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Level 5 Shield Boomerang damage calculation
kysp Offline
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#4
RE: Level 5 Shield Boomerang damage calculation
(04-17-2014, 10:49 PM)Menace651 Wrote: I think the 30% increase in damage is only applied to the total damage before refinement and weight. I could be wrong. But that's why the damage from refinement and weight on shields is kind of sucky. Regardless, you won't see much difference in damage between a +7 and +10 refined shield. +ATK and +%Damage gears/cards and STR will add more damage than weight and refinement. But If you are a perfectionist and want that +9 or +10 and can afford it, then by all means go for it. I usually settle for a +7 or +8 refine.

Aplying the 30% increase to the total damage gives 942,5. I'm starting to think that this formula is wrong Cry

I can't afford +10 items yet, so went testing on rms test server. To my suprise (contradicting the exemple) + 4 Shield does more damage than + 10 Guard, providing more evidence it's wrong.

(04-17-2014, 10:49 PM)Menace651 Wrote: On a side note Shield Boom also works with status cards and Earth Deleter Cards. Slot an Earth Deleter in Zodiac Wings and go hunt stuff that you can one shot and not have to worry about SP. I haven't tried Shield Boom/Chain with Def piercing or IcePick effect gears but would be curious to see if they work.

After reading about yours Ice Pick and Def Piercing thoughts I got renoved faith in shield boo. But with ice pick it don't work, at least on rms test server. But didn't tested def piercing.

Anyway, the Earth Deleter/Zodiac Wing idea is really nice!
(This post was last modified: 04-18-2014, 12:53 AM by kysp.)
04-18-2014, 12:41 AM
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RE: Level 5 Shield Boomerang damage calculation - by kysp - 04-18-2014, 12:41 AM

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