Well you can't counter it...but you could use TIME STOP on it. :D
Yah Time Stop is some crazy stuff. Ending the turn /= Countering!
Other fun counter spells are Daze and
Oh my next deck I'm making will be a blue/white deck involving playing insanely overpowered creature enchantments. I'll be getting them into play essentially free with Iridescent Drake, Academy Researchers, Hakim, this 1 white 3/3 griffin that needs an enchantment out and some other crap that will make the deck flow well. The enchantment creatures I'll play are Zephid's Embrace, Gigantiform, and Eldrazi Conscription/
Pretty obvious how this works if you know what the cards do. Basically get the guys out and beat them down in 1-2 turns once the enchantments are on them. Yes yes I'll be running counterspells and swords to plowshares to make sure strategy pulls through. Shouldn't be too bad. :]
I've been considering remaking my Future Sight enchantment deck again too. That one was mega fun, and a few cards from the newer sets could make it run even better than before. I thought about putting in green for a couple of its enchantments but Future Sight costs 3 Blue making it a hard thing to think about doing.