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Homunculus
Alexander Offline
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Posts: 700
Threads: 36
Joined: Oct 2005
#23
RE: Homunculus
First, Kaoreii nailed some points, but also...one huge flaw with homunc that I have personally encountered- is their leveling.

For those of you who have played Final Fantasy Tactics or perhaps the Fire Emblem series, you're more then likely familiar with the RNG system (Random number generator). On the same said server, I've spent 2 mil to get the correct homunc I wanted...leveled it about halfway to 99, only to find out that given it's current rate it's about to end up entirely half-assed. It's matk will very likely cap out HALF of what it should be. It's a vanil, by the way.

That's a huge time and money sink considering now I'll have to restart it on top of what it took already to get this much. We can establish that.

In regards to those saying "OH, but you can already do xxxxx" Well, don't get me wrong. I love the creator class. But until you spend 5,000 zeny every time you use double strafe or something...don't come complaining to creators about how they have so many skills to use. 90% of their skills require a reagent of some kind, which is either expensive or tedious to hunt. No other class has this problem. Archers can buy all their arrows for a couple zeny at a item store. Where's the grenade seller? There is none. You have to spend hours farming the materials, and if you use it in combat to actually rely on, you'll run out within minutes. This applies to Firebomb, acid terror, acid demonstration, bio cannibalize, throw condensed potion, and throw potion(to a lesser extent because this is the ONE thing you can buy in stores.)

So, what creator skill is left to help with leveling, Axe mastery? Don't make me laugh.

Fireblend / ice falcion was the only reasonable way to level an alchemist without having to do more time farming then actually leveling or spending mountains of zeny. That's ridiculous. They still take up skill points, and they still take up a lot of time and zeny...but alchemists pay the price because that's how badly they're needed for the class. It was about time Gravity did something about it.

Concerning AI usage. From what I've experience, the AI can to an extent control your character. The only AI restriction on the spoken server is that you can not auto-feed. That being said, I do use an AI which can auto throw pot and is capable of auto fire bolting / cold bolting. I can't confirm or argue on the point of auto-rezzing, but have not seen this scripted into any of the AI's I browsed through.
02-13-2008, 12:05 PM
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Messages In This Thread
Homunculus - by Ezna - 03-14-2007, 12:20 PM
RE: Homunculus - by GM-Pandora - 03-14-2007, 12:39 PM
RE: Homunculus - by G?n?ral_Argos - 03-15-2007, 06:38 PM
RE: Homunculus - by Motenai_Ronin - 03-15-2007, 09:21 PM
RE: Homunculus - by Cream - 03-15-2007, 09:57 PM
RE: Homunculus - by GM-Auron - 03-16-2007, 02:03 AM
RE: Homunculus - by exwing - 04-13-2007, 11:56 AM
RE: Homunculus - by G?n?ral_Argos - 04-13-2007, 03:00 PM
RE: Homunculus - by Jordan64 - 05-21-2007, 10:20 AM
RE: Homunculus - by Pikachu - 05-21-2007, 10:28 AM
RE: Homunculus - by Jordan64 - 05-21-2007, 01:37 PM
RE: Homunculus - by Tion - 02-12-2008, 03:48 PM
RE: Homunculus - by wussypuff - 02-12-2008, 11:17 PM
RE: Homunculus - by GM-Ayu - 02-12-2008, 11:40 PM
RE: Homunculus - by wussypuff - 02-13-2008, 12:35 AM
RE: Homunculus - by Wired - 02-13-2008, 01:06 AM
RE: Homunculus - by wussypuff - 02-13-2008, 01:35 AM
RE: Homunculus - by Wired - 02-13-2008, 03:24 AM
RE: Homunculus - by GM-Ayu - 02-13-2008, 02:02 AM
RE: Homunculus - by wussypuff - 02-13-2008, 02:10 AM
RE: Homunculus - by Rhino_Man - 02-13-2008, 02:47 AM
RE: Homunculus - by Kaoreii - 02-13-2008, 11:16 AM
RE: Homunculus - by Alexander - 02-13-2008, 12:05 PM
RE: Homunculus - by wussypuff - 02-13-2008, 12:43 PM
RE: Homunculus - by Kaoreii - 02-13-2008, 05:07 PM
RE: Homunculus - by Aaronock - 02-13-2008, 06:05 PM
RE: Homunculus - by Rhino_Man - 02-13-2008, 08:52 PM
RE: Homunculus - by wussypuff - 02-13-2008, 09:50 PM
RE: Homunculus - by GM-Pandora - 02-13-2008, 11:58 PM
RE: Homunculus - by Craix - 02-14-2008, 12:15 AM
RE: Homunculus - by GM-Pandora - 02-14-2008, 12:19 AM
RE: Homunculus - by wussypuff - 02-14-2008, 02:03 AM
RE: Homunculus - by Aaronock - 02-14-2008, 02:40 AM
RE: Homunculus - by ZackFireblade - 02-14-2008, 08:23 PM
RE: Homunculus - by wussypuff - 02-14-2008, 09:48 PM
RE: Homunculus - by Rhino_Man - 02-15-2008, 02:46 AM
RE: Homunculus - by ZackFireblade - 02-15-2008, 08:37 AM
RE: Homunculus - by GM-Pandora - 02-15-2008, 01:12 PM
RE: Homunculus - by Tion - 02-16-2008, 01:06 AM
RE: Homunculus - by GM-Pandora - 02-16-2008, 01:28 AM

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