Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Quagmire, something seems wrong.
Avalon_Fates Offline
†Last Angel†
*****

Posts: 1,596
Threads: 71
Joined: Oct 2007
#9
RE: Quagmire, something seems wrong.
No what I mean is its not canceling Zerk, but when it lowers my aspd it does so without considering the Berserks Aspd bonus. For example

If I run into the Quagmire with no buffs it lowers my aspd to 173
If I run into the Quagmire with One Hand quicken it cancles it and my aspd drops to 173
If I run into the Quagmire in Berserk it drops my aspd to 173. The Zerk isn't canceled its just ignored.
[Image: 330g3na.gif]
"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
07-27-2009, 07:11 PM
Find Reply


Messages In This Thread
RE: Quagmire, something seems wrong. - by Avalon_Fates - 07-27-2009, 07:11 PM
RE: Quagmire, something seems wrong. - by Zaratus - 07-28-2009, 07:38 AM
RE:??Quagmire, something seems wrong. - by proto - 07-29-2009, 04:55 AM
RE: Quagmire, something seems wrong. - by Kretzer - 07-29-2009, 11:18 PM

Forum Jump: