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Suggestion: More Warp NPC quests
Manifus Offline
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Posts: 2,124
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#10
RE:??????Suggestion: More Warp NPC quests
Namine Wrote:a) signing up to "earn" the "priviledge" seriously is not that difficult... wiki allows anyone but anonymous to edit almost all pages, so that's hardly a problem

b) so people are lazy and won't do it, let's just do it for them? talk about positive reinforcement for negative behaviours... GMs gave everyone the spoon (pre-made format all ready to be filled, much better than 1 year ago when there's not even formats). Let's not be so lazy to the explicit level to shout for "if you went far enough to give us a spoon, go one step further and just feed us already." Rules show the GMs' stance pretty clear: they are not going to reveal quest details, so players can do it and solve whatever the quest demands themselves. It's time to break the lazyness cycle. If players want something, get up and go for it then.

Refer to the ToH wing/difficulty 100% circular debate for parallel situation.

c) The only thing that players don't know is specific % activation, which to be truthful, even GMs don't know it. GMs know as much as what the item description update last svn-overhaul has added. Don't ask why this is the way it is for how GM team functions, and just accept that this is the way it is.

d) Short version: Script is much harder to follow than players imagine for quest details. It's easier to just do the quest, and record steps by going through the end product.

TL;DR version: since script organize each part by NPC and not the order of occurence/"steps" to a quest. Script makes it even harder to read when a quest involves going back and forth between multiple NPCs, especially if non-dialogue NPCs are involved. Then it'll make all the steps scattered throughout the file. Testing and going through the end-product for quest is much easier to handle. If script is that easy to read, kiel quest don't have to produce a separate section in the beginning (that's around one to 2 pages long) just to keep track of which NPC/variable is "involved" in which 'section' of the quest. Don't even get sign quest started in terms of how bad it is to eyeball the quest's procedure by looking at the variables and NPCs.

Like I said, has been awhile since I last checked, which was probably when it was either first starting up or had some issues that had it closed down temporarily for said specific group to mod.

It isn't necessarily a laziness issue. Just how less of the people who play this game have a forum account, and even less regularly read, and even less post. Nor do people feel that it is their responsibility or obligation (of those people who either know of or use the wiki.)

I know you said not to ask, but that goes against my nature... Por que!? D:

For some, that may be the case, I can only speak for myself when I say specifically - I find it easier to go through a script to see how scripts function, then again that is something I've devoted a god chunk of my life into - not to mention more invasive quests such as anything that involves a group and basic knowledge of NPC locations (spefically anything to do with Thanatos Tower, bleh.)

Not to mention every quest that heRO (That I am aware of) has created would be listed as easier (scripting-wise) than both those quests you just listed. Then again having easy access to knowledge would probably be too convenient. Forget I even brought up the matter. ;o

Back to what originally motivated this discussion. I didn't even know that yuno quest you spoke of existed. D:
03-12-2010, 03:39 AM
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Messages In This Thread
Suggestion: More Warp NPC quests - by KeiHikari - 03-11-2010, 09:55 PM
RE: Suggestion: More Warp NPC quests - by takhara - 03-11-2010, 10:16 PM
RE: Suggestion: More Warp NPC quests - by Namine - 03-11-2010, 11:56 PM
RE: Suggestion: More Warp NPC quests - by Namine - 03-12-2010, 01:03 AM
RE:??????Suggestion: More Warp NPC quests - by Manifus - 03-12-2010, 03:39 AM

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