Plant
Senior Member
Posts: 324
Threads: 9
Joined: Aug 2015
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RE: [Open][Easy]Gear Descriptions
Combo Battle Glove [4] (#1844) (Spelling mistake)
Item class is Knukle instead of Knuckle.
Bone Plate (#15000) (Grammar mistake)
Adds a 1% chance to cause External Bleeding status ailment all players in a 5x5 area around you.
ailment all -> ailment to all
Ragged Zombie Card (#4436) (Bad grammar, Slightly wrong info)
Item script:
bonus2 bCriticalAddRace,RC_DemiPlayer,5;
bonus2 bAddRace,RC_DemiPlayer,1;
bonus2 bMagicAddRace,RC_DemiPlayer,1;
bonus2 bAddEff2,Eff_Bleeding,10;
(Also combos with Zombie Slaughter card but I can't find the combo script.)
Current description:
Add a Critical Rate +5 to the DemiHuman monster when attacking.
Increase Physical or Magical Damage by 1%.
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Gain 2 SP every killing a DemiHuman monster.
Proposed fix:
Add Critical Rate +5 when attacking DemiHuman monsters.
Increase physical and magical damage by 1% when attacking DemiHuman monsters.
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Gain 2 SP every time a DemiHuman monster is killed.
Red Christmas Jester (#10296) (Grammar mistake)
More exp from certain monsters dependant on the day of the week.
dependant -> depending
Stylish heRO Cap(#10651) (Spelling mistake)
Reveive 1% more experience from killing any boss monster
Reveive -> Receive
Green Winter Scarf(#10637) (Spelling mistake)
+5% resitance from water property attacks
resitance -> resistance
Satellite Hairband (#5212) (Bad grammar)
Current description:
Strange looking Hair lace.
It seems like one can receive the signal from another planet when you are wearing it. However, it's just merely a feel.
The vision of wearer seems to be wider with it.
Proposed fix:
Strange looking hair lace.
It seems like one can receive signals from another planet when wearing it. However, it is merely just intuition(?).
Vision seems to widen when the hairband is worn.
Black Cat (#10883) (Incorrect description, unnecessary repetition)
Item script:
bonus bDex,3;
Combo script:
bonus2 bAddSize,Size_Large,8;
bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2;
bonus bCastrate,-getequiprefinerycnt(EQI_HAND_R)/2;
Ingame description:
...
Increases HIT and Casting time by refine rate of your weapon.
[set]
...
Increases HIT and Casting time by refine rate of your weapon.
Proposed fix:
...
[set]
...
Increases HIT and decreases casting time equal to refine rate of your weapon divide two.
Iron Wrist (#2719) (Horrible grammar)
Ingame description:
It will make with the steel and the wrist protection unit which is healthy.
Proposed fix:
[Not sure what the original description even means. So I'm not sure about this]
Santa Marin Hat (#?????) (Missing info)
Can't find item ID from @ii :<
Missing level requirement of 50 in description. Also why isn't it named Santa Marin Balloon !?
Husky hat (#18891) (Missing info)
Flee +10 (+0 refine) and Crit +5 (+7 refine) both don't work yet.
Also missing info about its combo with Worg in Mouth (PD+3, increase crit damage by 5%).
(This post was last modified: 12-26-2016, 03:13 PM by Plant.)
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12-26-2016, 11:52 AM |
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Plant
Senior Member
Posts: 324
Threads: 9
Joined: Aug 2015
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RE: [Open][Easy]Gear Descriptions
Summer Hat [1] (#5456)
Description window and item name does not show that it has a slot.
Code: Script: <"
bonus bVit,5;
bonus bHPrecovRate,20;
bonus bSPrecovRate,15;
">
Descriptions says "Vit + 5. Restores 20% HP. Restores 15% SP." which is incorrect.
Various Hats (#5226-#5242)
Description says "All transfer methods except Kafra Storage are locked" but they are droppable and vendable.
Hats from #5215 to #5224 also have the transfer lock thing in their description and are actually transfer locked in Garr's server. But might need to check if it's the same in real server. So far, Evolved Pair of Red Ribbon (#5221) is reported to be transferrable in real server.
Also will need to check various Hatter quest hats.
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01-14-2017, 05:23 PM |
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