Namine
Explorer of Wonderland
Posts: 3,209
Threads: 158
Joined: Mar 2007
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RE: Increased Sight Range
Defensively speaking to run away from ranged players that may not be true all the time. To a Sniper, nothing changed that anything that is in sight, can be shot. So the moment the melee player sees a Sniper, the melee player is already shot/threatened just like it is now. [note: this is under assumption sight range increase is nothing drastic beyond around 2 cells. If say the sight range increase is like 6, then yes there's some room that you can see a sniper and the sniper still needs to walk up a bit to begin attacking with whatever.]
This also an offensive nerf. I really don't need to pvp myself (which I never do) to speculate to reasonable accuracy that the running theory works both ways allowing ranged characters to escape from melee characters. Ranged characters almost always got more disables/pushback than melee character, and now melee have an even tougher time to catch up for the kill with cart boost/charge attack/etc. Overall, it's an increase in defensive stance for everyone, yet only ranged characters enjoy an increase in offensive abilities on top of it. It's an overall giant nerf in PvM for the monsters side (thus making PvM easier).
Thus, from those reasons above, I don't see this change as a balanced modification, and instead it only boosts specific classes more than others.
(As for scanning MVP, that's not really an issue because all players enjoy the same increase in sight, so everyone gets the same buff to spotting MVPs. Attacking the mvp the moment it is in sight however, is another issue altogether.)
~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
(This post was last modified: 02-12-2011, 01:05 AM by Namine.)
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02-12-2011, 12:57 AM |
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Whispers
from the Abyss
Posts: 1,983
Threads: 133
Joined: Oct 2007
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RE: Increased Sight Range
I play at a really high resolution, so I get what Zombies is saying here.??I've always wanted a better sight range.??I always accidentally KS people.??I'm sorry if I'm not willing to get closer to the mob to see if it is being atk'ed, but I don't want to die.??lol
Also, it happens quite often that they are at the max cast distance (and on the same plane as you) as well, so you'd have to be pretty close to the mob to see the other player.??This goes for all of my chars with any kind of ranged atk/skill.
Another argument for a melee player (and, actually, what I thought Zombies was getting at with the PvP example) is selection amongst ranged players on PvM maps.??I hate walking up to the only monster I see on my screen right as someone with a ranged atk snipes it.??Whether they saw me or not (due to our restricted sight range...*cough), I had to walk the 15 cells (or w/e or sight range is) when they didn't have to walk at all.??Now, they're engaging their next mob while I'm off walking about looking for a new one.
If I could see further then I could see more mobs (selection) and more ranged players.??I know to avoid a ranged players range, but it's difficult since it's bigger than my sight range allows.??D:
As far as people having attack ranges larger than their sight; that just makes no sense.??That's like something that gives you 200 aspd.??Why is our sight range lower than the greatest possible attack range? o.0
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02-12-2011, 01:49 AM |
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