Kelta
The Gothic Lolita
Posts: 163
Threads: 18
Joined: Nov 2008
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Attacking pets EAT the exp
So, apparently, pets that attack will consume the exp gained from the monster killed based on the amount of damage it did. (ie: if it does 100% of the damage, you will gain 0% of the exp.)
Now why is this unfair? Well, put it this way. Lets say you were in a party. You would get half of the exp,e ven if you did none of the work.
Although, you probably want to argue that, "but if you are out of share range, you still don't get exp!" And while i agree with that, i also have to remind you (the people making the decision) that WE built that pet up. WE obtained the tame for the pet, WE risked our life to get that pet to not hate us, and WE established a strong friendship with that pet. And finally WE got the equipable item that allows the pet to attack in the first place. We did all the work, and spent all the money to bring the pet to a stage that it can attack for us. So all that we ask is that we get at least -some- of the pet's exp.
Now how much of a percentage, i'll leave up to you. I personally think 50% is fair game. Because in a party you are gaining 50% of the exp -anyways-
If you are completely against this, please state a reason why.
Character: Kelta 8x fs high priest
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there is no quitting ragnarok. some day you will be back. back until the day that the game simply no longer exists. and then you will create your own version of ragnarok. because it lives in your blood.
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05-29-2009, 03:06 AM |
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BlueAlchemy
Senior Member
Posts: 309
Threads: 28
Joined: Apr 2008
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RE: Attacking pets EAT the exp
Homunculus works the exact same way, except they eat job exp instead of base.
still I agree with Motenai, if people had pets that didn't eat exp, people would basicly become dependant on them for experiance.
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(This post was last modified: 05-29-2009, 03:48 AM by BlueAlchemy.)
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05-29-2009, 03:44 AM |
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Rei Ayanami
hungry hungry hippo
Posts: 882
Threads: 32
Joined: Feb 2006
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RE: Attacking pets EAT the exp
pets if i am not mistaken was originally introduced more for a decoration and therefore never mentioned to be used to act as a supporter to the player. thats why it never been coded to share exp with its owner.
aside from that, unlike homonculus pets cannot be targeted by a monster let alone be killed. to rephrase that: the monster locks on to the player, not the pet.
granted that yes they are costly, i disagree strongly on the exagerated difficulty on obtaining and gaining high intimacy. intimacy is just time and money consuming. difficult? not at all. the only danger you have is if you play ro like the korean guy who died from playing starcraft too much or jumping off a building from frustration.
obtaining the pet and equip, well there are so many taming packs around now i could hardly say its difficult getting a hand on a tamer and equip. not like the old days when getting a pet like a sohee, or an alice means calling the guild together to kill moonlight flower and golden thiefbug or evil snake lord several times. oh god i hate snake lord, irritating slimy thing.
When someone calls you a lunatic and the first thing that came to mind is a cute, fluffy, white bunny, you know you've played too much RO.
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05-29-2009, 05:56 AM |
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