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New castles for woe
Sekaru Offline
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#11
RE: New castles for woe
you know what would be cool Icon_razz putting the emp in nightmare pvp LOL long live ws being immune to dropping items Icon_razz. no but seriously you could reconstruct the already made models of the towns that exist in yoyo pvp and turn them into the ultimate WoE map. Just a thought for down the road when we have lots of free time and no project.... Think about it... CUSTOM WOE ./gg and we could have an event to design them so Pandora gets a break too Icon_razz.
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11-05-2007, 10:09 AM
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Ultima_Pi Offline
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#12
RE: New castles for woe
Don't know if it's changed, but you used to be able to enter guild dungeons during WoE. Hide an Emp down there and stick a couple dozen powerful monsters around it that automatically warp back to it if they go too far away.

Change the castle, keep the guild/economy. Yum.
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11-05-2007, 10:56 AM
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Kadar Offline
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#13
RE: New castles for woe
Sek if you've ever tried to make an RO map you will know why we won't have custom maps on this or any server (unless some new programs come out.)
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11-05-2007, 12:32 PM
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GM-Pandora Offline
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#14
RE: New castles for woe
Bump.

Still considering this idea, new layout would be fresh, the old castle are getting boring, the pront one has been opened for 2+ years, the others for at least 1+ year.

My main concern is regarding the guild holding them, whoever gets their castle taken from them will rant. Sooo.... I'll turn the question the other way. Who wants to give up their castle?

If you're a guildmaster and you own a castle you can pm me about it, you will lose their castle entirely on the day of the next woe, I'll open another in the same city and it will either be empty (monsters + mvp) or be defended by the GM team Evil

Only 1 change per town obviously, we wanna enjoy the new castle for some time, wont change it again for at least another year.
01-22-2008, 03:54 PM
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Former-GM-Law Offline
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#15
RE: New castles for woe
Why not the GM's and the monsters defend the castle? Icon_biggrin
01-22-2008, 04:23 PM
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Amara Offline
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#16
RE: New castles for woe
You could set the castle you open to the same econ/def of the one you closed, then give it to the guild that lost the castle as well. This would prevent ranting or anyone losing economy as well, I would think.
01-22-2008, 04:27 PM
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GM-Pandora Offline
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#17
RE: New castles for woe
I prefer opening the castle empty of any guild, and also not having the hassle of manipulating eco/guildownership data in the db anyway :\

@Law yeah sounds good, GMs with @monsterignore command in the emp room Evil
01-22-2008, 04:44 PM
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Aaronock Offline
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#18
RE: New castles for woe
I would like it, would make for a very fun and different woe.
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01-22-2008, 05:59 PM
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Jasper Offline
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#19
RE: New castles for woe
I vote yes! Start fresh (like Subway).
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01-22-2008, 06:12 PM
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GM-Aki Offline
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#20
RE: New castles for woe
We could do one castle per week on wednesday until the 3 are changed. Do we add in Retro woe in that change? Can't forget our retro woe Ok
01-22-2008, 07:07 PM
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