I vote "doesn't care" because I don't care. Whatever happens, the economy
will balance to somewhat acceptable.
Hatter cards are cheaper? The poor that never buy some might try them, increasing the rarety and their price will then raise.
Hatter cards are more rare and more expensive? Fewer players will buy, keeping the price somehow not that high.
The price won't be out of a 300k~500k range. Whatever happen with this.
Sakurato Wrote:Are any of the other hatter cards huge EXP mobs? I can't think of any that are.
http://www.pandoraonline.net/heRO_wiki/i...tle=Hatter
Look by yourself on the complete list. Some of good exp mobs are there and those fields aren't crowded.
Shikari Wrote:Neither imo, hillwind card-> abudant? yes, but, people already hunt their drop massively, making the card worth 400k would make the fields automatically get filled with people hunting for the card+the drops, and all of the ones people have in storage will automatically go into shops.
Anubis-> abudant? dunno really, but the point of hatter cards are cards that low level people can get so they can make Z easier and a bit faster =o, only way a low lvl person can get an anubis card is either powerlvling, or being a low lvl priest with TU (which even then wouldn't be THAT low lvled ._.)
I dont know, but Sleeper Cards are in. Sleepers are a good source of income for monks. I raised a monk there til it can azura Fire Imps, and I was almost always alone. The spot is just less interesting than it was because of new stuff elsewhere.
Sakurato Wrote:The effect??on the economy would be somewhat of a burst. The prices on hatter would drop probably 100k or so until everyone sold their hillwinds and anubis and god knows how many of those we have or how long that would take.
I agree on a short-term basic. It would be a short term flood, or a hatter boom (what about new hats with new hatter cards to balance?), and then the price would still stay higher than 100k. I foresee a price of ~300k for a short term and a ~400k+ for a longer term, lets say one month after the implement.
GM-Ayu Wrote:Most hatter cards that follow the rule of "useless" and "overly-abundant" are low level grinding spots that you don't stay there much after 2nd class change, like wolves and so on. Either that, or they drop no zeny with only average exp to begin with (old seal.) Specific reasons why these 2 are put to a poll, I already told you my reason from before. We can all re-examine the hatter card update after the poll regardless of how it goes though and re-define what makes a card, a hatter card. Some can go on the list, and some may even come out of the list again.
I don't want to start a yoyo game with adding/removing the cards like it's been done with Drops Card. In. Out. In. Out. These would be efforts wrongly invested. As I can see in the Development section, there are other much more interesting things to enhance the HeRO experience.