Never said a deck had to have rares to be good... though there are several ridiculous rares out there that could turn the tables on your opponents, like Mirrodin's Swords (Kaldra, Fire and Ice, Light and Shadow), and Darksteel Forge was pretty much a game-ender if the game dragged long enough and you had no way to keep it from entering play (As you can tell, I've had bad experiences against the Mirrodin decks
There are plenty of viable no-rare deck options out there, I know this from experience.??I used a burn/snipe deck for a while until my friends insisted it shouldn't be allowed, in which I modified it to a more hybridized deck.??My friend Mike used to run Clerics during the Onslaught cycle (again, no rares), that basically had several abilities that could prevent damage, prevent attacking, heal life, etc., often based on how many Clerics were in play.??If given enough turns to set up, he was pretty much unstoppable.
I eventually got wise to Mike's strategy and started countering with cards like Searing Pain.??Under other circumstances, using "situational" cards like that is generally a bad idea, but since this was just playing agaisnt friends, it was okay.??We just kept modifying our decks to counter each other's strategies until we ended up with such ridiculous mixes of cards that the original strategies were somewhat blurred.
(This post was last modified: 01-05-2010, 04:23 PM by Rusted.)