GM-Ayu Wrote:(again, I don't think that there's anyway to get rid of warp to save upon 2nd death when pvp is enabled.)
Where's the problem with that? The logic behind allowing unlimited res is based around the mechanics of PvP enabled maps. There will be no need for gem restrictions, yet teams wont be able to res the same team member over and over again, as they will be warped out of the battlefield after the second death.
Have an NPC especially for the teams involved that warps them to the arena and at the same time sets their save point to the observation area.
- Teams are formed
- GM warps all teams to a room with an NPC as described above
- All team members will have to talk to the NPC to exit the room (disable teleport and bwings and allow players to remain on that map even after they relog). That way their only option to continue is to talk to the NPC, get warped to the arena and exit the arena via the NPC located within.