points of VIT you possess, add (skill level of Summon Flora) VIT to your plants.
  • For every 5 points of LUK you possess, add (skill level of Summon Flora) LUK to your plants.
  • For every 15 points of HIT you possess, add (skill level of Summon Flora) DEX to your plants.
  • For every 5 points of ATK you possess, add (skill level of Summon Flora) atk to your plants.
  • For every 10 points of max HP you possess, add (skill level of Summon Flora) max HP to your plants. (At max level of plants, the plants inherit roughly half of your max HP)

Unfair Trick

  • New effect: reduces the cost of Mammonite (and Throw Zeny) by 10% per level
  • New effect: reduces the cost of Cart Termination and Maximum Overthrust by 10% per level beyond the first level of this skill
  • Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level

Twilight Alchemy 2

  • No longer requires particular party member in the party for the skill to work

Twilight Alchemy 3

  • No longer requires particular party member in the party for the skill to work
  • Creates 50 alcohol instead of 100 alcohol. Its item requirement is modified to check for 50 alcohol instead of 100 as well.

General Homunculi Changes

  • Homunculus can now critically hit
  • Greatly reduce the RNG variation with an auto-reroll system on level up: for each stat that got no gains at all (+0), the game will automatically re-roll the odds to see if you can get a +1 to the stat. While it's possible that you still get a +0 in the end, at least you get a 2nd chance. Note that the reroll does not permit you to get a +2 or a +3 in a stat. This happens automatically whenever you level up. You will see the notification of the system kicking in within your chatbox.
  • All Homunculus have their level up stat adjusted. In general, all homunculi is getting a stat buff in EVERY category. You will see the standard deviation to have greatly narrowed (aka: less likely to be screwed by RNG), while retaining the potential high ceiling in almost all cases.
  • Homunculus has a hard cap of 95 hard def and 95 hard mdef

Lif Homunculus

  • is now classified as Plant race instead of Demi-Human race
Skill Changes  Details

Emergency Escape

  • Aftercast delay changed to 5 seconds per level (Level 5 - 25 Second Delay)

Mental Change

  • Aftercast delay reduced to 25 seconds at all levels
  • Lowers Lif's flee by 20 (which still results in a net gain of 30 Flee for a typical heRO Lif compare to vanilla pre-re server's Lif)

Amistr Homunculus

Skill Changes  Details

Bulwark

  • SP cost decreased to be 20 at all levels.
  • Change the duration from 40s/35s/30s/25s/20s to 60s at all levels.

Adamantium Skin

  • Instead of 2% hp, 5% hp regen and 4 hard def per level, it's boosted to 3% hp, 10% hp regen and 6 hard def per level. (50% boost in effectiveness)

Bloodlust

  • Atk boost: 130%/140%/150% => 140%/170%/200%
  • Leech chance: 3%/6%/9% => 100% all levels (constantly activate)
  • Leech amount: 20 all levels => 10+10 per level (20%/30%/40%)
  • Cooldown reduced to 0: skill can be re-casted at any time in case the buff is dispelled for any reason (such as death)

Filir Homunculus

Skill Changes  Details

Fleet Move

  • Cooldown changed to 55+5*Skill Lv seconds

Overclock

  • Cooldown changed to 55+5*Skill Lv seconds

Mage Class

Skill Changes  Details

Arrow Crafting

  • Please see Arrow Crafting for the expanded list of possible arrow crafts

Wizard Class

Skill Changes  Details

Amplify Magic Power

  • The cast time of Amplify Magic Power is affected by status effects, such as Suffragium (but still not affected by Dex)

Sage Class

Skill Changes  Details

Abracadabra

  • Vending, Arrow Crafting, Pharmacy, or Flag Graffiti will not be used as a possible skill out of Abracadabra

Taekwon Class

Skill Changes  Details

Run

  • New effect: on a BG map, Run immediately grants the strength bonus instead of initiating the Run movement

Star Gladiator Class

  • No longer requires extra EXP to level; Star Gladiator requires the same amount of EXP to level as a Soul Linker
  • The Reset Master's house has a NPC that allows you to reset your Star Gladiator target for 300k

Soul Linker Class

Skill Changes  Details

Soul Links (all)

  • Soul Link status now persist after logging out

Super Novice Link

  • Casting Super Novice Link always resets the death count for a Super Novice on every casting

Kaina

  • New effect: Kaina cannot lower sp cost of skills to be lower than 1, regardless of the level of Kaina learnt. This is a safety measure and is not noticeable by normal means.

