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Potential problem
Little Sara Offline
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Posts: 120
Threads: 9
Joined: May 2009
#1
Potential problem
I heard that wings double the effect of the card slotted into them.

I'm not sure if this is a composed effect or a cumulative effect, I'm assuming the latter. If it says 1% chance to get x item. Even if you can get 2 items in one kill, it still boils down to 2% chance overall (ie, I kill 100 mobs, I'd statistically get 2).

The potential problem lies with this card:

Lord Knight Card [Headgear] Item ID# 4357 (B_Seyren_Card)
Description Enables use of Level 1 Berserk.
Maximum HP - 50%
Item Script { skill "LK_BERSERK",1; bonus bMaxHPrate,-50; },{},{}

If the effect is doubled, the user will have -100% HP. Or maybe I'm misunderstanding how it works. If I do (and its very possible), please enlighten me.
05-12-2009, 04:26 AM
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Messages In This Thread
Potential problem - by Little Sara - 05-12-2009, 04:26 AM
RE: Potential problem - by Zaratus - 05-12-2009, 04:43 AM
RE: Potential problem - by Ellie - 05-12-2009, 04:45 AM
RE: Potential problem - by Aaronock - 05-12-2009, 08:19 AM
RE:??Potential problem - by Astroboi - 05-12-2009, 04:47 PM
RE: Potential problem - by Zaratus - 05-12-2009, 08:42 AM
RE: Potential problem - by Moonito - 05-12-2009, 08:51 AM
RE:??Potential problem - by Little Sara - 05-12-2009, 12:24 PM
RE: Potential problem - by Ellie - 05-12-2009, 12:29 PM
RE: Potential problem - by Little Sara - 05-12-2009, 01:06 PM
RE: Potential problem - by Frogboy - 05-12-2009, 01:06 PM
RE: Potential problem - by Intern-Mass - 05-12-2009, 01:11 PM
RE: Potential problem - by Little Sara - 05-12-2009, 01:45 PM
RE: Potential problem - by Zaratus - 05-12-2009, 01:58 PM
RE: Potential problem - by Monkey Feet - 05-12-2009, 02:45 PM
RE: Potential problem - by GM-Ayu - 05-12-2009, 03:12 PM
RE: Potential problem - by Intern-Mass - 05-12-2009, 03:41 PM
RE: Potential problem - by Aaronock - 05-12-2009, 05:18 PM
RE: Potential problem - by GM-Aki - 05-12-2009, 05:58 PM

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