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Castle Warp In Point
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Threads: 144
Joined: Jan 2006
#8
RE: Castle Warp In Point
"woe is boring, not enough people"
|
----► "we should close a castle to concentrate the action"
???????? |
???????? ----► "There is no room in woe for small guilds, we quit woe"


rince and repeat

...


krimstyle:

make 4 woes a week,
having 2 castle opened for normal woe 2 times a week,
having 1 castle opened for retro woe 2 times a week,
for a total of 6 castles opened.??

No big guild/alliances of guilds will be able to attend with full force to all woes, resulting in fractioned forces creating woe-fun for emerging guilds and therefore increasing the total number of woer on the server, and then increasing the woe'reputation of the server, resulting in more players coming to heRO for the woes, etc etc etc

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
(This post was last modified: 01-03-2010, 08:04 PM by Général_Argos.)
01-03-2010, 07:57 PM
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Messages In This Thread
Castle Warp In Point - by Ultima_Pi - 01-03-2010, 03:10 PM
RE: Castle Warp In Point - by Zaratus - 01-03-2010, 03:11 PM
RE: Castle Warp In Point - by Eldakar - 01-03-2010, 04:13 PM
RE: Castle Warp In Point - by Sarin - 01-03-2010, 04:33 PM
RE:??Castle Warp In Point - by Aaronock - 01-03-2010, 07:42 PM
RE:??Castle Warp In Point - by Eldakar - 01-03-2010, 09:17 PM
RE: Castle Warp In Point - by G?n?ral_Argos - 01-03-2010, 04:58 PM
RE: Castle Warp In Point - by GM-Mystra - 01-03-2010, 06:25 PM
RE: Castle Warp In Point - by G?n?ral_Argos - 01-03-2010, 07:57 PM
RE: Castle Warp In Point - by Aaronock - 01-03-2010, 08:34 PM
RE: Castle Warp In Point - by G?n?ral_Argos - 01-03-2010, 09:06 PM
RE: Castle Warp In Point - by Aaronock - 01-03-2010, 10:47 PM

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