Ninja Class

  • Kunais can be purchased from NPC Shop directly
  • Master Ninja Hanzo at Amatsu (near the boat where the Save NPCs are) can package Ninja ammos and Ninja stones into boxes, similar to how quivers work for Archers

For details regarding the Ninja class changes, please see the detailed forum thread: [3]

Skill Changes  Details

Mist Slash

  • Skill ratio: 100 + 10 per skill level => 100 + 20 per skill level + INT stat
  • Eg: if Ninja has 30 Int, then a level 3 Mist Slash will deal (100 + 20 * 3 + 30)% ATK which is 220%
  • SP Cost: 8 + 2 per skill level => 10 at all skill level
  • This skill still deals 100% physical damage, regardless of the INT aspect

Shadow Slash

  • Skill ratio: 100 per skill level => 120 per skill level + 3 * int
  • Eg: if Ninja has 30 Int, then a level 3 Shadow Slash will deal (120 * 3 + 30 * 3)% ATK which is 450%
  • SP Cost: 12 + 2 per skill level => 9 + skill level
  • This skill still deals 100% physical damage, regardless of the INT aspect

Throw Mastery

  • Instead of working exclusively with Throw Shuriken, the passive bonus will also apply to Throw Kunai, Throw Fuuma Shuriken and Throw Zeny.

Throw Shuriken

  • Skill ratio: 4 ATK per skill level => 4 ATK per skill level + 8% per skill level
  • i.e. At level 10, now it has a base 180% ATK with 40 bonus ATK instead of 100% ATK with 40 bonus ATK.

Throw Huuma Shuriken

  • Skill ratio: 50 + 150 per skill level => 50 + 150 per skill level + 3 * int
  • Eg: if Ninja has 30 Int, then a level 3 Throw Huuma Shuriken will deal (50 + 150 * 3 + 30 * 3)% ATK which is 590%
  • Cast Time: 3 seconds => 1 second
  • Damage is no longer divided among all targets
  • This skill still deals 100% physical damage, regardless of the INT aspect

Mirror Image

  • SP Cost changed
  • Old: 30:32:34:36:38:40:42:44:46:48
  • New: 30:32:34:36:38:40:42:35:28:21

Ninja Aura/Soul

  • HP Cost: removed
  • SP Cost: 10 + 10 per level => 15 + 5 per level

Wind Blade

  • Skill ratio: 100% per bolt => (75+str)% per bolt
  • Number of bolts: 1/2/2/3/3/4/4/5/5/6 => 2/3/4/5/6/7/8/9/10/11
  • Eg: if Ninja has 30 Str, then a level 3 Wind Blade spell will deal (75 + 30)% MATK per bolt which is 105% MATK, dealing 4 bolts in total
  • Change in Damage Per Level (assuming 0 strength) 100/200/200/300/300/400/400/500/500/600 => 150/225/300/375/450/525/600/675/750/825
  • This skill still deals 100% magical damage, regardless of the STR aspect

Lightning Crash

  • Skill ratio: 160 + 40 per skill level => 160 + 40 per skill level + 3 * str
  • Eg: if Ninja has 30 Str, then a level 3 Lightning Crash spell will deal (160 + 40 * 3 + 30 * 3)% MATK which is 370%
  • This skill still deals 100% magical damage, regardless of the STR aspect

North Wind

  • Skill ratio: 100 + 100 per skill level => 100 + 100 per skill level + str * 2
  • Eg: if Ninja has 30 Str, then a level 3 North Wind spell will deal (100 + 100 * 3 + 30 * 2)% MATK which is 460%
  • This skill still deals 100% magical damage, regardless of the STR aspect

Crimson Fire Petals

  • Skill ratio: 90 per level => 90 + (half of STR)
  • Eg: if Ninja has 30 Str, then a level 3 Crimson Fire Petals spell will deal (90+ 30 * 0.5)% MATK which is 105% each bolt
  • This skill still deals 100% magical damage, regardless of the STR aspect

