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MMO, huh? I'm new but interested.
The Legendary Joe Offline
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RE: MMO, huh? I'm new but interested.
Well, welcome. Ragnarok Online is??quite an addicting little game to get started on once you get into it.

Most cases, people will recommend archers to newbies because their range tends to make it easier to grind levels and hunt gears than some other classes. Later on, they can advance further to either a hunter (a more offensive Job class), or depending on your character's gender, a bard, or a dancer (for more supportive roles).

Swordsman classes are??pretty straight forward, and they're pretty simple compared to some of the other roles in the game. Generally in parties, they play the role of a tanker, or someone who takes the damage while others in your party do the damage. Not to say there aren't builds too deal damage as swordsman classes. After a certain point, they can advance to a knight class (essentially a jack of some trades, they can tank,??they can fight, and they do many amazing things. Has one of the highest hit points (your characters life) max's in the game). Alternatively they can advance to crusader, a slightly more complex character in my oppinion that usually tends to focus on defense or healing, but can play significant supporting roles, and even dabble in holy magic. The downside to the entire swordsman class is, although their stats are quite amazing, they are heavily reliant on their gears, and generally eat up a lot of potions in the means of getting them.

My favorite starting class- the acolyte. THE main healing class in the game. Especially if you're a girl character, some peoples who ordinarily wouldn't help will willingly come out of the woodworks??and help you. Occaisionally, you could get lucky and??one of them??will give you stuff that'll help out early on in your acolyte career. With this, you can go the supportive route, and focus on healing and buffing (using status increasing skills on??others like blessing, or increase agility) others, or the offensive route of buffing yourself and??attacking things physically.

Typically the supportive builds generally advance to become Priests, where they become even more valuable to parties, and/or gain great holy magic to excorcise the undead and demons..??The offensive builds generally change into Monks, and gain access to knuckle type weapons and attacks based around your spirit(s).

Despite being a wonderful starting class,??it IS a hard class to get gear and or money early on. However due to the high demand of healers, it's quite easy to level.


While I am biased towards more magical classes,??Ragnarok online tends to be a hard game to get them started on. Acolytes (who turn priests) tend to be able to level the fastest, Archers (turned hunters) tend to rival priests in that regard.??While in most MMO's mages tend to be able to kill things many levels ahead of their level with their powerful magics, and are usually the fastest way to level in MMO's. However Ragnarok online has some incredibly long interuptible cast times that makes itself evident right quick.

Typically speaking in MMO's, the best setup for any party (which i refer to as the Golden Triangle of MMO's) is a Tanker, a Damage Dealer, and a Healer.

Now for the stats.

Strength (STR)- for Melee, or close range physical attackers like thieves or swordsmen, this is the main damage stat. The more you have, the more you will hit for with every blow. Also, it helps increase your weight limit, which determines how much you carry. When you are 50% over weight, you will not recover Spell Points (SP for short, the energy with which you use your class's skills), and at 90% or over, you will not be able to attack at all.

Agility (AGI)- A good defensive/offensive stat. This stat increases your characters evasion (flee) and??it's attack speed.

Vitality (VIT)- In my opinion, one??of the most important stats in the game. Vit increases your maximum hit points (HP), and adds some semblance of defense. In addition,??points into vit add resistance to certain negative status effects, like poison or stun.

Intelligence (INT)- For a magic or supportive acolyte class, this is one of the most important stats. It increases ones maximum spell points (SP) and also increases magical damage.??To a lesser extent, it also adds resistance to certain status effects vit does not effect like sleep.

Dexterity (DEX)- Quite Possibly THE most important status in the game.??For ranged attackers like archers,??this is their main attack stat,??like str is to a swordsman. It Raises??ones accuracy with weapons, and slightly affects attack speed, but not nearly as much as agi does. For Mages and other casters, this stat decreases their cast times.??The closer??your overall dex is to 150, the closer one's cast time will be to instant cast.

Luck (LUK)- This is the oddball stat.??Quite frankly, not many people use it much. While it does slightly increase attack, boost your critical hit rate, add resistance to most every status. Unfortunately, few skills actually use crit as a variable, and you also need a lot invested in this stat to make it worth while. Most cases, skills will overshadow/overpower this stat,??and most cases, good gears can do a better job than this stat.


What ever class you choose, it is recommended that you make a merchant??to sell the loots from your character's hunts, purely for the fact that they can get a skill to buy and sell items from Non Playable characters (NPC's)??at better prices than other classes.

(Edit: Took too long writing this post and got ninja'd twice)
(This post was last modified: 08-08-2011, 01:38 AM by The Legendary Joe.)
08-08-2011, 01:25 AM
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Messages In This Thread
MMO, huh? I'm new but interested. - by Anomander - 08-08-2011, 12:35 AM
RE: MMO, huh? I'm new but interested. - by The Legendary Joe - 08-08-2011, 01:25 AM
RE: MMO, huh? I'm new but interested. - by Ptah - 08-08-2011, 04:58 AM
RE: MMO, huh? I'm new but interested. - by iSpam - 08-08-2011, 06:48 AM
RE: MMO, huh? I'm new but interested. - by iSpam - 08-08-2011, 07:43 PM

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