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Increased Sight Range
Zombies1 Offline
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Posts: 5
Threads: 1
Joined: Sep 2010
#4
RE: Increased Sight Range
I actually see it differently. Ranged players get an advantage sure, but I think the close range characters get just as much of an advantage. If an archer is walk around and a melee character is walking around, if the sight range is low, they both see each other at the same time and the close range character is already in the archers attack range. If they both see further, the close range character has the opportunity to react, instead of being killed the moment they are on the archer's screen.

As for scanning for MvPs. Well, it happens, but at least you would be able to do the same.

I think increasing the sight range would do a lot for the server. I'm not some sniper just trying to get some boost here. In fact, most of my characters are melee. It is just a more enjoyable experience playing RO with the ability to see monsters/players further.
02-12-2011, 12:33 AM
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Messages In This Thread
Increased Sight Range - by Zombies1 - 02-11-2011, 11:14 PM
RE: Increased Sight Range - by Kretzer - 02-11-2011, 11:46 PM
RE: Increased Sight Range - by Namine - 02-12-2011, 12:25 AM
RE: Increased Sight Range - by Zombies1 - 02-12-2011, 12:33 AM
RE: Increased Sight Range - by Namine - 02-12-2011, 12:57 AM
RE: Increased Sight Range - by Zombies1 - 02-12-2011, 01:04 AM
RE: Increased Sight Range - by Whispers - 02-12-2011, 01:49 AM
RE: Increased Sight Range - by Zombies1 - 02-25-2011, 02:55 AM

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