Falling Ice Meteor

  • Skill ratio: 100 + 50 per skill level => 50 + 150 per skill level + 3 * STR
  • Eg: if Ninja has 30 Str, then a level 3 Falling Ice Meteor spell will deal (50 + 150 * 3 + 3 * 30)% MATK which is 590%
  • This skill still deals 100% magical damage, regardless of the STR aspect

Skill Clarification: Final Strike

  • There is no change to this skill. However, iRO classic wiki erroneously claim that damage is reduced to bosses. That is not true in heRO or any private servers that utilize the Hercules engine. Furthermore, the damage formula is "(STR*40) + (HP/10 + 35)*skill level".

Unfair Trick

  • New effect: reduces the cost of Ninja's Throw Zeny by 10% per level
  • Unfair Trick cannot lower these skills beyond a cost of 1 zeny, regardless of level
  • Note that Ninja cannot naturally learn Unfair Trick skill by leveling.

Gunslinger Class

  • The bard skill "Assassin Cross of Sunset" can boost the ASPD of all gunslinger weapons
  • Revolver base ASPD improved: 700 => 650
  • Gatling Gun base ASPD improved: 700 => 550
  • Elemental Bullets are available for purchase from NPC shops
  • Spheres can be purchased directly with zeny from NPC shops
  • Ammo Magazine Shop in Alberta, Einbroch (near Save NPC), Izlude and Gunslinger Guild can package Gunslinger ammo and spheres into boxes, similar to how quivers work for Archers
Skill Changes  Details

Flip the Coin

  • The success rate to get Heads on this skill increased from 30/40/50/60/70% to 35/50/65/80/95%

Bull's Eye

  • SP Cost: 30 => 15

Chain Action

  • Can be used when you have Gatling Guns equipped as well
  • Chain Action can deal Critical damage

Madness Canceller

  • SP Cost: 30 => 20
  • Cast time reduced from 3s to 0s
  • Aftercast delay reduced from 4s to 1s
  • Stay duration decreased from 15 to 10 second
  • BATK boost increased from 100 to 120
  • ASPD boost increased from 20% to 25%
  • You can cast the skill again to end the stance prematurely

Gunslinger's Panic

  • SP Cost: 15 => 5
  • Duration decreased from 30s to 10s
  • Cast time reduced from 3s to 0s
  • You can cast the skill again to end the stance prematurely

Increase Accuracy

  • SP Cost: 30 => 20
  • Duration increased from 1 min to 2 min 30s

Single Action

  • ASPD boost changed from 1/1/2/2/3/3/4/4/5/5 to 1/2/2/3/3/4/4/5/5/6

Tracking

  • Cast time can be reduced by Poem of Bragi

Piercing Shot

  • Revolver damage: increased from 120/140/160/180/200% to 130/160/190/220/250%
  • Rifle damage: increased from 180/210/240/270/300% to 200/250/300/350/400%
  • Piercing Shot can deal Critical damage

Rapid Shower

  • Can be used when you have Gatling Gun equipped
  • SP Cost: 22/24/26/28/30/32/34/36/38/40 => 15/17/19/21/23/25/27/29/31/33

Desperado

  • SP Cost: 32/34/36/38/40/42/44/46/48/50 => 22/24/26/28/30/32/34/36/38/40
  • Base success rate of Desperado connecting a hit is increased from 30% to 35%

Gatling Fever

  • ASPD boost changed from 2/4/6/8/10/12/14/16/18/20% to 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25%
  • Flee penalty changed from 5/10/15/20/25/30/35/40/45/50 to 3/6/9/12/15/18/21/24/27/30
  • ATK boost changed from 30/40/50/60/70/80/90/100/110/120 to 35/50/65/80/95/110/135/150/165/180

Spread Attack

  • Damage changed from 100/120/140/160/180/200/220/240/260/280% to 230/260/290/320/350/380/410/440/470/500%

Ground Drift

  • SP Cost: 4/8/12/16/20/24/28/32/36/40 => 3/6/9/12/15/18/21/24/27/30
  • Damage changed from a flat 100% of base ATK + a flat 50/100/150/200/250/300/350/400/450/500 damage to a 140/180/220/260/300/340/380/420/460/500% of base ATK + a flat 100/200/300/400/500/600/700/800/900/1000 damage
  • Each level adds a 10% to cause the Burning status to affected target, up to a maximum of 100% base change to cause the Burning status

