teOx
cry IMBA pls
Posts: 3,556
Threads: 148
Joined: Jun 2007
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Soul breaker guide
from now on when people ask can just link here!
about soul breaker build: formula is something fun and has so much potential to pwn.
damage is caused by int (not matk), and atk. this means there are 2 parts to the Sbk damage. think of it as 2 hits in 1.
int damage formula is something like INT * 50 at level 10. so basically if you have 100 int, thats 5000 base damage for the magic part. This part has no element (no way to reduc it except demihuman), and will never miss and ignores defense.
the physical damage formula is something like ATK * 10 at level 10. The damage of this part can be affected by element, so you can do 2x physical damage on monsters with bad elements. This physical part CAN be reduced by defense and CAN miss. Sbk is NOT affected by % cards like hydra or skel worker. dont be like those noobs soul breaking with a double hydra haedonggum. Like i said, this part is based on Atk, so the only way to raise damage on this is to increase atk with better atk weapon or adding andre or zipper bear cards. You might also want to use a good weapon for hit, so you can lower dex for other stats. i use a double heat(howard) haedonggum (+60 total hit). subtract the atk from the weapon on your left hand from the total atk to get the accurate atk rating formula for soul breaker.
this double layered damage means that if you hit any monster (with 100 int), youll do at least 5000 damage to it if you miss. up to 10k damage is easy on enemies with level 3-4 elements. int damage is more reliable and will generally do more. however in cases with elements or really high def/vit monsters the physical portion will end up doing the bulk of the damage. for example sleepers have 100 vit and 49 def, ice pick-fire soul breaker can do 13-15k (that ends up being 5k from int, and 8-10k from physical).
typical build:
80-100 str, good physical damage
80-100 int, good int damage
30-60 dex, faster SBk cast, and better hit so physical part wont miss (or use hit weapon like i mentioned earlier)
rest of stats usually allocated to vit for survival. you dont really need agi, Sbk has 9 cell range. big point of this is to reduce stun time since alot of MVPs have full screen stun (also good in pvp to get 30-50 vit)
Gears:
head: just use def hat like spiky band/feather beret or int/str boosting hats.
armor: whatever armor you normally use, or shelter carded armor/wings
Accessories: either str accessories or survival accessories
Muffler: raydric or noxious as usual i guess.
Shoes: same as always
Weapons/shield: 2 weapons is optional. the advantages to wearing a shield is obvious (30% less damage if you get hit and more def). wearing a weapon in your left hand allows you to do alot more though. for example you can keep an elemental weapon in your right hand and wear an ice pick or +hit weapon in left hand. The weapon in your left hand DOES NOT to total attack for sbk. Up to you really, personally i never used a shield for soul breaker unless its in pvp. you will need a set of elemental haedonggums and such. the element of the physical part follows the weapon in your right hand.
side note: soul breaker is an awesome skill and my favorite sinx build. it can handle itself in pvm and MVPing because of the range and high int lets you never run out of sp. but the true place where it shines is in a party. bless gives 10 more str and int which increases the damage twice as much as other classes normally get. But even more important is the soul breaker's glaring fundamental flaw: the 3 second delay. so combine it with bragi(especially a good one) and soul breaker becomes one of the best DPS in the entirety of RO.
(This post was last modified: 08-04-2008, 02:15 PM by teOx.)
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08-03-2008, 12:27 PM |
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