Spells (37)
Mul-Daya Channelers x1
Emrakul's Hatcher x2
Kozilek's Predator x3
Nest Invader x1
Flame Slash x2
Splinter Twin x1
Emrakul, the Aeons Torn x1
Growth Spasm x3
Heat Ray x2
Brood Birthing x3
Forked Bolt x2
Searing Blaze x2
Joraga Treespeaker x3
Chandra Ablaze x2
It That Betrays x1
Spawning Breath x4
Hand of Emrakul x3
Lightning Bolt x2
Land (24)
Forest x7
Mountain x10
Khalni Garden x2
Kazandu Refuge x3
Eye of Ugin x1
Eldrazi Temple x1
Sideboard (13)
Everflowing Chalice x2
Splinter Twin x1
It That Betrays x1
Hedron Matrix x1
Artisan of Kozilek x1
Might of the Masses x2
Broodwarden x1
Brood Birthing x1
Heat Ray x2
Nest Invader x1
And that's pretty much it. I'm trying to make the deck a bit faster than it already is. My main problem right now is trying to get enough Eldrazi Spawn tokens or regular creatures out on the battlefield. That, and I want to try and pull out Emrakul fast. I'm sure that I'll need three more Eldrazi Temple's and three more Eye of Ugin's as well.
Chandra Ablaze is in there to try and help with that. Using her first ability, I could discard one of my red Spawn token-producing Instants or Sorceries, then play it (and any other red Instants or Sorceries already in my Graveyard, providing I can keep Chandra Ablaze alive long enough) for free two turns later.
Any help with making this deck faster and more competitive would be very much appreciated.