Basically, Social Guilds Start out in a town, and they have to find clues in town that lead to something (maybe similar to that one dark/light event we had where the 2 sides collected items and gave it to the GM's)
Maybe, (if the idea is good enough) have it be automated similar to WoE, and have them either collect different items or talk to different NPC's.
I dont know, im just throwin ideas out there.
THROWING THEM AT 200 ASPD BAWWWWWWWWWWWWW
The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.