Nidsrule
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Posts: 642
Threads: 52
Joined: Sep 2007
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RE: Team PvP Rules Discussion
GM-Ayu Wrote:Item Limitations
-No healing/restoration items of any kind during battle (there are exceptions)
-Exception 1: condensed red potion for Lif Homunculus and/or Condensed Potion Pitcher
-Exception 2: orange potion for "Potion Pitcher" skill
-Additional banned item: Token of Siegfried, Small/Med/Large Life Potions, yggdrasil leaf
-no cute pets
-buff items that also heal hp/sp are allowed but only used during pre-buff period
-no spell scrolls
-No custom healing items (Fish) or ygg items (berries/seeds)
Skill Limitations
-banned skills: basilica, play dead, redemptio
-Alchemist/Creator classes can use homunculus but cannot resurrect homunculus
-Resurrection spell: once per priest in each match Unlimited
-unlimited green potion/panacea, converters and ASPD potions
-If a rogue lost a skill from plagiarism due to dying in battle/any other means, the rogue can get the skill again from GM
-any skills that doesn't involve movement of the character itself are allowed during prebuff: as long as the player does not move to a new location until the start of the match
Other details
-players may choose to forfeit and receive an automatic loss in battle if they wish
-a tie is defined as when both teams have any players are standing when time runs out, OR when both teams lost all of their hp at the same time OR when both teams agreed to a tie during prebuff period
-should a team not show up during their time for PvP session regardless of reason (be it leaving early, D/C), it will constitute as an automatic win for the other team
-an automatic loss is given to the team with a player who leaves the battle arena during their pvp session through any means
-if you need repair/access to your deposited items from the GM, tell the GM immediately after your battle. After you are recalled to the audience stand, you cannot ask for GM assistance until the end of your next match.
-The arena should follow pvp rules, as in after a player is killed twice they are warped back to their save point. To keep things nice and clean, make seperate waiting rooms for each team. At the beginning of each match, warp all teams to the observation area, then warp the two competing teams into the arena. As each player is killed twice they will be warped back to their team's waiting zone.
Imo.
Team sizes should have a decent lower limit (something along the lines of 5v5). Even if you consider 2v2 as team pvp, the mechanics of RO still make pvp at that level quite bad.
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04-06-2009, 09:05 PM |
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