Is there any rule against ganking a monster in the DB public rooms? There's a rule against stealing quest monsters, but I honestly do not recall a rule against dbs.
Can we please alter the public DB rooms to either not have the number of people counter or add more private DB rooms.
The reason behind this request lies with people jumping into public db rooms if they see people in there and stealing db monsters from people. It has happened to me and my groups several times since the db rooms are larger than screen sight. Yes, that is the risk taken with a public db room, but with more and more guilds appearing the chances of the private DB room being open are decreasing. Thus, by either adding private rooms or removing the counter, less ganking occurs.
Ultima_Pi Wrote:Just make DB/BBs breakable in on normal maps again.
I know of a bajillion places no one ever goes -_-
But that leaves the chance someone might crack a few dbs/bbs on a frequented map like moscovia or hillwinds. The honor system only goes so far when someone cloaked can run through a map and leave a slew of monsters behind them.
If it was possible...only BB could be breakable on normal maps again, I doubt anyone would waste BBs just to mess up a place. And if anyone is stupid enough to do this, I?m 100% sure that people would go there to kill the mvp, just ask for help on main XD.
Free mvps are always welcomed =D.
Well...thats my opinion.... people used to mess up low lvling places because db is way too cheap, nobody ever used BB to annoy others players.
~The Rekinjutsu Way~
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(This post was last modified: 11-05-2009, 12:12 PM by Edward Elric.)
One of the joys of the rooms is that it's no exp loss, which is a good thing for DB and an amazing thing with BB. Moving BB parties to some random map make it so you loose exp, and you also have to figgure out a quick way to whatever map it is that your party just got killed on, instead of just talking to an NPC and jumping back directly to the spot that you need.
I would prefer more priavate rooms before we start allowing branches to be broken in world/dungeon maps.