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How WS's Upgrade Weapon calculation works ?
emirusan07 Offline
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#1
How WS's Upgrade Weapon calculation works ?
As we know Whitesmith's Upgrade Weapon skill gives us +10% success change for refining at job 70, detail here

But I'm curious how the Calculation works. Example, if we want to refine +5 to +6 lvl 3 weapon with the chance success is 60%, does the upgrade weapon effect work like

1. Hard +10%
so, 60% + 10% = 70&

or

2. Soft + 10%
= 60% + (10% from 60%)
= 60% + 6%
= 66%

Thx for advance Ok
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(This post was last modified: 04-01-2017, 07:20 AM by emirusan07.)
04-01-2017, 07:15 AM
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gianluca280395 Offline
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#2
RE: How WS's Upgrade Weapon calculation works ?
Hi Icon_smile

searching in the skill files I found that if you are mechanic (which isn't available) you get 10% absolute success rate, and if you are a whitesmith, 0.5% for each level above 50 (10% at lv 70).

Other thing that idk why but if you are below job 50 you get a negative bonus chance, so it is not worth to use the skill in this case (maybe I'm wrong, but it looks like this). Actually I never had a WS so idk if you can use this skill if you are below lv 50 so whatever.

so, in your example, a weapon that has 60% success rate would go to 70%.
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04-01-2017, 07:52 AM
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emirusan07 Offline
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#3
RE: How WS's Upgrade Weapon calculation works ?
(04-01-2017, 07:52 AM)gianluca280395 Wrote: Hi Icon_smile

searching in the skill files I found that if you are mechanic (which isn't available) you get 10% absolute success rate, and if you are a whitesmith, 0.5% for each level above 50 (10% at lv 70).

Other thing that idk why but if you are below job 50 you get a negative bonus chance, so it is not worth to use the skill in this case (maybe I'm wrong, but it looks like this). Actually I never had a WS so idk if you can use this skill if you are below lv 50 so whatever.

so, in your example, a weapon that has 60% success rate would go to 70%.

I'm curious about the things that I bold, do you mind to share the link about it Ok

And thx for the input for hard +10%, but I'm still waiting another input about it. Hopefully the one who has script skills, so we can clear the smoke hereLaugh
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(This post was last modified: 04-01-2017, 08:03 AM by emirusan07.)
04-01-2017, 08:03 AM
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gianluca280395 Offline
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#4
RE: How WS's Upgrade Weapon calculation works ?
The hercules files are free for anyone to download. I can upload the skill files if you want.

Code:
            per = status->get_refine_chance(ditem->wlv, (int)item->refine) * 10;

            // Aegis leaked formula. [malufett]
            if( sd->status.class_ == JOB_MECHANIC_T )
                per += 100;
            else
                per += 5 * ((signed int)sd->status.job_level - 50);

            pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER); // FIXME: is this the correct reason flag?
            if (per > rnd() % 1000) {

I won't copy the whole code here because its too long, but if your per value (which is the base success rate for this weapon level/refine plus your bonus based on job) is greater than a random value between 0 and 999, then you have success
chars:
Crazy Bandit - Stalker
Nurelion - Creator
(with his amistr Gobball :3)
Sarcedos Signat - High Priest
Rulindil - Star Gladiator
[Image: code_monkey_coffee_mug-ref73810428c94d21...pe=content]
04-01-2017, 08:58 AM
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emirusan07 Offline
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#5
RE: How WS's Upgrade Weapon calculation works ?
(04-01-2017, 08:58 AM)gianluca280395 Wrote: The hercules files are free for anyone to download. I can upload the skill files if you want.

Code:
            per = status->get_refine_chance(ditem->wlv, (int)item->refine) * 10;

            // Aegis leaked formula. [malufett]
            [b]if( sd->status.class_ == JOB_MECHANIC_T )
                per += 100;
            else
                per += 5 * ((signed int)sd->status.job_level - 50);[/b]

            pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_OTHER); // FIXME: is this the correct reason flag?
            if (per > rnd() % 1000) {

I won't copy the whole code here because its too long, but if your per value (which is the base success rate for this weapon level/refine plus your bonus based on job) is greater than a random value between 0 and 999, then you have success

Hmm according to that script/formula, it seems likely WS'S Upgrade Weapon give hard +10%

well, thx for input buddy No1

Now I can face the Whitesmith ranker path more brightlyIcon_twisted
Flame here, Hope you find ur own happiness No1
(This post was last modified: 04-01-2017, 09:15 AM by emirusan07.)
04-01-2017, 09:14 AM
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The Roger Offline
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#6
RE: How WS's Upgrade Weapon calculation works ?
Yes, J70 WS makes every weapon refine% +10 to it. 10->20%, 50->60%, etc...
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04-01-2017, 01:21 PM
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Kiwis Offline
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#7
RE: How WS's Upgrade Weapon calculation works ?
so 100% -> 110%???
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04-02-2017, 07:18 AM
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