Super Novice Class

  • You can now class change to a Super Novice at base level 15 instead of 45
  • Soul Link always resets your death count
  • Cart Decorator is available to change the appearance of your cart. This has no mechanical benefit.
  • You can use either version of the Super Novice Chant
  • Crafter's Guild reduces the need of a party in order to brew, forge or cook on your own

Monster Exclusive Skills

Skill Changes  Details

Agi UP (NPC_AGIUP)

  • No longer doubles Flee of the user
  • Movement speed increases by 100 (with a cap to movement speed 50)
  • The duration of Agi Up is reduced from 6 seconds per level to 3 seconds per level

Attribute Change

  • If a monster uses level 1 version of a skill that changes its element, it will take on level 1 of that element instead of being random.
  • There is no change to level 2 to 4 version of these skills as they already change to the corresponding elemental level.

Hell Power

  • The duration of Hell Power is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration

Dignity of Hell

  • The duration of Hell's Dignity is changed to be 1 minute per level of Hell Power used, instead of a fixed 5 minute duration
  • The range of Hell's Dignity has been modified to be 11x11 at level 1, and increase in radius by 2 cells per level up to a maximum of area of 27x27 (similar to most other monster skills such as Earthquake or Hell's Judgment)

Dark Cross

  • Inherits all changes from Holy Cross

Grand Cross of Darkness

  • Inherits all changes from Grand Cross

3rd Class Skills

All 3rd class skills (which are only used by monsters, and are currently not available to players, even via custom items or cards) deal 50% damage per level, with all extra variables for damage calculation removed. Exceptions to this are listed below.

  • Duple Light: both its physical and magic portion now scale by 10% per level, starting at 100%
  • Jack Frost: if target is affected by Frosty Misty, then damage is doubled
  • Comet: The 4 damage zone changes by 200/150/100/50% (200 being ground zero) per skill level damage instead of the original scaling
  • Chain Lightning: Base matk follows "standard" heRO formula of 50% per level. Chain Lightning Chain bonus damage is adjusted to [50 × (Max Chain count ? Chains)]% (which is halved from the original formula). If the chaining target of Chain Lightning is above 9, the chain bonus damage is capped as if the chain is at 9
  • Earth Grave: all extra variables for damage calculation, except for Cursed Soil effect, are removed
  • Diamond Dust: all extra variables for damage calculation, except for Cooler effect, are removed
  • Poison Buster: all extra variables for damage calculation, except for Cursed Soil effect, are removed
  • Psychic Wave: all extra variables for damage calculation, except for Cursed Soil/Heater/Cooler/Blast Mine effect, are removed
  • Varetyr Spear: all extra variables for damage calculation, except for Blast Mine effect, are removed
  • Cloud Kill: all extra variables for damage calculation, except for Cursed Soil effect, are removed
  • Eraser Cutter: all extra variables for damage calculation are removed
  • Sonic Wave: base damage follows heRO 3rd class standard, but range formula is kept in tact
  • Ignition Break: scaling based on damage zone is now 150/100/50, no longer affected by base level. Elemental fire bonus is kept
  • Storm Blast: still scales depending on int, but the constant factor is now 50 instead of 100 (effectively half damage compare to official formula)
  • Phantom Thrust: no longer has level based scaling
  • Arms Cannon: 75% per level for medium, 100% per level for small, 50% per level for large. Skill also no longer has base level scaling
  • Axe Tornado: wind damage bonus and distance penalty is kept
  • Earth Shaker: damage against invisible or hiding enemies are doubled
  • Tiger Cannon: no change to the formula except that it has no base level scaling
  • Knuckle Arrow: kept all interactions, except that it's 50% per level on both portion of base damage and collision damage
  • Ride In Lightning: wind weapon will double damage
  • Cross Strike: additional damage is kept
  • Assimilate Power: range extended from 5x5 to 15x15

heRO Custom Skills

Currently, most custom skills are only utilized by monsters and are unavailable to players via any way, including custom gears or cards.