You sir, make very little sense
.
Let met dissect your delightful post so it will be easier for me to respond.
Quote:you still have a chance of obtaining one with even less effort jsut just
buy/trade it....
Are you serious? Your comparing having the chance to get the card for virtually NOTHING (price of bait at best) to buying it for 40m+ (or however much it goes for nowadays. And the bolded part....even less effort? LOL. Ok, I think we all can agree that buying a item requires very little effort when compared to mindlessly clicking for it. However, where are you going to get the money to buy said item?
Quote:Edit: every next noob has guilds now... so if u make it easier to lvl even more noob guilds = woe will suffer even more than alrdy is... think(about others sometimes) not only urselves.. srsly
God...I wish there was a /facepalm emote. How does allowing people (or noobs as you call them) to level guilds easier automatically = that WoE will suffer? How do you reach that conclusion?
I would think that more guilds would mean more people WoEing...which would lead to a much more intense WoE. Yet by your logic, WoE will suffer if more people participate?
I'll admit it, this will help me level my guild. However, this will help any newcomer level their guild, and help you level your guild as well.
I'm sorry if I came off as a little harsh...but seriously man, come up with a halfway decent reason at least. I'm going to jump out on a limb here and say your afraid of competition, afraid of newer guilds coming in and possibly weakening your own guild. If that's the case, then I believe I'm not the only one with "selfish" motives.
EDIT: Response to Sakurato's post.
Sakurato Wrote:Hero is??5x server.
If a monster gives 1k exp on 1x that's 500 to guild.
1k on 5x is 5k which is 2500 exp per mob...which is already more than 100% tax on a 1x server is.
Leave it where it is and go level, it's not hard.
Yes, heRO is a 5x server. It is also highly customized, and IMO at least, much more enjoyable than iRO. It improves on many (unfortunately not all...yet) faults that iRO has. The main reason to cap guild tax at 50% is to keep people playing longer so that Gravity gets paid. HeRO doesn't charge its players monthly to play (I think
...), so why keep the pay-to-play system?